1. #1

    Shadowlands Beta - Build 36086 Spell Changes

    Talent Changes
    Originally Posted by MMO-Champion
    Monk
    Mistweaver

    Multiple specs

    Windwalker

    Priest
    Shadow

    Warrior
    Fury



    Spell Changes
    Originally Posted by MMO-Champion
    Companions
    • Animated Tome Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.
    • Archivist's Quill Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.
    • Ashen Chomper Name changed from "Summon Ashen Chomper" to "Ashen Chomper".
    • Battie Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.
    • Bloodfeaster Spiderling Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.
    • Blushing Spiderling Name changed from "Rose Spiderling" to "Blushing Spiderling". Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.
    • Bound Lightspawn Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.
    • Brightscale Hatchling Name changed from "Summon Pink Dragon Turtle" to "Brightscale Hatchling". Right Click to summon and dismiss PH this companion. Battle Pet. Battle Pet. Instant.
    • Burdened Soul Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.
    • Butler Contract Summon Right Click to summon and dismiss your dredger butler. Battle Pet. Battle Pet. Instant.
    • Cloudfeather Fledgling Name changed from "Downfeather Ragewing" to "Cloudfeather Fledgling".
    • Clutch (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
    • Corpselouse Larva Name changed from "Corpselouse Hatchling" to "Corpselouse Larva".
    • Courage (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
    • Court Messenger Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.
    • Crimson Dredwing Pup Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.
    • Dal Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.
    • Death Seeker Name changed from "Summon Death Seeker" to "Death Seeker".
    • Decaying Mawrat Name changed from "Summon Decaying Mawrat" to "Decaying Mawrat".
    • Devoured Wader Name changed from "Summon Purple Crane" to "Devoured Wader". Right Click to summon and dismiss PH this companion. Battle Pet. Battle Pet. Instant.
    • Devouring Animite Name changed from "Thumbbiter" to "Devouring Animite".
    • Feasting Larva Name changed from "Bloodlouse Hatchling" to "Feasting Larva".
    • Foulwing Buzzer Name changed from "Foulwing Hatchling" to "Foulwing Buzzer".
    • Frenzied Mawrat Name changed from "Summon Frenzied Mawrat" to "Frenzied Mawrat".
    • Gilded Wader Name changed from "Summon Golden Crane" to "Gilded Wader". Right Click to summon and dismiss PH this companion. Battle Pet. Battle Pet. Instant.
    • Golden Cloudfeather Name changed from "Summon Golden Teroclaw" to "Golden Cloudfeather". Right Click to summon and dismiss PH this companion. Battle Pet. Battle Pet. Instant.
    • Goldenpaw Kit Name changed from "Summon Golden Vulpin" to "Goldenpaw Kit". Right Click to summon and dismiss PH this companion. Battle Pet. Battle Pet. Instant.
    • Grubby Name changed from "Summon Grubby" to "Grubby". Right Click to summon and dismiss Grubby this companion. Battle Pet. Battle Pet. Instant.
    • Helpful Glimmerfly Name changed from "Summon Dark Glimmerfly" to "Helpful Glimmerfly". Right Click to summon and dismiss PH this companion. Battle Pet. Battle Pet. Instant.
    • Hissing Deathroach Name changed from "Summon Companion" to "Hissing Deathroach". Right Click to summon and dismiss this companion. Instant. Battle Pet. Battle Pet. Instant.
    • Indigo Name changed from "Summon Bastion Blue Baby Horse" to "Indigo". Right Click to summon and dismiss PH this companion. Battle Pet. Battle Pet. Instant.
    • Invertebrate Oil Name changed from "Decaying Oozewalker" to "Invertebrate Oil".
    • Iridescent Ooze Name changed from "Reanimated Plague" to "Iridescent Ooze".
    • Jiggles Name changed from "Summon Slime Cat" to "Jiggles".
    • Larion Cub (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
    • Larion Pouncer (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
    • Lost Featherling (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
    • Lost Quill Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.
    • Maw Crawler Name changed from "Summon Maw Crawler" to "Maw Crawler". Right Click to summon and dismiss this companion. Instant. Battle Pet. Battle Pet. Instant.
    • Maw Stalker Name changed from "Summon Stalker" to "Maw Stalker".
    • Micromancer Name changed from "Suspended Corpse" to "Micromancer". Right Click to summon and dismiss this companion Micromancer. Battle Pet. Battle Pet. Instant.
    • PHA7-YNX Right Click to summon and dismiss your Pocket Colossus this companion. Battle Pet. Battle Pet. Instant.
    • Plaguelouse Larva Name changed from "Plaguelouse Hatchling" to "Plaguelouse Larva".
    • Primordial Bogling Name changed from "Primordial Sludge" to "Primordial Bogling". Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.
    • Purity Name changed from "Summon White Vulpin" to "Purity". Right Click to summon and dismiss PH this companion. Battle Pet. Battle Pet. Instant.
    • Raw Emotion Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.
    • Renny Teaches you how to summon Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
    • Ruffle Name changed from "Summon Steward" to "Ruffle".
    • Sable Name changed from "Summon Black Vulpin" to "Sable". Right Click to summon and dismiss PH this companion. Battle Pet. Battle Pet. Instant.
    • Severs Name changed from "Summon Severs" to "Severs".
    • Sharpclaw Name changed from "Summon Sharpclaw" to "Sharpclaw".
    • Sinfall Screecher Name changed from "Baby Sinfall Screecher" to "Sinfall Screecher". Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.
    • Sinheart Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.
    • Spinemaw Gormling Name changed from "Summon Spinemaw Larva" to "Spinemaw Gormling".
    • Steward Featherling (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
    • Stoneskin Dredwing Pup Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.
    • Stony Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.
    • Summon Silvershell Snapper Name changed from "Summon White Dragon Turtle" to "Summon Silvershell Snapper". Right Click to summon and dismiss PH this companion. Battle Pet. Battle Pet. Instant.
    • The Count Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.
    • Torghast Lurker Name changed from "Summon Torghast Lurker" to "Torghast Lurker".
    • Tower Deathroach Name changed from "Summon Companion" to "Tower Deathroach".
    • Trapped Stonefiend Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.
    • Undying Deathroach Name changed from "Summon Deathsworn Cockroach" to "Undying Deathroach".
    • Violet Dredwing Pup Name changed from "Violet Dredwing Pup" to "Violet Dredwing Pup". Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.
    • Will of Remornia Name changed from "Summon Remornia" to "Will of Remornia".
    • Wrathling Name changed from "Emotional Leecher" to "Wrathling". Right Click to summon and dismiss this companion Battle Pet. Battle Pet. Instant.

    Item Set Bonuses
    • Aspirant's Touch (New) Your spells and abilities have a chance to cause your target to erupt in a blinding light dealing 0 Arcane damage or healing an ally for 0 health. Approximately 3 procs per minute.
    • Fae Swiftness (New) Soulshape's duration is increased by 4 sec and Flicker grants a short burst of speed while in outdoor Shadowland zones.
    • Flesh Infusion (New) While Fleshcraft is active your pri is increased by 100.
    • Guardian of the Fae (New) Your spells and abilities have a low chance to summon a Fae Guardian to protect you for 30 sec, increasing your pri by 60 while alive and periodically healing 5 nearby allies for 450 health. Approximately 1 proc per minute.
    • One With Shadows (New) While Door of Shadows is off cooldown your pri is increased by 80 and its range is increased by 5 while in outdoor Shadowland zones.
    • Penance Brand (New) Your spells and abilities have a chance to inflict Penance Brand on your target dealing 660 Shadow damage over 6 sec and healing you for the same amount. Approximately 3 procs per minute.
    • Serenity Blessing (New) Phial of Serenity grants 70 pri for 30 sec. Removing a disease, poison, curse, or bleed increases the amount granted by 50%.
    • Soul Replenishment (New) Increases your out-of-combat regeneration in outdoor Shadowland zones. While in your Covenant's realm, the regeneration amount is increased.
    • Victors Advantage (New) Killing an enemy reduces Fleshcrafts cooldown by 3 sec and your Critical Strike rating is increased by 35, stacking 5 times.

    Death Knight (Forums, Talent Calculator)
    Unholy
    • Soul Reaper Strike an enemy for [ 34% of Attack Power ] Shadow damage and afflict the enemy with Soul Reaper. After 5 sec, if the target is below 35% health this effect will explode dealing an additional [ 156% of Attack Power ] Shadow damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords. Can be cast in Undead. Unholy Death Knight - Level 60 Talent. Unholy Death Knight - Level 60 Talent. 1 Runes. Melee range. Instant. 6 sec cooldown.

    Demon Hunter (Forums, Talent Calculator)
    • Demonic Wards Normal: Your tattoos reduce magic damage taken by 5%. Viscous Ink: Your tattoos reduce magic damage taken by 13%.

    Havoc & Vengeance
    • Unending Hatred Havoc: Taking magical damage causes you to gain Fury, with larger attacks granting more Fury. Vengeance: Taking magical damage causes you to gain Pain, with larger attacks granting more Pain. PvP Talent. PvP Talent. Requires DemonHunter. Requires level 10.

    Druid (Forums, Talent Calculator)
    Balance
    • Fury of Elune Calls down a beam of pure celestial energy that follows the enemy, dealing up to [ 264% of Spell Power ] Astral damage over 8 sec within its area. Damage reduced on secondary targets. Generates 40 Astral Power over its duration. Can be cast in Moonkin Form. Balance Druid - Level 100 Talent. Balance Druid - Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Prickling Thorns Entangling Roots and Mass Entanglement deal [ 50% [ 100% of Spell Power ] damage every 2 sec. PvP Talent. PvP Talent. Requires Druid. Requires level 10.
    • Warrior of Elune Your next 3 Starfires are instant cast and generate 40% increased Astral Power. Can be cast in Moonkin Form. Balance Druid - Level 15 Talent. Balance Druid - Level 15 Talent. Instant. 45 sec cooldown.

    Restoration
    • Reactive Resin Name changed from "Revitalize" to "Reactive Resin". Casting Rejuvenation grants the target 2 charges of Revitalize. Revitalize Reactive Resin. Reactive Resin will heal the target for [ 72% of Spell Power ] after taking a melee critical strike, and increase the duration of Rejuvenation by 3 sec. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

    Hunter (Forums, Talent Calculator)
    Marksmanship
    • Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing [ 79.09% for [ 65% of Attack Power ] Nature damage to one and [ 79.09% of Attack Power ] Frost damage to the other and another nearby target for [ 32.5% of Attack Power ] Frost damage. Requires Ranged Weapon. Marksmanship Hunter - Level 60 Talent. Marksmanship Hunter - Level 60 Talent. 20 Focus. 40 yd range. Instant.
    • Explosive Shot Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing [ 188.5% of Attack Power ] Fire damage to up to 6 enemies within 8 yards. Requires Ranged Weapon Two-Handed Axes, Bows, Guns, Two-Handed Maces, Polearms, Two-Handed Swords, Staves, Spears, Crossbows. Marksmanship Hunter - Level 30 Talent. Marksmanship Hunter - Level 30 Talent. 20 Focus. 40 yd range. Instant. 30 sec cooldown.

    Survival
    • Tip of the Spear Kill Command increases the damage of your next Raptor Strike Mongoose Bite by 25%, stacking up to 3 times. Survival Hunter - Level 90 Talent. Survival Hunter - Level 90 Talent.

    Monk (Forums, Talent Calculator)

    Brewmaster
    • Invoke Niuzao, the Black Ox Summons an effigy of Niuzao, the Black Ox for 25 sec. Niuzao attacks your primary target, and frequently Stomps, damaging all nearby enemies for [ 16.38% of Attack Power ] plus 25% of Stagger damage you have recently purified. While active, 25% of damage delayed by Stagger is instead Staggered by Niuzao. Monk - Brewmaster Spec. Monk - Brewmaster Spec. 40 yd range. Instant. 3 min cooldown.
    • Keg Smash Smash a keg of brew on the target, dealing [ 86% of Attack Power ] damage to all enemies within 8 yds and reducing their movement speed by 20% for 15 sec. Deals reduced damage beyond 5 targets. Grants Shuffle for 5 sec and reduces the remaining cooldown on your Brews by 4 3 sec. 1 charge. Monk - Brewmaster Spec. Monk - Brewmaster Spec. 40 Energy. 15 yd range. Instant. 8 sec recharge. 1 sec global cooldown. 1 charge.

    Mistweaver
    • Enveloping Breath While active, Yu'lon and Chi'Ji heal up to 6 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 180% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10%. Monk - Mistweaver Spec. Monk - Mistweaver Spec.

    Mistweaver & Windwalker
    • Rising Sun Kick Rising Sun Kick deals 70% increased damage. Rank 2. Rank 2. Monk - Mistweaver & Windwalker Spec. Monk - Mistweaver & Windwalker Spec.

