If read what iwrote i told you. Ive helped soooo many guilds get there normal and heroic clears and people getting their +10 done. There was incentive to help.
There's a reason they added rewards Titanforging its a good incentive. It sucks during progression but after about 3 weeks gear isnt an issue. Ive been 470+ full socket for ages. Blizz noticed how shitty 80% of playerbase Everytime they tried to do anything it was to hard. Wow needs better players to do lower content and help out. That's the reality weather you accept it or not.
less loot?
well my shit luck is about to get worse.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
No the complaint was non-raiders having access to raid quality loot. That got killed off in MoP to it being shifted to a raid reputation and then finally when it was claimed to be threat to LFR progression which it really was given players could get higher quality of loot than what dropped in LFR. Add on previous Blizzard dev commentary that known guaranteed progression system are bad for player retention.that was the role of VP
but since people complained they hate doing content with casuals blizzard decided that there can be other solutions.
such solution was TF.
Personally fuck that multi-rng system. VP system was a great system to encourage the idea to keep going in the face of poor RNG and for those who played at a slower pace could hold a middle ground in terms of progression.
Players shouldn't be required to play trivial content. It was like that in Legion and it was absolute snoozefest having to run LFR or normal raids for a chance of legendary. With fewer gear dropping you wouldn't be finished with gearing in 3 weeks, although I am sure that such time will come. That's fine, it gives you time to do things that aren't optional, but could be fun for you. Or you can play an alt. It's far better to be done with something instead of having to log in every day to grind so that you wouldn't be behind.
Also having a carry for 80% of population is terrible design that shouldn't exist. Even the reason that so many people are absolutely clueless is a problem that Blizzard made themselves. It is because all of the content apart from higher m+ and HC/mythic raids is absolutely simple. There is no reason to even try and understand your class or mechanics so those 80% of people don't. Quite frankly things like LFR simply shouldn't be a raid at all. It should be simple solo encounter where you get NPCs to fill in the roles of other people. This would allow those who aren't interested in raiding to see the raid and actually do something there. As it stands now, LFR is design in the most terrible way as it is overturned for non raiders and absolutely irrelevant to raiders, while the queue also takes a ton of time. You would likely be able to watch how to bosses videos, make a normal raid and finish it before you would be able to finish LFR.
BTW, I find it kinda funny that there is this idea that better players should carry the rest, while at the same time looking at covenant discussion here those casual players demand that the game shouldn't cater to those people who optimize their character and that everyone just should play the way the want.
Good changes but retail is still dogshit
Legion is the worst expansion
BFA=Blizzard Failed Again
https://www.reddit.com/r/wow/comment..._google_trend/
People didn't grind "so you wouldn't be behind", that was only a problem of top 0.5% guilds and people with OCD.
And now after a 2 months there will be a problem finding anyone willing to do some more since "they already got good gear".
LFR is not just for sightseeing, you can legitimately have conversations in there, socialize. It's not a problem "blizzard created themselves". It was already explained why LFR came to be.
Nobody ever said that good players should carry the rest so rest of point is invalid.
But I have never once played longer or paid more because I needed more AP or thought I could get a piece to TF. I just played things I liked and found interesting.
- AP was just a way of placing value throughout the game's activities. Otherwise they'd have to inject yet more gear drops or gold inflation to incentivize anything.
- Titanforging was a means to stealth nerf and incentivize players to keep raiding even when their progression stalled out. What if you don't have any upgrades on the loot table, but you're still struggling at 8/12? Your raid is going to slowly power creep via TF. This was the stated intended design since MoP.
I really won't miss either because I'll still just play things I like and not get bent outta shape over numbers, but I don't agree with the "Blizz made it to make money!" argument. It had a very clear, straightforward design purpose that people who can't manage their own game psychology turned around and went tinfoil over the purpose of. Blizzard is realizing now that no matter how they try to implement systems, they need to account for the fact that player psychology will almost certainly gravitate to the absolute worst, most unhealthy approach.
Games wanting you to play them is not a conspiracy, it's their reason for existing.
Spotted the special needs. You've been flip-flopping throughout this thread, some pages you're spouting about how you think they are going to remove rewards from Mythic+ (which anyone with a brain knows they of course would never do) while on other pages you reference groups in Shadowlands demand you are full Mythic+ gear, meaning it would be run a lot in order to get gear from it.
Then there's the nonsense of you proclaiming that you were one of the very first to identify WoD as a terrible expansion.
All the while you seem to completely ignore that the game more than flourished for years and years before WF or TF or even Mythic+ (which is fantastic) ever existed.
Take a moment before posting again. You might find that taking that moment to reflect on what you've written leads you to decide not to post any more fickle trash.
to quote blizzard devs
"people dont try harder difficulties - people quit game "
- - - Updated - - -
i still claim that they may likely remove gear from mythic +
otherwise weekly chest system with you picking and choosing upgrades (and always choosing BiS) connected with limited gear from raids doesnt make sense.
just wait and see.
Probably already mentioned somewhere in the multiple pages, but really expected the first post to reference another quote from Ion:
“A fifteen item level upgrade, like a one tier upgrade should be something you can just blindly equip.” - Ion Hazzikostas 2016
Let loot be loot has a nice soundbite, but their track record isn't particularly good in this regard
"iLvl is the only thing that matterrs" - Ion, all of BfA.
Don't be excited just yet, OP. The same man has brought us TF and CF. He talks a big game and usually disappoints when push comes to shove.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Thats not for the best. Wow has been casual MMO from the start and it should have remained so.
It allowed average players to clear all content and get all gear.
Now with this player segregation casuals do simply cannot reach relevant level of power. Even if gear will be more rare that literally won't change anything because:
almost nobody grinded for TF/WF. That is pure delusion here on forum.
Even my super grindy friend who was near the world top when it comes to azerite did not farm gear (exception was sword from kings rest).
And what gameplay loop are you talking about? We have more possibly fun things to do than ever before and players are still not satisfied.
static gear means zero incentive to play content that doesn't drop gear for you
I think that was his point. It's better to have people "finish" a patch, leave satisfied for a few weeks/months, and come back refreshed and eager for the next patch. The alternative is what we've had with Legion/BFA, where players play for a month or two at launch, burnout severely due to the insane, unending grinds, and then don't play the expansion again... or perhaps never return to the game at all.