I would rather have rewards tied to deterministic tasks rather then applied randomly at a later date...
I would rather have rewards tied to deterministic tasks rather then applied randomly at a later date...
I do not like limited time things or rewards after the fact. Having said that... if it became known during the last patch it would be easy enough to level an alt and park them with one covenant so I don't see the issue. At the same time it would make it a pretty pointless achievement.
WHo made you sole arbiter of who is good or bad? Because all youa re saying is "Play the way I do or you are bad".
Players are not bad simply because they don't play the way you do.
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The idea is that Blizzard doesn't say anything the entire expansion, puts it in your title list onr day onr of the pre-patch for the following expansion, then announces it day one pre-patch goes live. It is every easy to avoid that.
I strongly disagree here. And, I'm not even opposed to the covenant "lock". I simply don't want people to feel stuck with their choice for two years.
Tuning will happen, boredom will happen, experimentation will happen. People should be able to swap if they want to.
I disagree. People need to have things that they have to choose between. This handing everything to everyone mentality has led to player entitlement that has massively harmed the game. Yo don't have to be a max output player to complete the content. You can live just fine with slightly less output.
Iunno, sounds pretty shitty to punish people that were unsure where to go or try min/maxing.
Originally Posted by Blizzard Entertainment
I said I wasn't opposed to the lock. I'm perfectly fine with the 1 week delay between swaps. I don't want people to feel forced to swap to min-max everything like crazy.
What I am against is a two year long lock. Restricting any kind of experimentation at all is just ridiculous and reduces fun.
"Can't you see this is the last act of a desperate man?"
"We don't care if it's the first act of Henry the Fifth, we're leaving!"
I would be ok with this under one condition. Have it tied to doing X amount of weekly events for Y covenant. Someone who stuck with the same covenant (and was active with them almost every week) would unlock the title towards the end of the expansion. Those where bounced around for min-maxing could still get the title in years to come if they care enough to go back weekly and do the event enough times. Also, those who play only one character could (in theory) get all of the titles over time.
a collectible that is added/known after being able to complete it is particularly bad design in my opinion
They deleted the Death Knight and Priest hidden achievements from Legion because "people who didn't know they exist could have missed out on them", and that's also the reason we never got anything from keeping the gift of N'Zoth - so no, current Blizzard wouldn't do anything like that OP :X
#TEAMGIRAFFE
I always felt like they should allow us to ally with a new covenant each tier, until we have the full range of all covenants during the last patch, where you can change which ability to use on a whim.
Example, you join Kyrian at the start, then 9.1 you join Venthyr (can freely swap between the two), 9.2 join Night Fae (freely swap between the 3), and finally in 9.3 join the Necrolords, opening up all 4 for you to play with. Or do it in whichever order you prefer.
Well, I got a nice Orc rider out of the blue for being subbed 10 years in a row.
The idea of not telling players and giving a special title after two years is quite nice I think. Most people would get it without even trying on some Alt they level and forget, can't see anything bad about it.
didn't really watched/read all the patch notes but i think there should be "war" like state between covenants, something like alliance vs horde. So that when you encounter someone from different one you can PvP if its pvp realm or if you enabled it. And that if you start with one you are hated by others and you need to do some 2-3 weeks of quests in order to get to friendly.
But as for hidden title, neah you shouldnt be rewarded that....
that is not really an in game collectible. and there's many way it can go wrong, for instance collectors might not want to trigger an achievement on someone else than their main (achievements are tied to characters as proven by names when you hover on the achievement, unlike mounts and transmog)
a game shall have clear objectives, missables and unintended collectible makes the game hardly completable, terrible game design.
The DK one:
https://www.icy-veins.com/forums/top...ength-removal/
Xal'atath also had two achievements where you had to be killed by Odyn and Elune after some random dialog in HoV/ToS, which got removed with BfA pre-patch sadly.
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Have you ever heard anything about roleplaying?! We are speaking about a mmorpg video game which is not only about min-maxing and being a recountboi ! staying loyal to a covenant is a cool idea and is about focusing on other aspects of a mmorpg game !