    Windwalker
    • Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for 24 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 23% of Attack Power ] Nature damage. Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 10% of the damage you have dealt to those targets in the last 4 sec. Monk - Windwalker Spec. Monk - Windwalker Spec. 40 yd range. Instant. 2 min cooldown. 1 sec global cooldown.
    • Pressure Points (New) Killing a player with Touch of Death reduces the remaining cooldown of Touch of Karma by 60 sec. PvP Talent. PvP Talent. Requires Monk. Requires level 10.

    Paladin (Forums, Talent Calculator)
    • Concentration Aura Normal: Interrupt and Silence effects on party and raid members within 40 yards are 30% shorter. Instant. Pure Concentration: Interrupt and Silence effects on party and raid members within 40 yards are 30% shorter. Fear effects are also reduced. Instant.

    Holy
    • Holy Light An efficient spell, healing a friendly target for [ 240% [ 260% of Spell Power ]. Paladin - Holy Spec. Paladin - Holy Spec. 16% 15% of Base Mana. 40 yd range. 2.5 sec cast.

    Priest (Forums, Talent Calculator)
    • Hungering Void Your second Void Bolt cast on the same target will deal 1% 25% more damage, cause the target to receive 1% 15% more damage from you for until cancelled, and extend the duration of your Void Form by 1 sec. If your Void Bolt critically hits, your Void Form is extended by 1 sec.Shadow Priest - Level 100 Talent. Shadow Priest - Level 100 Talent.
    • Mind Blast (Discipline) Blasts the target's mind for [ 144% [ 97.92% of Spell Power ] Shadow damage, preventing the next [ 300% of Shadow Spell Power ] damage they deal.
    • Mind Blast (Holy, Initial) Blasts the target's mind for [ 144% [ 97.92% of Spell Power ] Shadow damage.
    • Mind Blast (Shadow) Blasts the target's mind for [ 144% [ 97.92% of Spell Power ] Shadow damage.
    • Shadow Word: Death (Discipline) A word of dark binding that inflicts [ 125% [ 85% of Spell Power ] Shadow damage to the target.
    • Shadow Word: Death (Holy, Shadow, Initial) A word of dark binding that inflicts [ 125% [ 85% of Spell Power ] Shadow damage to the target.
    • Shadow Word: Pain (Discipline, Holy, Initial) A word of darkness that causes [ 19% [ 12.92% of Spell Power ] Shadow damage instantly, and an additional [ 84.6% [ 57.53% of Spell Power ] Shadow damage over 12 sec.
    • Shadow Word: Pain (Shadow) A word of darkness that causes [ 19% [ 12.92% of Spell Power ] Shadow damage instantly, and an additional [ 84.6% [ 57.53% of Spell Power ] Shadow damage over 12 sec.

    Discipline
    • Discipline Priest Discipline Priest core passive Decreases damage/healing by 25%: Smite Decreases damage/healing by 32%: Shadow Word: Death Decreases periodic Increases periodic damage/healing by 19%: Shadow Word: Pain Increases damage/healing by 19%: Shadow Word: Pain Decreases damage/healing by 19%: Shadow Word: Pain Decreases damage/healing by 45%: Mind Blast Mind Blast Increases damage/healing by 47%: Mind Sear Priest - Discipline Spec. Priest - Discipline Spec.

    Discipline & Shadow
    • Mind Sear (Discipline) Corrosive shadow energy radiates from the target, dealing [ 130.8% [ 88.9% of Spell Power ] Shadow damage over 4.5 sec to all enemies within 10 yards of the target.
    • Mind Sear (Shadow) Corrosive shadow energy radiates from the target, dealing [ 130.8% [ 88.9% of Spell Power ] Shadow damage over 4.5 sec to all enemies within 10 yards of the target.

    Holy
    • Holy Priest Holy Priest core passive Increases damage/healing by 25%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Mind Blast, Penance, Shadow Word: Death, Shadow Word: Pain, Smite Increases periodic damage/healing by 25%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Mind Blast, Penance, Shadow Word: Death, Shadow Word: Pain, Smite Decreases damage/healing by 45%: Shadow Word: Death 19%: Shadow Word: Death Increases damage/healing by 47%: Shadow Word: Pain Increases periodic damage/healing by 47%: Shadow Word: Pain Priest - Holy Spec. Priest - Holy Spec.

    Shadow
    • Death and Madness If a target dies within 7 6 sec after being struck by your Shadow Word: Death, you gain 40 Insanity over 4 sec and the cooldown of your Shadow Word: Death is reset. Shadow Priest - Level 15 Talent. Shadow Priest - Level 15 Talent.
    • Devouring Plague Afflicts the target with a disease that instantly causes [ 125% [ 85% of Spell Power ] Shadow damage plus an additional 0 [ 136% of Spell Power Shadow damage over 6 sec. Heals you for 50% of damage dealt. Can be cast in Shadowform. Priest - Shadow Spec. Priest - Shadow Spec. All Shadow Orbs. 40 yd range. Instant.
    • Mind Flay Assaults the target's mind with Shadow energy, causing [ 222.72% [ 151.44% of Spell Power ] Shadow damage over 4.5 sec and slowing their movement speed by 50%. Generates 18 Insanity over the duration. Can be cast in Shadowform. Priest - Shadow Spec. Priest - Shadow Spec. 40 yd range. 4.5 sec cast (Channeled).
    • Searing Nightmare Instantly deals [ 75% [ 51% of Spell Power ] Shadow damage to enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare's damage is increased by 100%. Only usable while channeling Mind Sear. Shadow Priest - Level 45 Talent. Shadow Priest - Level 45 Talent. All Shadow Orbs. 100 yd range. Instant.
    • Shadow Crash Hurl a bolt of slow-moving, far-reaching Shadow energy at the destination, dealing [ 125% [ 85% of Spell Power ] Shadow damage to all targets within 8 yards. If Shadow Crash hits a lone target, they suffer 35% increased damage from your next Shadow Crash within 15 sec. Stacks up to 2. Generates 8 Insanity. 3 charges. Shadow Priest - Level 75 Talent. Shadow Priest - Level 75 Talent. 10-60 yd range. Instant. 45 sec recharge. 3 charges.
    • Shadow Priest Decreases damage/healing by 32%: Devouring Plague, Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Penance, Searing Nightmare, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Smite, Surrender to Madness, Unfurling Darkness, Vampiric Touch, Void Eruption, Void Torrent Decreases periodic damage/healing by 32%: Devouring Plague, Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Penance, Searing Nightmare, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Smite, Surrender to Madness, Unfurling Darkness, Vampiric Touch, Void Eruption, Void Torrent Increases periodic damage/healing by 20%: Shadow Word: Pain, Unfurling Darkness, Vampiric Touch Increases damage/healing by 20%: Shadow Word: Pain, Unfurling Darkness, Vampiric Touch Increases damage/healing by 15%: Shadow Mend Priest - Shadow Spec. Priest - Shadow Spec.
    • Shadowy Apparitions When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing [ 25% [ 17% of Spell Power ] Shadow damage. Critical strikes will cause two Apparitions to be created. Priest - Shadow Spec. Priest - Shadow Spec.
    • Surrender to Madness Deals [ 190% Deals [ 129.2% of Spell Power ] Shadow damage to the target and activates Voidform. For the next 25 sec, your Insanity-generating abilities generate 100% more Insanity and you can cast while moving. If the target does not die within 25 sec of using Surrender to Madness, you die. Shadow Priest - Level 100 Talent. Shadow Priest - Level 100 Talent. 40 yd range. Instant. 1.5 min cooldown.
    • Unfurling Darkness After casting Vampiric Touch on a target, your next Vampiric Touch within 8 sec is instant cast and deals [ 155% [ 105.4% of Spell Power ] Shadow damage immediately. This effect cannot occur more than once every 15 sec. Shadow Priest - Level 15 Talent. Shadow Priest - Level 15 Talent.
    • Vampiric Touch A touch of darkness that causes [ 189% [ 128.52% of Spell Power ] Shadow damage over 21 sec, and heals you for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Generates 5 Insanity. Priest - Shadow Spec. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.
    • Void Eruption Releases an explosive blast of pure void energy, activating Voidform and causing [ 190% [ 129.2% of Spell Power ] Shadow damage to all enemies within 10 yds of your target. During Voidform, this ability is replaced by Void Bolt. Priest - Shadow Spec. Priest - Shadow Spec. 40 yd range. 1.5 sec cast. 1.5 min cooldown.
    • Void Torrent Channel a torrent of void energy into the target, dealing [ 500% [ 340% of Spell Power ] Shadow damage over 4 sec. While channelling, all of your Shadow damage over time effects are refreshed on the target. Generates 30 Insanity over the duration. Shadow Priest - Level 90 Talent. Shadow Priest - Level 90 Talent. 40 yd range. 4 sec cast (Channeled). 45 sec cooldown.
    • Voidform Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 20%. Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends Lasts 15 sec. Priest - Shadow Spec. Priest - Shadow Spec.

    Rogue (Forums, Talent Calculator)
    Outlaw
    • Between the Eyes Finishing move that deals damage with your pistol, increasing your critical strike damage chance against the target by 20%. Critical strikes with this ability deal four times normal damage. 1 point : [ 12.1% of Attack Power + 12.1% of Off-hand Attack Power ] damage, 3 sec 2 points: [ 24.1% of Attack Power + 24.1% of Off-hand Attack Power ] damage, 6 sec 3 points: [ 36.2% of Attack Power + 36.2% of Off-hand Attack Power ] damage, 9 sec 4 points: [ 48.3% of Attack Power + 48.3% of Off-hand Attack Power ] damage, 12 sec 5 points: [ 60.3% of Attack Power + 60.3% of Off-hand Attack Power ] damage, 15 sec 6 points: [ 72.4% of Attack Power + 72.4% of Off-hand Attack Power ] damage, 18 sec Rogue - Outlaw Spec. Rogue - Outlaw Spec. 25 Energy. 20 yd range. Instant. 45 sec cooldown. 1 sec global cooldown.

    Subtlety
    • Shadow Vault Finishing move that leaps you into the air, sprays shuriken at up to 8 nearby targets dealing Physical damage. Targets with your Find Weakness suffer an additional 50% damage as Shadow 1 point : [ 7% [ 6% of Attack Power ] damage 2 points: [ 14% [ 12% of Attack Power ] damage 3 points: [ 21% [ 18% of Attack Power ] damage 4 points: [ 28% [ 24% of Attack Power ] damage 5 points: [ 35% [ 30% of Attack Power ] damage 6 points: [ 42% [ 36% of Attack Power ] damage Requires Melee Weapon. Limited to 8 targets. Rogue - Subtlety Spec. Rogue - Subtlety Spec. 35 Energy. Instant. 1 sec global cooldown.
    • Shadowstrike Strike the target, dealing [ 69.88% [ 87.35% of Attack Power ] Physical damage. While Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage. Awards 2 combo points. Requires Daggers. Requires Stealth. Rogue - Subtlety Spec. Rogue - Subtlety Spec. 40 Energy. Melee 25 yd range. Instant. 1 sec global cooldown.

    Shaman (Forums, Talent Calculator)
    • Chain Heal Heals the friendly target for [ 255.5% [ 225% of Spell Power ], then jumps to heal the 2 most injured nearby allies. Healing is reduced by 30% with each jump. 30% of Base Mana. 40 yd range. 2.5 sec cast.

    Restoration
    • Healing Wave An efficient wave of healing energy that restores [ 329% [ 300% of Spell Power ] of a friendly target’s health. Shaman - Restoration Spec. Shaman - Restoration Spec. 15% of Base Mana. 40 yd range. 2.5 sec cast.
    • Riptide Restorative waters wash over a friendly target, healing them for [ 97% [ 170% of Spell Power ] and an additional [ 132% of Spell Power ] over 18 sec. 1 charge. Shaman - Restoration Spec. Shaman - Restoration Spec. 8% of Base Mana. 40 yd range. Instant. 6 sec recharge. 1 charge.
    • Torrent Increases the initial heal from Riptide by 30% 20%. Restoration Shaman - Level 15 Talent. Restoration Shaman - Level 15 Talent.

    Warrior (Forums, Talent Calculator)
    • Ignore Pain Fight through the pain, ignoring 50% of damage taken, up to [ 700% of Attack Power ] total damage prevented. 40 Rage / 80 60 Rage / 40 Rage / 40 Rage. Instant. 12 sec cooldown.
    • War Machine (New) Your auto attacks generate 20% more Rage. Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec. Fury Warrior - Level 15 Talent. Fury Warrior - Level 15 Talent.

