Warrior: Charge
Paladin: Judgement
Death Knight: Death Strike
Hunter: Call Pet
Shaman: Lightning Bolt
Rogue: Stealth
Druid: Bear Form
Monk: Roll
Demon Hunter: Glide
Warlock: Ritual of Summoning
Priest: Flash Heal
Mage: Teleport/Portal
Warrior: Charge
Paladin: Judgement
Death Knight: Death Strike
Hunter: Call Pet
Shaman: Lightning Bolt
Rogue: Stealth
Druid: Bear Form
Monk: Roll
Demon Hunter: Glide
Warlock: Ritual of Summoning
Priest: Flash Heal
Mage: Teleport/Portal
"You know you that bitch when you cause all this conversation."
Not really gonna hurt my mage/warlock/priest much, and Demon Hunters who aren't using Demon Blades will probably not notice a huge loss either.
The problem with this thread is that all of them could simply get the ability back. Making it something along the lines of "Ruin a Class/Spec by removing an ability" would be a much more realistic way of doing things.
Warrior: Execute
Paladin: Lay on Hands
Death Knight: Death Grip
Hunter: Feign Death
Shaman: Bloodlust
Rogue: Vanish
Druid: Tranquility
Monk: Zen Pilgrimage
Demon Hunter: Glide (good one, I'll keep this)
Warlock: Summon Voidwalker
Priest: Levitate
Mage: Teleport/Portal (can't beat this either)
Priest: SW: Death
oop
Fod Sparta los wuth, ahrk okaaz gekenlok kruziik himdah, dinok fent kos rozol do daan wah jer do Samos. Ahrk haar do Heracles fent motaad, fah strunmah vonun fent yolein ko yol.
Actually please do this.
Gives justification for not summoning people who literally decided "I'm going to wait 15 minutes to let the warlock run there instead".
There's a difference between using summons to help people who had something come up, and those who just refused to even try to get there.
Healthstones would be a better one.
"El Psy Kongroo!" Hearthstone Moderator
Priest: Shadow word: Death
Mage: Ring of frost, living bomb
Warlock: Death coil, shadowfury, fel armor, sacrifice, haunt, siphon life, dark soul, fire and brimstone, demonic circle, shadowburn, curse of doom
Druid: Typhoon, savage roar, bash, execute passive for feral, bear charge/cat leap, every affinity (what, like 15 spells?), pulverize, treants
Rogue: Slice and dice, killing spree
Shaman: Unleash elements, ascendance, earth shield, totems
Hunter: Chimera shot (don't forget to put it in the wrong spec), explosive shot, black arrow, serpent sting, camouflage, careful aim passive, hunters mark, posthaste
Warrior: Cleave, rend, sudden death passive
oh wait
I ain't going to say shit for Ret because it will give them ideas.
Paladin Bash has spoken.
Mage, pyroblast.
Any healer, Resurrection.
Any tank, taunt
For most ideas, assuming no other class changes, this would just lead to a 'dead talent row' for combat abilities where you just always have to take the combat ability (since few talents compare in total impact to a core rotational ability or CD) and thus lose a row of talents (so which row that is super matters), or a loss of an out of combat utility because no one would take that over a combat increasing talent. So in a lot of ways this is "who would be the worst impacted if they lost a row of talents?"
Shaman: Every totem
Rogue: We now call it outlaw
Mage: elements are now limited to a side
I don’t want to go on this makes me mad
Warrior: Charge
Paladin: Divine Shield
Death Knight: Death Grip
Hunter: Feign Death
Shaman: Bloodlust
Rogue: Vanish
Druid: Forms
Monk: Transcendence
Demon Hunter: Glide
Warlock: Pets
Priest: Mind Control
Mage: Blink
I'm a normal text, I'm a bold text.
If DH would be glide, then shapeshifting for druids on talents. I mean, they can even fly so.
All Classes: Self-Destruction.
Check out my drones guide!