success comes in the form of technical solutions to problems, not appeals to our emotional side
Just FUCK Marauders.
Other than that, had a blast through the whole thing, and collecting all the secrets/cheats. Consumed it too fast than I'd like for a full price game with a simple/unfulfilling ending on Nightmare though. Ah well.
I'll be honest, the 2016 game had a more consistently good soundtrack. This one has a few good tracks, a few okay ones and a lot of noisy repetitive ones.
Still, the sound design makes up for it, and having music that matches the gameplay is more immersive than playing your own music...
Given the fact that it’s one of the least popular genres in the word I’d wager lots of people don’t.
success comes in the form of technical solutions to problems, not appeals to our emotional side
Seriously, Heavy metal stops. Who doesn't like this music?
As to marauders, they are really map dependent. Some maps, they're not an issue at all, but the first slayer gate with one is just absolutely terrible for fighting him.
And yes, the wolf spawning from friendly fire is bullshit, not to mention that obnoxious bite on the HUD that it causes. It's a cool enemy and I don't hate it as much as I did before now that I've gotten the SSG / Ballista stuff down and am working on incorporating 'nades and aoe missiles too, but goddamn some stuff is just stupid.
If you don't think this shit slaps btw, you're not the audience for this game:
Why don't you just look up a few statistics? Metal is at the very bottom of most, if not all, lists.
No, I'm merely stating a fact, based on the question whether there are people who 'actually don't like' Doom's sound track.
Wow, that's an exceptionally stupid remark. Good job.
Last edited by nocturnus; 2020-03-30 at 03:43 PM.
success comes in the form of technical solutions to problems, not appeals to our emotional side
Some of the BGM runs into the same issue as the dialogue: it's heavily forced, especially the ones that are supposed to sound ominous with the chanting. I'd say in general the music and several aspects of the game are running into the problem that most sequels tend to have, where there's obvious areas where you know someone was trying too hard and it missed the mark. Maybe it's meant to be a parody of itself on some level, as everything outside of the combat comes off like it's trying to be a parody of DOOM 2016. Instead of keeping the lore and story on the light side since we don't really need to know it (yet it still builtup the atmosphere and gives us the cliff's notes version in DOOM 2016), this game piles on tons of lore/story/exposition to where we really don't want to know outside of a few tidbits and get annoyed by it. Same with the UAC holograms, we've gone from dry irony to over-the-top slapstick commentary... although I still get a chuckle out of "mortally challenged."
Again, many aspects of this game feel like they were trying too hard to replicated and amplify the successful parts of DOOM 2016, and they ended up making those aspects worse in the end or not as good as they could have been.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
Wow, MMOChamp is the only place I've seen that actually has mixed opinions about the music. Shouldn't surprise me, honestly.
There is a mod on internet that lets you fix doomguys speed to fell like its with old games:
https://www.cheatengine.org/
https://fearlessrevolution.com/viewt...hp?f=4&t=11889
Install the programs to access the game command console.
Type pm_thirperson 1.
To make the speed like Doom 1 use pm_runspeed 22.12 and pm_sprintspeed 22.12 (araund the doom 1 speed = 49.5 mph in m / s)