    Arms & Fury
    • War Machine Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec. Arms/Fury Warrior - Level 15 Talent. Arms/Fury Warrior - Level 15 Talent. Warrior - Level 15 Talent. Arms Warrior - Level 15 Talent.

    Fury
    • Frothing Berserker Rampage has a 20% chance to immediately refund 40 20 Rage. Fury Warrior - Level 75 Talent. Fury Warrior - Level 75 Talent.
    • Single-Minded Fury While dual-wielding a pair of one-handed weapons, your damage done is increased by 8% 10% and your movement speed is increased by 5%. Requires One-Handed Melee Weapon. Warrior - Fury Spec. Warrior - Fury Spec.

    Protection
    • Vanguard Hardened by battle, your Stamina is increased by 25%, and your armor is increased by 50% 60% of your Strength. Warrior - Protection Spec. Warrior - Protection Spec.

    Azerite Traits
    • Heart of Darkness Your secondary stats are all increased by 0 while your Corruption Level is 25 or higher.

    Shaman (Forums, Talent Calculator)
    • Strength of Earth Rockbiter causes your next melee ability, other than Rockbiter Flame Shock causes your next melee ability, to deal an additional 0 Nature damage.

    Runeforge Legendary Abilities
    • Judgment of the Arbiter Dealing damage has a high chance to release a blast of spiritual energy for 0 Holy Shadow damage. If another ally who bears the Judgment of the Arbiter is within 5-20 yards of you, the blast will also arc to them, dealing 0 Holy Shadow damage to enemies in the arc. Approximately 6 procs per minute.

    Druid (Forums, Talent Calculator)
    • Ursoc's Fury Remembered In Bear Form, Thrash has a 15% chance to trigger an additional Thrash. Thrash grants you an absorb shield for 100% 75% of all damage it deals.

    Hunter (Forums, Talent Calculator)
    • Serpentstalker's Trickery Beast Mastery, Survival, Initial: When Aimed Shot hits multiple targets from the Trick Shots effect, 3 enemies struck by the Aimed Shot also get hit by an Arcane Shot.Marksmanship: When Aimed Shot hits multiple targets from the Trick Shots effect, 3 enemies struck by the Aimed Shot also get hit by an Chimaera Shot.
    • Soulforge Embers Launching a Flare into your Tar Trap causes all up to 5 enemies inside of the Tar Trap to burn for [ 210% of Attack Power ] Fire damage over 12 sec.

    Mage (Forums, Talent Calculator)
    • Arcane Harmony Increases the damage done by Arcane Missiles by 10%. Each time Arcane Missiles hits an enemy, the damage of your next Arcane Barrage is increased by 2%. This effect stacks.up to 100 times..

    Priest (Forums, Talent Calculator)
    • Shadowflame Prism Discipline, Initial: Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for [ 180% [ 122.4% of Spell Power ] Shadowflame damage. Each time a rift is triggered, the duration of Mindbender is increased by 1.5 sec. Holy: Mind Blast and Shadow Word: Death cause your Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for [ 122.4% of Spell Power ] Shadowflame damage. Each time a rift is triggered, the duration of Shadowfiend is increased by 1.5 sec, Shadow: Mind Blast and Shadow Word: Death cause your Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for [ 180% [ 132.6% of Spell Power ] Shadowflame damage. Each time a rift is triggered, the duration of Shadowfiend is increased by 1.5 sec.

    Warrior (Forums, Talent Calculator)
    • Misshapen Mirror Spell Reflection lasts 200% 60% longer, and applies to your party. nearest ally.
    • Reprisal The first Intercepted attack attack you intercept with Intervene grants you Ignore Pain and makes your next Revenge cost no Rage.

    Covenant Abilities
    • Abomination Limb Blood: Sprout an additional limb for 12 sec. Every 1 sec, it deals [ 22.5% [ 25.76% of Attack Power ] Shadow damage to all 5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. Necrolord. Necrolord. Instant. The first time the limb pulls an enemy gain 3 Bone Shield charges. Abomination Limb can only pull the same enemy once every 4 sec. Frost: Sprout an additional limb for 12 sec. Every 1 sec, it deals [ 25.76% of Attack Power ] Shadow damage to 5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. The first time the limb pulls an enemy gain Rime. Abomination Limb can only pull the same enemy once every 4 sec. Unholy: Sprout an additional limb for 12 sec. Every 1 sec, it deals [ 25.76% of Attack Power ] Shadow damage to 5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. The first time the limb pulls an enemy gain Runic Corruption. Abomination Limb can only pull the same enemy once every 4 sec. Initial: Sprout an additional limb for 12 sec. Every 1 sec, it deals [ 25.76% of Attack Power ] Shadow damage to 5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. The first time the limb pulls an enemy gain . Abomination Limb can only pull the same enemy once every 4 sec. Necrolord. Necrolord. Instant.
    • Boon of the Ascended (Discipline) Upon expiration, releases an Ascended Eruption: Explode for up to [ 352% [ 210% of Spell Power ] Arcane damage to enemies and [ 222% [ 159% of Spell Power ] healing to allies within 15 yds, based on number of targets.
    • Boon of the Ascended (Shadow) Upon expiration, releases an Ascended Eruption: Explode for up to [ 352% [ 210% of Spell Power ] Arcane damage to enemies and [ 222% [ 159% of Spell Power ] healing to allies within 15 yds, based on number of targets.
    • Boon of the Ascended (Holy) Upon expiration, releases an Ascended Eruption: Explode for up to [ 352% [ 210% of Spell Power ] Arcane damage to enemies and [ 222% [ 159% of Spell Power ] healing to allies within 15 yds, based on number of targets.
    • Boon of the Ascended (Shadow) Upon expiration, releases an Ascended Eruption: Explode for up to [ 352% [ 210% of Spell Power ] Arcane damage to enemies and [ 222% [ 159% of Spell Power ] healing to allies within 15 yds, based on number of targets.
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 414% [ 310% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 255.5% [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 100 yd range. Instant.
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 414% [ 310% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 255.5% [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 100 yd range. Instant.
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 414% [ 310% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 255.5% [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. Instant.
    • Death Chakram Throw a deadly chakram at your current target that will rapidly deal [ 50% [ 25% of Attack Power ] Shadow damage 7 times, bouncing to other targets if they are nearby. Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus. Necrolord. Necrolord. Instant.
    • Decimating Bolt (Affliction) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next Drain Soul by 200%. 100%.
    • Decimating Bolt (Demonology) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Demonbolts by 200%. Demonbolts by 100%. Decimating Bolt's damage, and the bonus to Shadow Bolt and Demonbolt Demonobolt both increase as your target's health decreases.
    • Decimating Bolt (Destruction) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 200%. 100%.
    • Decimating Bolt (Initial) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. 100%.
    • Echoing Reprimand Deal [ 60% Deal [ 135% of Attack Power ] Arcane damage to an enemy, extracting their anima to Animacharge a combo point. for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge deal damage as if they consume function as if they consumed 7 combo points. Awards 3 combo points. Kyrian. Kyrian. Instant.
    • Fae Transfusion (Elemental, Restoration, Initial) Transfer the life force of up to 4 enemies in the targeted area, dealing [ 840% [ 564% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec.
    • Fae Transfusion (Enhancement) Transfer the life force of up to 4 enemies in the targeted area, dealing [ 840% [ 564% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec.
    • Faeline Stomp (Brewmaster) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and igniting enemies with Breath of Fire. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 enemies caught in the faeline are ignited with Breath of Fire.
    • Faeline Stomp (Windwalker) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and ripping Chi and Energy Spheres out of enemies. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage.
    • Faeline Stomp (Mistweaver) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and healing allies with an Essence Font bolt. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 allies caught in the faeline are healed with an Essence Font bolt.
    • Faeline Stomp (Initial) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline suffer an additional [ 210% of Attack Power ] damage.
    • Flagellation Name changed from "Slaughter" to "Flagellation". Slaughter the target, dealing [ 95.47% of Attack Power ] Physical damage. The target's anima mixes with your lethal poison, replacing it with a more powerful lethal poison for the next 5 minutes. Slaughter Poison deals Shadow damage over 12 sec. and steals 15% of healing done to the target. Awards 2 combo points. Venthyr. Venthyr. Instant. Lash the target with Anima 3 times, dealing [ 15% of Attack Power ] Shadow damage. They remain tormented for 45 sec, causing a lash for each Combo Point you spend, dealing [ 5% of Attack Power ] Shadow damage. Once the target has been lashed at least 25 times, reactivating Flagellation cleanses their torment, increasing your Mastery by 10% for 25 sec. Venthyr. Venthyr. Instant.
    • Impending Catastrophe Call forth a cloud of chaotic anima that travels to the target enemy, dealing [ 100% [ 20% of Spell Power ] Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing [ 210% [ 105% of Spell Power ] Shadow damage over 12 sec to all nearby enemies. Venthyr. Venthyr. Instant.
    • Kindred Spirits (Balance) Damager Kindred Empowerment Energize your bonded partner, granting them 30% 25% of your damage as additional Arcane damage, healing, or absorption.
    • Kindred Spirits (Feral) Damager Kindred Empowerment Energize your bonded partner, granting them 30% 25% of your damage as additional Arcane damage, healing, or absorption.
    • Mirrors of Torment (Arcane) Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
    • Mirrors of Torment (Fire) Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
    • Mirrors of Torment (Frost) Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
    • Mirrors of Torment (Initial) Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
    • Primordial Wave (Elemental) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Power ]. Your next Lava Burst will also hit all targets affected by your Flame Shock for 100% of normal damage. 80% of normal damage.
    • Primordial Wave (Enhancement) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Power ].
    • Primordial Wave (Restoration) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ] and apply Riptide to them. Your next Healing Wave will also hit all targets affected by your Riptide for 100% of normal healing. 60% of normal healing.
    • Primordial Wave (Initial) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Power ].
    • Ravenous Frenzy For 20 For 15 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking. If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 1% of your health per stack, stunning you for 1 sec, and ending. Venthyr. Venthyr. Instant.
    • Scouring Tithe Deal [ 80% Deal [ 60% of Spell Power ] Arcane damage instantly, and [ 114% [ 90% of Spell Power ] over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shards. If they survive, Scouring Tithe's cooldown is refreshed. Kyrian. Kyrian. Instant.
    • Serrated Bone Spike Embed a bone spike in the target, dealing [ 60% [ 30% of Attack Power ] damage and [ 10% of Attack Power ] Bleed damage every 3 sec until they die. Deals [ 60% of Attack Power ] damage and generates 1 Combo Point per active bone spike. Refunds 1 Refunds a charge when target dies or is healed to full. Awards 1 combo point. Necrolord. Necrolord. Instant. per active bone spike. Necrolord. Necrolord. Instant.
    • Shackle the Unworthy Admonish your target for their past transgressions, reducing the damage they deal to you by 5% and dealing [ 175% [ 201.25% of Attack Power ] Arcane damage over 14 sec. While Shackle the Unworthy is active on an enemy, each Rune spent with attacks reduces its cooldown by 4 sec. Kyrian. Kyrian. Instant. your direct-damage attacks that spend runes have a 50% chance to spread Shackle the Unworthy to a nearby enemy. Kyrian. Kyrian. Instant.
    • Vanquisher's Hammer (Holy) Throws a hammer at your target dealing [ 112% [ 170% of Spell Power ] Shadow damage, and empowering your next Word of Glory to automatically trigger Light of Dawn.
    • Vanquisher's Hammer (Protection, Initial) Throws a hammer at your target dealing [ 112% [ 170% of Spell Power ] Shadow damage, and empowering your next Word of Glory to automatically trigger Shield of the Righteous.
    • Vanquisher's Hammer (Retribution) Throws a hammer at your target dealing [ 112% [ 170% of Spell Power ] Shadow damage, and empowering your next Templar's Verdict to automatically trigger Divine Storm.
    • Vesper Totem Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 81% [ 64% of Spell Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 73% of Spell Power ] health. Casting this ability again while the totem is active will relocate the totem. Kyrian. Kyrian. Instant.
    • Weapons of Order (Windwalker) Additionally, Rising Sun Kick cooldown is reset instantly and your Rising Sun Kick reduces the cost of your Chi Abilities Additionally, Rising Sun Kick reduces Chi costs by 1 for 5 sec.and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec.
    • Weapons of Order (Windwalker) Additionally, Rising Sun Kick cooldown is reset instantly and your Rising Sun Kick reduces the cost of your Chi Abilities Additionally, Rising Sun Kick reduces Chi costs by 1 for 5 sec.and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec.
    • Wild Spirits Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec. While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for [ 45% [ 35% of Attack Power ] Nature damage. Night Fae. Night Fae. Instant.

