Originally Posted by
Jamais
Ok, the point still stands - you wouldn't have, and MM should not use HM on synapse adds, because it would be a dps loss - the time it takes them to die, you would pump more dmg with just your abilities, much more then 5% dmg buff would compensate for.
I remained unconvinced that our AoE is balanced around HM for the same reason - i think HM prioritizing on trash pack adds is a 5% bonus, not ''taken for granted''. And you will be able to spare a couple of globals, from pack to pack, to mark the new target. It will also come in handy when you learn the mechanics of a dungeon, so after you memorize which adds are especially dangerous, you can mark them - i think that is really cool actually.
I can't understand people who are panicking over having to recast it every 20 seconds. The latest change did make the spell more annoying tho, now you will get punished if you mark the target by mistake, but the fundamentals are still the same.
I don't think it is an exciting ability, but successfully prioritizing it would set you apart from fellow hunters who are less adept at switching it around. It may annoy you, but it is a gameplay element that needs maintenance, and adds at least some depth.
p.s. Instead of HM, if you have beta and or access to beta forums, post your feedback about the focus problems all hunter specs have. MM would be a really good, complete spec if they revert some of the focus nerfs (most notably, just make Precise shots reduce the focus cost of buffed abilites). Blizzard obviously wants to make resource management a bigger part of hunter gameplay, and that is fine, but there is middleground which needs to be found right now.