    Death Knight (Forums, Talent Calculator)
    • Abomination Limb Blood: Sprout an additional limb for 12 sec. Every 1 sec, it deals [ 22.5% [ 25.76% of Attack Power ] Shadow damage to all 5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. The first time the limb pulls an enemy gain 3 Bone Shield charges. Abomination Limb can only pull the same enemy once every 4 sec. Frost: Sprout an additional limb for 12 sec. Every 1 sec, it deals [ 25.76% of Attack Power ] Shadow damage to 5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. The first time the limb pulls an enemy gain Rime. Abomination Limb can only pull the same enemy once every 4 sec. Unholy: Sprout an additional limb for 12 sec. Every 1 sec, it deals [ 25.76% of Attack Power ] Shadow damage to 5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. The first time the limb pulls an enemy gain Runic Corruption. Abomination Limb can only pull the same enemy once every 4 sec. Initial: Sprout an additional limb for 12 sec. Every 1 sec, it deals [ 25.76% of Attack Power ] Shadow damage to 5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. The first time the limb pulls an enemy gain . Abomination Limb can only pull the same enemy once every 4 sec. Necrolord. Necrolord. 100 yd range. Instant.
    • Abomination Limb Sprout an additional limb for 12 sec. Every 1 sec, it deals [ 22.5% [ 25.76% of Attack Power ] Shadow damage to all nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. Necrolord. Necrolord. 40 yd range. Instant. 2 min cooldown.
    • Abomination Limb Blood: Sprout an additional limb for 12 sec. Every 1 sec, it deals [ 22.5% [ 25.76% of Attack Power ] Shadow damage to all 5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. The first time the limb pulls an enemy gain 3 Bone Shield charges. Abomination Limb can only pull the same enemy once every 4 sec. Frost: Sprout an additional limb for 12 sec. Every 1 sec, it deals [ 25.76% of Attack Power ] Shadow damage to 5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. The first time the limb pulls an enemy gain Rime. Abomination Limb can only pull the same enemy once every 4 sec. Unholy: Sprout an additional limb for 12 sec. Every 1 sec, it deals [ 25.76% of Attack Power ] Shadow damage to 5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. The first time the limb pulls an enemy gain Runic Corruption. Abomination Limb can only pull the same enemy once every 4 sec. Initial: Sprout an additional limb for 12 sec. Every 1 sec, it deals [ 25.76% of Attack Power ] Shadow damage to 5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. The first time the limb pulls an enemy gain . Abomination Limb can only pull the same enemy once every 4 sec. Can be cast in Undead. Necrolord. Necrolord. 20 yd range. Instant. 2 min cooldown.
    • Abomination Limb A heavy mist surrounds you for 8 sec, increasing your Dodge by 10%. Deals [ 20% of Attack Power ] Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 3 Runic Power, up to a maximum of 15 Runic Power. Limited to 5 targets. Necrolord. Necrolord. 20 yd range. Instant.
    • Death's Due Can be cast in Undead.
    • Shackle the Unworthy Admonish your target for their past transgressions, reducing the damage they deal to you by 5% and dealing [ 175% [ 201.25% of Attack Power ] Arcane damage over 14 sec. While Shackle the Unworthy is active on an enemy, each Rune spent with attacks reduces its cooldown by 4 sec your direct-damage attacks that spend runes have a 50% chance to spread Shackle the Unworthy to a nearby enemy. Can be cast in Undead. Kyrian. Kyrian. 30 yd range. Instant. 60 sec cooldown.
    • Swarming Mist A heavy mist surrounds you for 8 sec, increasing your Dodge by 10%. Deals [ 20% of Attack Power ] Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 3 Runic Power, up to a maximum of 15 Runic Power. Can be cast in Undead. Venthyr. Venthyr. 1 Runes. Instant. 60 sec cooldown.

    Druid (Forums, Talent Calculator)
    • Empower Bond (Balance) Empower the bond for 10 sec: Balance, Feral, Initial: Damager Energize your bonded partner, granting them 30% 25% of your damage as additional Arcane damage, healing, or absorption.
    • Empower Bond (Feral) Empower the bond for 10 sec: Balance, Feral: Damager Energize your bonded partner, granting them 30% 25% of your damage as additional Arcane damage, healing, or absorption.
    • Empower Bond (Guardian, Restoration, Initial) Empower the bond for 10 sec: [ERROR: sure looks like an infinite loop] Damager Partner They energize you, granting you 30% 25% of their damage as additional Arcane damage, healing, or absorption.
    • Empower Bond (Balance) Empower the bond for 10 sec: Balance, Feral, Initial: Damager Energize your bonded partner, granting them 30% 25% of your damage as additional Arcane damage, healing, or absorption.
    • Empower Bond (Feral) Empower the bond for 10 sec: Balance, Feral: Damager Energize your bonded partner, granting them 30% 25% of your damage as additional Arcane damage, healing, or absorption.
    • Empower Bond (Balance) Empower the bond for 10 sec: Balance, Feral, Initial: Damager Energize your bonded partner, granting them 30% 25% of your damage as additional Arcane damage, healing, or absorption.
    • Empower Bond (Feral) Empower the bond for 10 sec: Balance, Feral: Damager Energize your bonded partner, granting them 30% 25% of your damage as additional Arcane damage, healing, or absorption.
    • Kindred Empowerment Energize your bonded partner, granting them 30% 25% of your damage as additional Arcane damage, healing, or absorption. Kyrian. Kyrian. 100 yd range. Instant.
    • Kindred Empowerment Energize your bonded partner, granting them 30% 25% of your damage as additional Arcane damage, healing, or absorption. Kyrian. Kyrian. 100 yd range. Instant.
    • Kindred Empowerment Energize your bonded partner, granting them 30% 25% of your damage as additional Arcane damage, healing, or absorption. Kyrian. Kyrian. 100 yd range. Instant.
    • Kindred Empowerment Energize your bonded partner, granting them 30% 25% of your damage as additional Arcane damage, healing, or absorption. Kyrian. Kyrian. 100 yd range. Instant.
    • Kindred Empowerment Energize your bonded partner, granting them 30% 25% of your damage as additional Arcane damage, healing, or absorption. Kyrian. Kyrian. 100 yd range. Instant.
    • Kindred Spirits (Balance, Feral, Initial) Damager Energize your bonded partner, granting them 30% 25% of your damage as additional Arcane damage, healing, or absorption.
    • Kindred Spirits (Balance, Feral, Initial) Damager Kindred Empowerment Energize your bonded partner, granting them 30% 25% of your damage as additional Arcane damage, healing, or absorption.
    • Kindred Spirits (Balance) Damager Kindred Empowerment Energize your bonded partner, granting them 30% 25% of your damage as additional Arcane damage, healing, or absorption.
    • Kindred Spirits (Feral) Damager Kindred Empowerment Energize your bonded partner, granting them 30% 25% of your damage as additional Arcane damage, healing, or absorption.
    • Lone Spirit (Balance, Feral, Initial) Damager Kindred Empowerment Energize your bonded partner, granting them 30% 25% of your damage as additional Arcane damage, healing, or absorption.
    • Ravenous Frenzy For 20 For 15 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking. If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 1% of your health per stack, stunning you for 1 sec, and ending. Venthyr. Venthyr. Instant. 3 min cooldown.
    • Ravenous Frenzy For 20 For 15 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking. If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 1% of your health per stack, stunning you for 1 sec, and ending. Venthyr. Venthyr. Instant.

    Hunter (Forums, Talent Calculator)
    • Death Chakram Throw a deadly chakram at your current target that will rapidly deal [ 50% [ 25% of Attack Power ] Shadow damage 7 times, bouncing to other targets if they are nearby. Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus. Necrolord. Necrolord. 40 yd range. Instant. 45 sec cooldown.
    • Wild Mark Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec. While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for [ 45% [ 35% of Attack Power ] Nature damage. Night Fae. Night Fae. 100 yd range. Instant.
    • Wild Spirit Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec. While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for [ 45% [ 35% of Attack Power ] Nature damage. Night Fae. Night Fae. 100 yd range. Instant.
    • Wild Spirits Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec. While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for [ 45% [ 35% of Attack Power ] Nature damage. Limited to 5 targets. Night Fae. Night Fae. 100 yd range. Instant.
    • Wild Spirits Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec. While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for [ 45% [ 35% of Attack Power ] Nature damage. Night Fae. Night Fae. 100 yd range. Instant.
    • Wild Spirits Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec. While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for [ 45% [ 35% of Attack Power ] Nature damage. Night Fae. Night Fae. 40 yd range. Instant. 2 min cooldown.

    Mage (Forums, Talent Calculator)
    • Mirrors of Torment (Arcane) Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
    • Mirrors of Torment (Fire) Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
    • Mirrors of Torment (Frost) Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
    • Mirrors of Torment (Initial) Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.

    Monk (Forums, Talent Calculator)
    • Faeline Stomp (Brewmaster) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and igniting enemies with Breath of Fire. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 enemies caught in the faeline are ignited with Breath of Fire.
    • Faeline Stomp (Windwalker) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and ripping Chi and Energy Spheres out of enemies. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage.
    • Faeline Stomp (Mistweaver) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and healing allies with an Essence Font bolt. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 allies caught in the faeline are healed with an Essence Font bolt.
    • Faeline Stomp (Initial) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline suffer an additional [ 210% of Attack Power ] damage.
    • Faeline Stomp (Brewmaster) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and igniting enemies with Breath of Fire. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 enemies caught in the faeline are ignited with Breath of Fire.
    • Faeline Stomp (Windwalker) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and ripping Chi and Energy Spheres out of enemies. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage.
    • Faeline Stomp (Mistweaver) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and healing allies with an Essence Font bolt. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 allies caught in the faeline are healed with an Essence Font bolt.
    • Faeline Stomp (Initial) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline suffer an additional [ 210% of Attack Power ] damage.
    • Faeline Stomp (Brewmaster) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and igniting enemies with Breath of Fire. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 enemies caught in the faeline are ignited with Breath of Fire.
    • Faeline Stomp (Windwalker) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and ripping Chi and Energy Spheres out of enemies. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage.
    • Faeline Stomp (Mistweaver) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and healing allies with an Essence Font bolt. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 allies caught in the faeline are healed with an Essence Font bolt.
    • Faeline Stomp (Initial) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline suffer an additional [ 210% of Attack Power ] damage.
    • Faeline Stomp (Brewmaster) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and igniting enemies with Breath of Fire. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 enemies caught in the faeline are ignited with Breath of Fire.
    • Faeline Stomp (Windwalker) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and ripping Chi and Energy Spheres out of enemies. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage.
    • Faeline Stomp (Mistweaver) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and healing allies with an Essence Font bolt. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 allies caught in the faeline are healed with an Essence Font bolt.
    • Faeline Stomp (Initial) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline suffer an additional [ 210% of Attack Power ] damage.
    • Faeline Stomp (Brewmaster) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and igniting enemies with Breath of Fire. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 enemies caught in the faeline are ignited with Breath of Fire.
    • Faeline Stomp (Windwalker) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and ripping Chi and Energy Spheres out of enemies. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage.
    • Faeline Stomp (Mistweaver) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and healing allies with an Essence Font bolt. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 allies caught in the faeline are healed with an Essence Font bolt.
    • Faeline Stomp (Initial) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline suffer an additional [ 210% of Attack Power ] damage.
    • Faeline Stomp (Brewmaster) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and igniting enemies with Breath of Fire. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 enemies caught in the faeline are ignited with Breath of Fire.
    • Faeline Stomp (Windwalker) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and ripping Chi and Energy Spheres out of enemies. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage.
    • Faeline Stomp (Mistweaver) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage and healing allies with an Essence Font bolt. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 allies caught in the faeline are healed with an Essence Font bolt.
    • Faeline Stomp (Initial) Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage. Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline suffer an additional [ 210% of Attack Power ] damage.
    • Faeline Stomp (New) Brewmaster: Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 enemies caught in the faeline are ignited with Breath of Fire. Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline. Windwalker: Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 enemies caught in the faeline suffer an additional [ 210% of Attack Power ] damage. Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline. Mistweaver: Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. Up to 5 allies caught in the faeline are healed with an Essence Font bolt. Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline. Initial: Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 91% of Attack Power ] Nature damage to up to 5 enemies, and restores [ 91% of Spell Power ] health to up to 5 allies within 30 yds. caught in the faeline suffer an additional [ 210% of Attack Power ] damage. Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline. Night Fae. Night Fae. 100 yd range. Instant.
    • Weapons of Order (Windwalker) Additionally, Rising Sun Kick cooldown is reset instantly and your Rising Sun Kick reduces the cost of your Chi Abilities Additionally, Rising Sun Kick reduces Chi costs by 1 for 5 sec.and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec.
    • Weapons of Order (Windwalker) Additionally, Rising Sun Kick cooldown is reset instantly and your Rising Sun Kick reduces the cost of your Chi Abilities Additionally, Rising Sun Kick reduces Chi costs by 1 for 5 sec.and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec.
    • Weapons of Order (Windwalker) Additionally, Rising Sun Kick cooldown is reset instantly and your Rising Sun Kick reduces the cost of your Chi Abilities Additionally, Rising Sun Kick reduces Chi costs by 1 for 5 sec.and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec.

    Paladin (Forums, Talent Calculator)
    • Vanquisher's Hammer (Holy) Throws a hammer at your target dealing [ 112% [ 170% of Spell Power ] Shadow damage, and empowering your next Word of Glory to automatically trigger Light of Dawn.
    • Vanquisher's Hammer (Protection, Initial) Throws a hammer at your target dealing [ 112% [ 170% of Spell Power ] Shadow damage, and empowering your next Word of Glory to automatically trigger Shield of the Righteous.
    • Vanquisher's Hammer (Retribution) Throws a hammer at your target dealing [ 112% [ 170% of Spell Power ] Shadow damage, and empowering your next Templar's Verdict to automatically trigger Divine Storm.

    Priest (Forums, Talent Calculator)
    • Ascended Blast Discipline, Holy, Initial: Blasts the enemy with pure Anima, causing [ 260% [ 179% of Spell Power ] Arcane damage and healing a nearby ally for 100% 120% of the damage done. Grants 5 stacks of Boon of the Ascended. ][] Shadow: Blasts the enemy with pure Anima, causing [ 260% of Spell Power ] Arcane damage and healing a nearby ally for 100% of the damage done. Grants 5 stacks of Boon of the Ascended. Generates 6 Insanity. ][] Kyrian. Kyrian. 100 yd range. Instant.
    • Benevolent Faerie Fermata Your Fae Guardians leave behind a 60% effective copy of their benefit, lasting 3.0 sec when they jump to a new target. Limited to 1 target. Night Fae. Night Fae. 100 yd range. Instant.
    • Boon of the Ascended (Discipline, Holy, Initial) Upon expiration, releases an Ascended Eruption: Explode for up to [ 352% [ 210% of Spell Power ] Arcane damage to enemies and [ 222% [ 159% of Spell Power ] healing to allies within 15 yds, based on number of targets.
    • Boon of the Ascended (Shadow) Upon expiration, releases an Ascended Eruption: Explode for up to [ 352% [ 210% of Spell Power ] Arcane damage to enemies and [ 222% [ 159% of Spell Power ] healing to allies within 15 yds, based on number of targets.
    • Guardian Faerie Fermata Your Fae Guardians leave behind a 60% effective copy of their benefit, lasting 3.0 sec when they jump to a new target. Limited to 1 target. Night Fae. Night Fae. 100 yd range. Instant.
    • Wrathful Faerie Fermata Your Fae Guardians leave behind a 60% effective copy of their benefit, lasting 3.0 sec when they jump to a new target. Limited to 1 target. Night Fae. Night Fae. 100 yd range. Instant.

    Rogue (Forums, Talent Calculator)
    • Echoing Reprimand Deal [ 60% Deal [ 135% of Attack Power ] Arcane damage to an enemy, extracting their anima to Animacharge a combo point. for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge deal damage as if they consume function as if they consumed 7 combo points. Awards 3 combo points. Requires One-Handed Melee Weapon. Kyrian. Kyrian. 30 10 Energy. Melee range. Instant. 45 sec cooldown. 1 sec global cooldown.
    • Echoing Reprimand Deal [ 135% of Attack Power ] Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points. Awards 3 combo points Requires One-Handed Melee Weapon. Kyrian. Kyrian. Instant.
    • Echoing Reprimand Deal [ 135% of Attack Power ] Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points. Awards 3 combo points Requires One-Handed Melee Weapon. Kyrian. Kyrian. Instant.
    • Echoing Reprimand Deal [ 135% of Attack Power ] Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points. Awards 3 combo points Requires One-Handed Melee Weapon. Kyrian. Kyrian. Instant.
    • Flagellation (New) Lash the target with Anima 3 times, dealing [ 15% of Attack Power ] Shadow damage. They remain tormented for 45 sec, causing a lash for each Combo Point you spend, dealing [ 5% of Attack Power ] Shadow damage. Once the target has been lashed at least 25 times, reactivating Flagellation cleanses their torment, increasing your Mastery by 10% for 25 sec. Venthyr. Venthyr. 100 yd range. Instant.
    • Flagellation Lash the target with Anima 3 times, each dealing [ 68% of Attack Power ] Shadow damage, condemning them for 60 sec. Each combo point you spend causes an additional lash. Once the target has been lashed 20 times, reactivating Flagellation will increase your Mastery by 15% for 60 sec. Venthyr. Venthyr. 100 yd range. Instant. Venthyr. Venthyr. 30 yd range. Instant.
    • Flagellation Name changed from "Slaughter" to "Flagellation". Slaughter the target, dealing [ 95.47% of Attack Power ] Physical damage. The target's anima mixes with your lethal poison, replacing it with a more powerful lethal poison for the next 5 minutes. Slaughter Poison deals Shadow damage over 12 sec. and steals 15% of healing done to the target. Awards 2 combo points. Requires Melee Weapon. Requires Stealth. Venthyr. Venthyr. 50 Energy. Melee range. Instant. 1 sec global cooldown. Lash the target with Anima 3 times, dealing [ 15% of Attack Power ] Shadow damage. They remain tormented for 45 sec, causing a lash for each Combo Point you spend, dealing [ 5% of Attack Power ] Shadow damage. Once the target has been lashed at least 25 times, reactivating Flagellation cleanses their torment, increasing your Mastery by 10% for 25 sec. Venthyr. Venthyr. 20 Energy. Melee range. Instant. 25 sec cooldown. 1 sec global cooldown.
    • Flagellation Lash the target with Anima 3 times, each dealing [ 68% of Attack Power ] Shadow damage, condemning them for 60 sec. Each combo point you spend causes an additional lash. Once the target has been lashed 20 times, reactivating Flagellation will increase your Mastery by 15% for 60 sec. Venthyr. Venthyr. 100 yd range. Instant.
    • Flagellation Lash the target with Anima 3 times, each dealing [ 68% of Attack Power ] Shadow damage, condemning them for 60 sec. Each combo point you spend causes an additional lash. Once the target has been lashed 20 times, reactivating Flagellation will increase your Mastery by 15% for 60 sec. Venthyr. Venthyr. 100 yd range. Instant. Venthyr. Venthyr. 30 yd range. Instant.
    • Serrated Bone Spike Embed a bone spike in the target, dealing [ 60% [ 30% of Attack Power ] damage and [ 10% of Attack Power ] Bleed damage every 3 sec until they die. Deals [ 60% of Attack Power ] damage and generates 1 Combo Point per active bone spike. Refunds 1 Refunds a charge when target dies or is healed to full. Awards 1 combo point. per active bone spike. Requires One-Handed Melee Weapon. 3 charges. Necrolord. Necrolord. 10 15 Energy. 30 yd range. Instant. 30 sec recharge. 1 sec global cooldown. 3 charges.
    • Serrated Bone Spike Embed a bone spike in the target, dealing [ 60% [ 30% of Attack Power ] damage and [ 10% of Attack Power ] Bleed damage every 3 sec until they die. Deals [ 60% of Attack Power ] damage and generates 1 Combo Point per active bone spike. Refunds 1 Refunds a charge when target dies or is healed to full. Awards 1 combo point per active bone spike. Requires One-Handed Melee Weapon. Necrolord. Necrolord. 100 yd range. Instant. 1 sec global cooldown.

    Shaman (Forums, Talent Calculator)
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 414% [ 310% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 255.5% [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 100 yd range. Instant.
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 414% [ 310% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 255.5% [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 10% of Base Mana. 40 yd range. 2.5 sec cast. 1.5 min cooldown.
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 414% [ 310% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 255.5% [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 100 yd range. Instant.
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 414% [ 310% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 255.5% [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. This is a test. 0 0 Venthyr. Venthyr. 40 yd range. 2.5 sec cast. 1.5 min cooldown.
    • Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 414% [ 310% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 255.5% [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. Venthyr. Venthyr. 100 yd range. Instant.
    • Fae Transfusion (Elemental, Restoration, Initial) Transfer the life force of up to 4 enemies in the targeted area, dealing [ 840% [ 564% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec.
    • Fae Transfusion (Enhancement) Transfer the life force of up to 4 enemies in the targeted area, dealing [ 840% [ 564% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec.
    • Fae Transfusion (Elemental, Restoration, Initial) Transfer the life force of up to 4 enemies in the targeted area, dealing [ 840% [ 564% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec.
    • Fae Transfusion (Enhancement) Transfer the life force of up to 4 enemies in the targeted area, dealing [ 840% [ 564% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec.
    • Fae Transfusion (Elemental, Restoration, Initial) Transfer the life force of up to 4 enemies in the targeted area, dealing [ 840% [ 564% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec.
    • Fae Transfusion (Enhancement) Transfer the life force of up to 4 enemies in the targeted area, dealing [ 840% [ 564% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec.
    • Fae Transfusion (Elemental, Restoration, Initial) Transfer the life force of up to 4 enemies in the targeted area, dealing [ 840% [ 564% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec.
    • Fae Transfusion (Enhancement) Transfer the life force of up to 4 enemies in the targeted area, dealing [ 840% [ 564% of Spell Power ] Nature damage evenly split to each enemy target over 3 sec.
    • Primordial Wave (Elemental) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Power ]. Your next Lava Burst will also hit all targets affected by your Flame Shock for 100% of normal damage. 80% of normal damage.
    • Primordial Wave (Enhancement) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Power ].
    • Primordial Wave (Restoration) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ] and apply Riptide to them. Your next Healing Wave will also hit all targets affected by your Riptide for 100% of normal healing. 60% of normal healing.
    • Primordial Wave (Initial) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Power ].
    • Primordial Wave (Elemental) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Power ]. Your next Lava Burst will also hit all targets affected by your Flame Shock for 100% of normal damage. 80% of normal damage.
    • Primordial Wave (Enhancement) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Power ].
    • Primordial Wave (Restoration) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ] and apply Riptide to them. Your next Healing Wave will also hit all targets affected by your Riptide for 100% of normal healing. 60% of normal healing.
    • Primordial Wave (Initial) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Power ].
    • Primordial Wave (Elemental) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Power ]. Your next Lava Burst will also hit all targets affected by your Flame Shock for 100% of normal damage. 80% of normal damage.
    • Primordial Wave (Enhancement) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Power ].
    • Primordial Wave (Restoration) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ] and apply Riptide to them. Your next Healing Wave will also hit all targets affected by your Riptide for 100% of normal healing. 60% of normal healing.
    • Primordial Wave (Initial) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Power ].
    • Primordial Wave (Elemental) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Power ]. Your next Lava Burst will also hit all targets affected by your Flame Shock for 100% of normal damage. 80% of normal damage.
    • Primordial Wave (Enhancement) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Power ].
    • Primordial Wave (Restoration) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ] and apply Riptide to them. Your next Healing Wave will also hit all targets affected by your Riptide for 100% of normal healing. 60% of normal healing.
    • Primordial Wave (Initial) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Power ].
    • Primordial Wave (Elemental) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Power ]. Your next Lava Burst will also hit all targets affected by your Flame Shock for 100% of normal damage. 80% of normal damage.
    • Primordial Wave (Enhancement) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Power ].
    • Primordial Wave (Restoration) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ] and apply Riptide to them. Your next Healing Wave will also hit all targets affected by your Riptide for 100% of normal healing. 60% of normal healing.
    • Primordial Wave (Initial) Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ]. Power ].
    • Vesper Totem Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 81% [ 64% of Spell Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 73% of Spell Power ] health. Casting this ability again while the totem is active will relocate the totem. Kyrian. Kyrian. 100 yd range. Instant.
    • Vesper Totem Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 81% [ 64% of Spell Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 73% of Spell Power ] health. Casting this ability again while the totem is active will relocate the totem. Kyrian. Kyrian. 40 yd range. Instant.
    • Vesper Totem Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 81% [ 64% of Spell Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 73% of Spell Power ] health. Casting this ability again while the totem is active will relocate the totem. Kyrian. Kyrian. 40 yd range. Instant. 3 sec cooldown.
    • Vesper Totem Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 81% [ 64% of Spell Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 73% of Spell Power ] health. Casting this ability again while the totem is active will relocate the totem. Kyrian. Kyrian. 10% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
    • Vesper Totem Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 81% [ 64% of Spell Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 73% of Spell Power ] health. Casting this ability again while the totem is active will relocate the totem. Limited to 6 targets. Kyrian. Kyrian. 40 yd range. Instant.

    Warlock (Forums, Talent Calculator)
    • Decimating Bolt (Affliction) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next Drain Soul by 200%. 100%.
    • Decimating Bolt (Demonology) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Demonbolts by 200%. Demonbolts by 100%. Decimating Bolt's damage, and the bonus to Shadow Bolt and Demonbolt Demonobolt both increase as your target's health decreases.
    • Decimating Bolt (Destruction) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 200%. 100%.
    • Decimating Bolt (Initial) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. 100%.
    • Decimating Bolt (Affliction) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next Drain Soul by 200%. 100%.
    • Decimating Bolt (Demonology) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Demonbolts by 200%. Demonbolts by 100%. Decimating Bolt's damage, and the bonus to Shadow Bolt and Demonbolt Demonobolt both increase as your target's health decreases.
    • Decimating Bolt (Destruction) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 200%. 100%.
    • Decimating Bolt (Initial) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. 100%.
    • Decimating Bolt (Affliction) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next Drain Soul by 200%. 100%.
    • Decimating Bolt (Demonology) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Demonbolts by 200%. Demonbolts by 100%. Decimating Bolt's damage, and the bonus to Shadow Bolt and Demonbolt Demonobolt both increase as your target's health decreases.
    • Decimating Bolt (Destruction) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 200%. 100%.
    • Decimating Bolt (Initial) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. 100%.
    • Decimating Bolt (Affliction) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next Drain Soul by 200%. 100%.
    • Decimating Bolt (Demonology) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Demonbolts by 200%. Demonbolts by 100%. Decimating Bolt's damage, and the bonus to Shadow Bolt and Demonbolt Demonobolt both increase as your target's health decreases.
    • Decimating Bolt (Destruction) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 200%. 100%.
    • Decimating Bolt (Initial) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. 100%.
    • Decimating Bolt (Affliction) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next Drain Soul by 200%. 100%.
    • Decimating Bolt (Demonology) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Demonbolts by 200%. Demonbolts by 100%. Decimating Bolt's damage, and the bonus to Shadow Bolt and Demonbolt Demonobolt both increase as your target's health decreases.
    • Decimating Bolt (Destruction) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 200%. 100%.
    • Decimating Bolt (Initial) 196Hurl Hurl bolts of decimating magic at your target, dealing [ 200% [ 120% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. 100%.
    • Impending Catastrophe Call forth a cloud of chaotic anima that travels to the target enemy, dealing [ 100% [ 20% of Spell Power ] Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing [ 210% [ 105% of Spell Power ] Shadow damage over 12 sec to all nearby enemies. Venthyr. Venthyr. 4% of Base Mana. 40 yd range. 2 sec cast. 60 sec cooldown.
    • Scouring Tithe Deal [ 80% Deal [ 60% of Spell Power ] Arcane damage instantly, and [ 114% [ 90% of Spell Power ] over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shards. If they survive, Scouring Tithe's cooldown is refreshed. Kyrian. Kyrian. 100 yd range. Instant.
    • Scouring Tithe Deal [ 80% Deal [ 60% of Spell Power ] Arcane damage instantly, and [ 114% [ 90% of Spell Power ] over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shards. If they survive, Scouring Tithe's cooldown is refreshed. Kyrian. Kyrian. Instant.
    • Scouring Tithe Deal [ 80% Deal [ 60% of Spell Power ] Arcane damage instantly, and [ 114% [ 90% of Spell Power ] over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shards. If they survive, Scouring Tithe's cooldown is refreshed. Kyrian. Kyrian. 2% of Base Mana. 40 yd range. 2 sec cast. 40 sec cooldown.
    • Scouring Tithe Deal [ 80% Deal [ 60% of Spell Power ] Arcane damage instantly, and [ 114% [ 90% of Spell Power ] over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shards. If they survive, Scouring Tithe's cooldown is refreshed. Kyrian. Kyrian. Instant.

    Warrior (Forums, Talent Calculator)

    Anima Powers
    • Dazzled Name changed from "Mindblasted" to "Dazzled". Normal Discipline, Shadow, Initial: Casting Mind Blast will daze the target, reducing the target's movement speed and chance to hit by 20% for 60 sec. Subsequent casts of Mind Blast or Holy Fire will remove this effect. Holy: Casting Holy Fire will daze the target, reducing the target's movement speed and chance to hit by 20% for 60 sec. Subsequent casts of Mind Blast or Holy Fire will remove this effect. Modified Impulsor: Casting Mind Blast will daze the target, reducing the target's movement speed and chance to hit by 20% for 60 sec. 40 yd range. Instant.
    • Modified Impulsor Casting Mind Blast will no longer remove the Mindblasted effect. Instant. Dazzled effect. Instant.
    • Obleron Endurance Increase maximum health by 20%. 100 yd range. Instant. 15%. 100 yd range. Instant.
    • Obleron Endurance x2 Increase maximum health by 40%. Instant. 30%. Instant.
    • Obleron Endurance x3 Increase maximum health by 60%. Instant. 45%. Instant.
    • Obleron Ephemera Increase Versatility by 5%. Instant. 3%. Instant.
    • Obleron Ephemera x2 Increase Versatility by 10%. Instant. 6%. Instant.
    • Obleron Ephemera x3 Increase Versatility by 15%. Instant. 9%. Instant.
    • Obleron Spikes Increase critical strike chance by 5%. Instant. 3%. Instant.
    • Obleron Spikes x2 Increase critical strike chance by 10%. Instant. 6%. Instant.
    • Obleron Spikes x3 Increase critical strike chance by 15%. Instant. 9%. Instant.
    • Obleron Talisman Increase mastery by 5%. Instant. 3%. Instant.
    • Obleron Talisman x2 Increase mastery by 10%. Instant. 6%. Instant.
    • Obleron Talisman x3 Increase mastery by 15%. Instant. 9%. Instant.
    • Obleron Winds Increase haste by 5%. Instant. 3%. Instant.
    • Obleron Winds x2 Increase haste by 10%. Instant. 6%. Instant.
    • Obleron Winds x3 Increase haste by 15%. Instant. 9%. Instant.
    • Resonant Mawfang Interrupting with Disrupt deals 10% of the target's maximum health as damage, up to maximum of [ 300% of Total Health ]. Instant. 40 yd range. Instant.
    • Spellweaver's Mojo Your Fire, Frost, and Arcane spells cause the target to take 50% 30% increased damage from your other two elements for 8 sec. Instant.

    Demon Hunter (Forums, Talent Calculator)
    • Cadaverous Eye (Havoc) Eye Beam cooldown is reduced by 85% when used during Metamorphosis. 60% when used during Metamorphosis.
    • Cadaverous Eye (Vengeance) Fel Devastation cooldown is reduced by 85% when used during Metamorphosis. 60% when used during Metamorphosis.
    • Cadaverous Eye (Initial) cooldown is reduced by 85% when used during Metamorphosis. 60% when used during Metamorphosis.
    • Cadaverous Eye (Havoc) Eye Beam cooldown is reduced by 85% when used during Metamorphosis. 60% when used during Metamorphosis.
    • Cadaverous Eye (Vengeance) Fel Devastation cooldown is reduced by 85% when used during Metamorphosis. 60% when used during Metamorphosis.
    • Cadaverous Eye (Initial) cooldown is reduced by 85% when used during Metamorphosis. 60% when used during Metamorphosis.
    • Darkest Hour You automatically trigger Darkness when you fall below 35% health. This effect can only occur once every 2 min.Instant.
    • Half-Giant Empowerment (New) Metamorphosis increases your size, movement speed, and melee range by 100%. Instant.

    Druid (Forums, Talent Calculator)
    • Blood-Tinged Teeth Growl increases the target's damage taken by 30% 15% for 8 sec. 100 yd range. Instant.
    • Blood-Tinged Teeth Growl increases the target's damage taken by 30% for 8 sec. Instant. 15% for 8 sec. Instant.
    • Curious Bramblepatch Entangling Roots deals [ 50% [ 100% of Spell Power ] Nature damage every 2 sec. Instant.
    • Draught of Midday Calm When Moonfire, Rake, Rip, or Rejuvenation are active on a single target, their effects are increased 100% Instant. 60% Instant.
    • String of Fangs and Talons Starsurge, Swiftmend, Ferocious Bite, and Thrash deal 30% 20% increased damage and healing. Instant.

    Mage (Forums, Talent Calculator)
    • Tormenting Backlash (Arcane) Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
    • Tormenting Backlash (Fire) Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
    • Tormenting Backlash (Frost) Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
    • Tormenting Backlash (Initial) Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict [ 60% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.

    Monk (Forums, Talent Calculator)
    • Tiger and Crane Figurines (New) Crane Style increases your Mastery and Versatility by the total of your Critical Strike and Haste. Tiger Style increases your Critical Strike and Haste by the total of your Mastery and Versatility. Roll switches between Crane Style and Tiger Style. Instant.

    Paladin (Forums, Talent Calculator)
    • Negative Energy Token (New) Hammer of Wrath makes your next Holy Power spending ability 100% more effective. Instant.
    • Negative Energy Token Turn Evil will not break while the target is above 75% health. Instant. Judgment has a 30% chance to allow Hammer of Wrath to be cast on any target for 5 sec. Instant.
    • Soul-Touched Spurs Divine Steed duration increased by 2 sec. Instant. 3 sec. Instant.

    Priest (Forums, Talent Calculator)
    • Earworm Mindgames has a 0% 3% chance to infect an enemy when they strike you. Instant.
    • Impulsor Normal Discipline, Shadow, Initial: Casting Mind Blast will daze the target, reducing the target's movement speed and chance to hit by 20% for 60 sec. Subsequent casts of Mind Blast or Holy Fire will remove this effect. Holy: Casting Holy Fire will daze the target, reducing the target's movement speed and chance to hit by 20% for 60 sec. Subsequent casts of Mind Blast or Holy Fire will remove this effect. Modified Impulsor: Casting Mind Blast will daze the target, reducing the target's movement speed and chance to hit by 20% for 60 sec. Instant.
    • Pandemonium Loop (Discipline, Shadow, Initial) Casting Mind Blast on a target that is feared triggers Pandemonium, fearing all enemies near your target.for 10 sec.
    • Pandemonium Loop (Holy) Casting Shadow Word: Void Casting Holy Fire on a target that is feared triggers Pandemonium, fearing all enemies near your target.for 10 sec.
    • Scales of Trauma (Holy) 100% of healing done by Flash Heal and Heal empowers your next Mind Blast. Holy Fire.
    • Scales of Trauma (Holy) 100% of healing done by Flash Heal and Heal empowers your next Mind Blast. Holy Fire.

    Rogue (Forums, Talent Calculator)
    • Remorse (New) Flagellation causes the tormented target to be lashed 1 additional times every 1 sec. Instant.

    Soulbind Abilities
    • Combat Meditation Activating your Kyrian class ability increases your Mastery by 5% for 20 sec and occasionally expels Sorrowful Memories. Walking through Sorrowful Memories extends this effect by 3 sec.Combat Meditation may only occur once every 60 sec.
    • Emeni's Magnificent Skin Activating your Necrolord class ability Fleshcraft increases your maximum health by 5% for 30 sec.
    • Heirmir's Arsenal: Marrowed Gemstone After landing 10 critical strikes, you gain 20% 12% increased chance to critical strike for 20 10 sec. May only occur once per 60 sec. 50 sec.
    • Lead by Example Name changed from "Embody the Construct" to "Lead by Example". After using 60 spells or abilities, your next Fleshcraft will deal [ Greater of {180% of Spell Power} or {180% of Attack Power * (1 + 0)} ] Shadow damage to up to 5 nearby enemies over the duration, and heal up to 5 nearby allies for [ Greater of {270% of Spell Power} or {270% of Attack Power * (1 + 0)} ]. Activating your Necrolord class ability increases your pri by 5% and nearby allies' primary stat by 2% for 10 sec. You gain 5% additional pri for each ally affected, up to 15%.
    • Social Butterfly When at least 2 allies are within 8 yd, your Versatility increases by 5% 3% for 5 sec. When this expires, 2 nearby allies gain 40% 33% of this effect for 5 sec before passing it back to you.

    Soulbind Conduits
    Death Knight (Forums, Talent Calculator)
    • Accelerated Cold Empower Rune Weapon recharges 10% faster takes 10% less time to recharge and grants 5.0% additional Haste.

    Demon Hunter (Forums, Talent Calculator)
    • Relentless Onslaught Name changed from "Demon's Touch" to "Relentless Onslaught". Demon's Bite increases the damage of other abilities by 5%. Chaos Strike has a 5.0% chance to trigger a second Chaos Strike.
    • Soul Furnace Every 10 Soul Fragments you consume increases the damage of your next Soul Cleave by 15%. 10%.

    Monk (Forums, Talent Calculator)

    Paladin (Forums, Talent Calculator)
    • Pure Concentration Name changed from "Stalwart as a Crusader" to "Pure Concentration". Crusader Concentration Aura reduces the duration of incoming Fear effects on your allies by 30.0%.

    Rogue (Forums, Talent Calculator)
    • Count the Odds Slaughter Flagellation: Ambush, Slaughter, and Dispatch have a 10.0% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec.

    Shaman (Forums, Talent Calculator)
    • Pyroclastic Shock (New) Earth Shock has a 20.0% chance to extend the duration of your Flame Shock on the enemy by 4 sec.

    Item Effects
    • [DNT] Summon Soothing Vesper (New) Place a Soothing Vesper at the desired location. 8 yd range. Instant.
    • Abominable Backup Summon Emeni to aid you in combat for 2 minutes. Only usable outdoors in the Shadowlands. 1 sec cast. 10 min cooldown.
    • Ani-Matter Orb Name changed from "Aetherlife Orb" to "Ani-Matter Orb". Re-animate up to 3 defeated souls, allowing them to live Reanimate up to 3 defeated soldiers, allowing them to fight again for a limited time. Limited to 3 targets. 10 yd range. 2 sec cast. 25 sec cooldown.
    • Arsenal: Doubt's Weapon Cache (New) Collect the appearances of Doubt's Weapon Cache weapons. Instant.
    • Arsenal: Wisdom's Weapon Cache (New) Collect the appearances of Wisdom's Weapon Cache weapons. Instant.
    • Bag of Creepy Crawlies Release a bag full of disturbing creatures sure to distract all enemies nearby for 30 sec. Only usable outdoors in the Shadowlands. 10 yd range. Instant.
    • Boon of the Bloodhunter Permanently enchants shoulders with the Bloodhunter enchantment, allowing the wearer to obtain Bloodhunter's Quarry from the corpses of their enemies. Cannot be applied to items above level ecix. 1.5 sec cast. Reagents: Leylight Shard.
    • Boon of the Builder Permanently enchants shoulders with the Builder enchantment, allowing the wearer to obtain Sprocket Containers from the corpses of their enemies. 1.5 sec cast. Cannot be applied to items above level ecix. 1.5 sec cast.
    • Boon of the Butcher Permanently enchants shoulders with the Butchery enchantment, allowing the wearer to obtain Butchered Meat from the corpses of their enemies. 1.5 sec cast. Cannot be applied to items above level ecix. 1.5 sec cast.
    • Boon of the Gemfinder Permanently enchants shoulders with the Gemfinding enchantment, allowing the wearer to obtain Found Sacks of Gems from the corpses of their enemies. 1.5 sec cast. Cannot be applied to items above level ecix. 1.5 sec cast.
    • Boon of the Harvester Permanently enchants shoulders with the Harvester enchantment, allowing the wearer to obtain Harvested Goods from the corpses of their enemies. 1.5 sec cast. Cannot be applied to items above level ecix. 1.5 sec cast.
    • Boon of the Lightbearer Permanently enchants shoulders with the Lightbearer enchantment, allowing the wearer to obtain Light's Fortune from the corpses of their enemies. Cannot be applied to items above level ecix. 1.5 sec cast. Reagents: Leylight Shard.
    • Boon of the Manaseeker Permanently enchants shoulders with the Manaseeker enchantment, allowing the wearer to obtain Mana-Tinged Packs from the corpses of their enemies. Cannot be applied to items above level ecix. 1.5 sec cast. Reagents: Leylight Shard.
    • Boon of the Nether Permanently enchants shoulders with the Netherdrift enchantment, allowing the wearer to obtain various supplies from the corpses of their enemies. The Boon is not consumed in the process. 1.5 sec cast. Cannot be applied to items above level ecix. 1.5 sec cast.
    • Boon of the Salvager Permanently enchants shoulders with the Salvager enchantment, allowing the wearer to obtain Salvaged Armor from the corpses of their enemies. Cannot be applied to items above level ecix. 1.5 sec cast. Reagents: Leylight Shard.
    • Boon of the Steadfast Permanently enchants shoulders with the Steadfast enchantment, allowing the wearer to obtain Argunite Clusters from the corpses of their enemies. Cannot be applied to items above level ecix. 1.5 sec cast. Reagents: Leylight Shard.
    • Boon of the Zookeeper Permanently enchants shoulders with the Harvester enchantment, allowing the wearer to obtain Pile of Pet Goodies from the corpses of their enemies. 1.5 sec cast. Cannot be applied to items above level ecix. 1.5 sec cast.
    • Burst of Experience Provides a significant increase to player experience. Does not work for players over level ctrmax2,067. Affects only targets up to level 50. Instant. Reagents: Player Experience. 49. Instant. Reagents: Player Experience.
    • Burst of Experience Provides a significant increase to player experience. Does not work for players over level ctrmax2,067. Affects only targets up to level 50. Instant. Reagents: Player Experience. 49. Instant. Reagents: Player Experience.
    • Call Steward (New) Call an Acrobatic Steward to your side. If more than one is present, they will stack on each other's shoulders to reach great heights. 1.5 sec cast.
    • Charm of Discord Pin this charm on your Soulbind, increasing their for giving their attack abilities a chance to inflict discord during their next Path of Ascension encounter. Instant.
    • Clutch Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant. Instant.
    • Construct's Best Friend Summon Stitch to aid you in combat for 2 minutes. Only usable outdoors in the Shadowlands. 1 sec cast. 10 min cooldown.
    • Cypher of Inflation Inflate a wounded Giant Mawrat with buoyant gas, causing it to violently explode. 20 yd range. Instant. 2 sec cast.
    • Decree: Mikanikos's Boon Name changed from "Decree: Mikanikos' Boon" to "Decree: Mikanikos's Boon". Increase your Stamina by 0, increase reputation gains from world quests by 10 and attacks against you have a chance to enable a shield absorbing up to 0 damage. Every 5 sec 20% is removed healing you until depleted. Only active while outdoors in Bastion. Instant. Reagents: Decree: Mikanikos' Boon. Mikanikos's Boon.
    • Decree: Mikanikos's Esteem Name changed from "Decree: Mikanikos' Esteem" to "Decree: Mikanikos's Esteem". Increase your Stamina by 0 and increase reputation gains from world quests by 10 while outdoors in Bastion. Instant. Reagents: Decree: Mikanikos' Esteem. Mikanikos's Esteem.
    • Decree: Mikanikos's Favor Name changed from "Decree: Mikanikos' Favor" to "Decree: Mikanikos's Favor". Increase your Stamina by 0 while outdoors in Bastion. Instant. Reagents: Decree: Mikanikos' Favor. Mikanikos's Favor.
    • Decree: The Countess's Boon Increase your Leech by 0, increase reputation gains from world quests by 10 and grants a chance for your attacks to call on an allies dagger from the shadows dealing 0 Physical damage to your enemy while outdoors in Revendreth. Instant. Reagents: Decree: The Countess' Boon. Countess's Boon.
    • Decree: The Countess's Esteem Increase your Leech by 0 and increase reputation gains from world quests by 10 while outdoors in Revendreth. Instant. Reagents: Decree: The Countess' Esteem. Countess's Esteem.
    • Decree: The Countess's Favor Increase your Leech by 0 while outdoors in Revendreth. Instant. Reagents: Decree: The Countess' Favor. Countess's Favor.
    • Deploy Stretcher (New) Deploy a stretcher to carry a wounded ally in comfort. 1.5 sec cast.
    • Deposit Anima (New) Infuse 20 stored Anima to your covenant's Reservoir. Instant.
    • Deposit Anima Deposit the stored Anima in your Covenant's reservoir. 1.5 sec cast. Infuse 100 stored Anima to your covenant's Reservoir. Instant.
    • Deposit Anima Deposit a great amount of stored Anima in your Covenant's reservoir. 1.5 sec cast. Infuse 500 stored Anima to your covenant's Reservoir. Instant.
    • Disassembly Flag Flags a corpse for harvesting within 0 to 10 yards. Limited to 3 5 targets. 10 yd range. 1.5 sec cast. 4 sec cooldown.
    • Empyreal Ordnance Name changed from "Empyreal Ordinance" to "Empyreal Ordnance". Fire 5 Empyreal Ordinance at up to 5 targets. Targets suffer 0 Arcane damage over 15 sec for each ordinance that hits them. As the ordinance expires on the target they return, each granting 0 Intellect for 15 sec. 40 yd range. 0.5 sec cast.3 min cooldown.
    • Ensemble: Corrupted Gladiator's Cloth Armor Name changed from "Ensemble: Corrupted Aspirant's Cloth Armor" to "Ensemble: Corrupted Gladiator's Cloth Armor". Collect the appearances of the Corrupted Aspirant's Cloth armor set. Instant. Gladiator's Cloth armor set. Instant.
    • Ensemble: Corrupted Gladiator's Leather Armor Name changed from "Ensemble: Corrupted Aspirant's Leather Armor" to "Ensemble: Corrupted Gladiator's Leather Armor". Collect the appearances of the Corrupted Aspirant's Leather armor set. Instant. Gladiator's Leather armor set. Instant.
    • Ensemble: Corrupted Gladiator's Mail Armor Name changed from "Ensemble: Corrupted Aspirant's Mail Armor" to "Ensemble: Corrupted Gladiator's Mail Armor". Collect the appearances of the Corrupted Aspirant's Mail armor set. Instant. Gladiator's Mail armor set. Instant.
    • Ensemble: Corrupted Gladiator's Plate Armor Name changed from "Ensemble: Corrupted Aspirant's Plate Armor" to "Ensemble: Corrupted Gladiator's Plate Armor". Collect the appearances of the Corrupted Aspirant's Plate armor set. Instant. Gladiator's Plate armor set. Instant.
    • Ensemble: Dread Gladiator's Cloth Armor (New) Collect the appearances of the Dread Gladiator's Cloth armor set. Instant.
    • Ensemble: Dread Gladiator's Cloth Armor (New) Collect the appearances of the Dread Gladiator's Cloth armor set. Instant.
    • Ensemble: Dread Gladiator's Leather Armor (New) Collect the appearances of the Dread Gladiator's Leather armor set. Instant.
    • Ensemble: Dread Gladiator's Leather Armor (New) Collect the appearances of the Dread Gladiator's Leather armor set. Instant.
    • Ensemble: Dread Gladiator's Mail Armor (New) Collect the appearances of the Dread Gladiator's Mail armor set. Instant.
    • Ensemble: Dread Gladiator's Mail Armor (New) Collect the appearances of the Dread Gladiator's Mail armor set. Instant.
    • Ensemble: Dread Gladiator's Plate Armor (New) Collect the appearances of the Dread Gladiator's Plate armor set. Instant.
    • Ensemble: Dread Gladiator's Plate Armor (New) Collect the appearances of the Dread Gladiator's Plate armor set. Instant.
    • Ensemble: Notorious Gladiator's Cloth Armor (New) Collect the appearances of the Notorious Gladiator's Cloth armor set. Instant.
    • Ensemble: Notorious Gladiator's Cloth Armor (New) Collect the appearances of the Notorious Gladiator's Cloth armor set. Instant.
    • Ensemble: Notorious Gladiator's Leather Armor (New) Collect the appearances of the Notorious Gladiator's Leather armor set. Instant.
    • Ensemble: Notorious Gladiator's Leather Armor (New) Collect the appearances of the Notorious Gladiator's Leather armor set. Instant.
    • Ensemble: Notorious Gladiator's Mail Armor (New) Collect the appearances of the Notorious Gladiator's Mail armor set. Instant.
    • Ensemble: Notorious Gladiator's Mail Armor (New) Collect the appearances of the Notorious Gladiator's Mail armor set. Instant.
    • Ensemble: Notorious Gladiator's Plate Armor (New) Collect the appearances of the Notorious Gladiator's Plate armor set. Instant.
    • Ensemble: Notorious Gladiator's Plate Armor (New) Collect the appearances of the Notorious Gladiator's Plate armor set. Instant.
    • Ensemble: Sinister Gladiator's Cloth Armor (New) Collect the appearances of the Sinister Gladiator's Cloth armor set. Instant.
    • Ensemble: Sinister Gladiator's Cloth Armor (New) Collect the appearances of the Sinister Gladiator's Cloth armor set. Instant.
    • Ensemble: Sinister Gladiator's Leather Armor (New) Collect the appearances of the Sinister Gladiator's Leather armor set. Instant.
    • Ensemble: Sinister Gladiator's Leather Armor (New) Collect the appearances of the Sinister Gladiator's Leather armor set. Instant.
    • Ensemble: Sinister Gladiator's Mail Armor (New) Collect the appearances of the Sinister Gladiator's Mail armor set. Instant.
    • Ensemble: Sinister Gladiator's Mail Armor (New) Collect the appearances of the Sinister Gladiator's Mail armor set. Instant.
    • Ensemble: Sinister Gladiator's Plate Armor (New) Collect the appearances of the Sinister Gladiator's Plate armor set. Instant.
    • Ensemble: Sinister Gladiator's Plate Armor (New) Collect the appearances of the Sinister Gladiator's Plate armor set. Instant.
    • Essence Extractor (New) Your attacks have a chance to drain 0 health from your target and heal you for 50% of the health drained. Approximately 2.5 procs per minute.
    • Ever-Abundant Hearth (New) Increases the Versatility of those nearby by 0 and allows cooking. 3 yd range. 2 sec cast. 5 min cooldown.
    • Glimmerfles on Strings You have 5 Revitalized Glimmerflies on strings! 100 yd range. Instant. Summon a cluster of Glimmerflies to lift your spirit, granting you the ability to float over land and water. 100 yd range. Instant.
    • Gluttonous Spike Your autoattacks Your damaging abilities have a high chance to deal 0 Physical damage, healing yourself for three times the damage dealt. If this effect overheals, deal 0 Physical damage to nearby enemies over 15 sec, but suppress the lifesteal effect. Approximately 10 procs per minute.
    • Glyph of Assimilation Your target suffers 0 Arcane damage every 2 sec for 10 sec. If your target dies while afflicted with Glyph of Consumption Assimilation, your Mastery is increased by 0 for twice the time 2 times the duration remaining on the Glyph. 50 yd range. Instant. 1.5 min cooldown.
    • Gorm Rootstinger Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant. Instant.
    • Grim Codex (New)
    • Hateful Chain While you have a greater health percentage than your target, your abilities have a very high chance to deal 0 Physical damage. While you have a lower health percentage than your target, your abilities have a very high chance to grant 0 absorption heal you for 0. Approximately 10 procs per minute.
    • Illusion: Sinsedge Collect the weapon enchantment appearance of Sinsedge. 1.5 sec cast. Instant.
    • Indomitable Deck Surround yourself with a phalanx of 5 shields. Attacks against you destroy one shield, reducing the damage taken from the attack up to 0-0. The amount reduced depends on the topmost card in the deck. Lasts 10 sec. Instant. 3 min cooldown. 1.5 min cooldown.
    • Infinitely Divisible Ooze Your Your damaging abilities have a chance to conjure a Frothing Pustule to fight by your side. dealing 0 Nature damage to your target. Approximately 2 procs per minute.
    • Jiggles's Favorite Toy (New) Fire a spooky laser at the ground. Perhaps something will chase it. 35 yd range. 30 sec cast (Channeled).
    • Kevin's Party Supplies (New) Get a slime ready for a party. 10 yd range. Instant.
    • Kill Credit (New) Instant.
    • Larion Treat (New) 40 yd range. Instant. 5 sec cooldown.
    • Living Free Action Makes you immune to stun and movement impairing effects for the next 3 sec. Also removes existing stun and movement impairing effects. Instant. 60 sec cooldown. Ineffective above level maxcast. Affects only targets up to level 50. Instant. 60 sec cooldown.
    • Lost Soul Battle Pet. Battle Pet. Instant. Right Click to summon and dismiss this companion. Instant.
    • Maraad's Dying Breath Healing with Light of Dawn causes your next Light of the Martyr to also heal your Beacon of Light. Each ally healed by Light of Dawn increases Light of the Martyr healing by 0%. 10%.
    • Mark of Purity (New) Identify yourself as one of Bastion's chosen, earning the right to speak to Vesiphone, Paragon of Purity, at the precipice of death. Replaces your spirit healer for 7 days. 2.5 sec cast. 15 min cooldown.
    • Misty Leaper Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant. Instant.
    • Obliterum Increases the item level of crafted Legion armor by 1, up to a maximum of 10 additional item levels. Does not work on items crafted using materials from Argus. Requires 2 Blood of Sargeras. Target item must be soulbound. 3 sec cast. Reagents: Blood of Sargeras x 2.
    • Peering (New) Peer into the glass. 5 sec cast (Channeled).
    • Phial of Putrefaction Every 5 sec., your next ability applies Liquefying Ooze to the first target you hit melee ability applies Liquefying Ooze, dealing 0 Nature damage over 12 sec. Liquefying Ooze stacks up to 3 times.
    • Putrid Burst Cause the target to explode with energy, dealing 0 Shadow damage split evenly to all enemies within 10 yards. Enemies hit are 0 0% to-0% more likely to be critically hit by you. The critical strike chance amount depends on the topmost card of the deck. Lasts 10 sec. 40 yd range. Instant. 3 min cooldown. 1.5 min cooldown.
    • Regenerating Slime Vial (New) Pour out a collection of experimental slimes. Instant.
    • Remove Head Remove the head of a bloodtusk in Maldraxxus Melee range. 1.5 sec cast. Limited to 3 targets. 7 yd range. 1.5 sec cast. 4 sec cooldown.
    • Restore Construct Restore current active construct, incase they are missing or dead. Only usable outdoors in the Shadowlands. 5 sec cast. 10 sec cooldown.
    • Satchel of Misbegotten Minions (New) Your spells have a chance to pull a minion from the satchel, sending it running at your target where it explodes dealing 0 Physical damage split amongst up to 0 targets within 0yds. Approximately 1.5 procs per minute.
    • Shahram (New) Summons the infernal spirit of Shahram. Approximately 1 proc per minute.
    • Singe (New) The fur of Shadehounds can spontaneously combust, making it tricky to harvest for parts. Instant.
    • Slimy Consumptive Organ (New) Pop the Slimy Globules, healing you for 0 health each. Instant.
    • Slimy Consumptive Organ Taking damage has a chance to create a Slimy Globule near you. Up to 3 Slimy Globules can be alive at one time. Approximately 2.5 procs per minute.
    • Snap (New) Snap the gauntlet's fingers, instantly destroying half the critters within 40 yards. 40 yd range. 2.5 sec cast.
    • Soul Ignition Activate Soul Igniter, sacrificing up to 0 health over 15 sec to empower Blazing Surge. Reactivate to cast Blazing Surge, dealing 0 Fire damage to enemies in a 40 yard cone, plus up to 80% additional damage, based on how long Soul Igniter was active. Reactivating Soul Igniter begins a one minute 1 Min cooldown. Instant. 0.5 sec cooldown.
    • Soul Infusion (New)
    • Soul Infusion (New)
    • Soulletting Ruby (New) Draw out part of the target's soul, decreasing their movement speed by 30% for 20 sec or until the fragment reaches you. Once the soul fragment reaches you, you receive 0 Critical Strike and heal for 0. The Critical Strike is increased based on the target's missing health. 40 yd range. Instant. 2 min cooldown.
    • Spatial Realignment Apparatus Add a socket to a Shadowlands item that does not already have one. Can be used on Helms, Necks, Bracers, Belts, or Rings. 3 sec cast. Instant.
    • Spectral Scythe (New) Conjure a Spectral Scythe, dealing 0 Shadow damage to your target and 0 Shadow damage in a cone to enemies behind your target. 8 yd range. Instant. 1.5 min cooldown.
    • Summon Blue Etherwyrm Right Click to summon and dismiss PH. Battle Pet. Battle Pet. Instant. this companion. Instant.
    • Summon Blue Glimmerfly Right Click to summon and dismiss PH. Battle Pet. Battle Pet. Instant. this companion. Instant.
    • Summon Olive Dragon Turtle Right Click to summon and dismiss PH. Battle Pet. Battle Pet. Instant. this companion. Instant.
    • Summon Orange Vulpin Right Click to summon and dismiss PH. Battle Pet. Battle Pet. Instant. this companion. Instant.
    • Summon Pink Glimmerfly Right Click to summon and dismiss PH. Battle Pet. Battle Pet. Instant. this companion. Instant.
    • Summon Red Vulpin Right Click to summon and dismiss PH. Battle Pet. Battle Pet. Instant. this companion. Instant.
    • Summon Silver Crane Right Click to summon and dismiss PH. Battle Pet. Battle Pet. Instant. this companion. Instant.
    • Summon Silver Teroclaw Right Click to summon and dismiss PH. Battle Pet. Battle Pet. Instant. this companion. Instant.
    • Tranquil Wader Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant. Instant.
    • Traverse to Arkelios' Solace Ride the fae rings to Arkelios' Solace. Only usable while standing within a mushroom ring within Ardenweald. Unlimited range. Instant. 1.5 sec cast.
    • Traverse to the Distant Grotto Ride the fae rings to the Distant Grotto. Only usable while standing within a mushroom ring within Ardenweald. Unlimited range. Instant. 1.5 sec cast.
    • Traverse to the Faraway Pools Ride the fae rings to the Faraway Pools. Only usable while standing within a mushroom ring within Ardenweald. Unlimited range. Instant. 1.5 sec cast.
    • Traverse to the Forgotten Retreat. Ride the fae rings to the Forgotten Retreat. Only usable while standing within a mushroom ring within Ardenweald. Unlimited range. Instant. 1.5 sec cast.
    • Traverse to the Root Cellar Ride the fae rings to the Root Cellar in Underweald. Only usable while standing within a mushroom ring within Ardenweald. Unlimited range. Instant. 1.5 sec cast.
    • Traverse to the Underweald Ride the fae rings to the hidden wildseed cave in the Underweald. Only usable while standing within a mushroom ring within Ardenweald. Unlimited range. Instant. 1.5 sec cast.
    • Traverse to the Underweald Ride the fae rings to the mushroom cave in the Underweald. Only usable while standing within a mushroom ring within Ardenweald. Unlimited range. Instant. 1.5 sec cast.
    • Traverse to the Underweald Ride the fae rings to the gorm hatchery cave in the Underweald. Only usable while standing within a mushroom ring within Ardenweald. Unlimited range. Instant. 1.5 sec cast.
    • Twigin's Wings Twigin is helping you. Instant. 5 min cooldown. Summon Twigin to your side for a short time. Only usable outdoors in the Shadowlands. Instant. 5 min cooldown.
    • Unlocking (New) Melee range. 1.5 sec cast. Reagents: Mawforged Key.
    • Vesper of Calling (New) Summon Courier Hermestes anywhere in the Shadowlands, but the vesper is consumed in the process. Unlimited range. 2 sec cast. 50 min cooldown.
    • Vial of Vampiric Essence (New) Inject the essence into an enemy, allies attacks leech 30% of their damage done up to 0 total health from the target. If the essence expires or is removed early with healing remaining it bursts healing up to 5 allies within 0 yds for the remaining healing. 40 yd range. Instant. 1.5 min cooldown.
    • Viscera of Coalesced Hatred (New) Your abilities have a high chance to lash out with a Hateful Strike, dealing 0 Physical damage to an enemy and healing you for 0 health. This effect is doubled while below 50% health. Approximately 5 procs per minute.
    • Voracious Hunger Drain 0-0 Haste from the target and empowering yourself for the same. The amount drained depends on the topmost card in the deck. Lasts 10 20 sec. 40 yd range. Instant. 3 min cooldown. 1.5 min cooldown.
    • Web of Repose Project a web of healing energy energy up to 0 to 50 yards forward, healing allies that touch it for 0. The width of the web 1-0. The amount healed depends on the topmost card in the deck. Instant. 3 min cooldown. 50 yd range. Instant. 1.5 min cooldown.
    • Wingpierce Javelin Throw the javelin to weaken the targeted Corrupted Cloudtalon Cloudfeather. 40 yd range. 1.5 sec cast.
    • Withering Mire Creeper Battle Pet. Battle Pet. Instant. Right Click to summon and dismiss this companion. Instant.

    Professions
    Alchemy
    • Red Noggin Candle Alchemy. Alchemy. 2 sec cast. Reagents: Shrouded Cloth, Ground Death Blossom x 2, Embalmer's Oil.Distilled Death Extract.

    Blacksmithing
    • Ceremonious Armguards Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 4, Luminous Flux. 3, Luminous Flux.
    • Ceremonious Axe Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 8, Luminous Flux x 3. 6, Luminous Flux x 3.
    • Ceremonious Blade Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 5, Luminous Flux x 3. 4, Luminous Flux x 3.
    • Ceremonious Breastplate Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 15, Luminous Flux. 12, Luminous Flux.
    • Ceremonious Claymore Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 9, Luminous Flux x 5. 6, Luminous Flux x 5.
    • Ceremonious Gauntlets Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 8, Luminous Flux. 6, Luminous Flux.
    • Ceremonious Greaves Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 12, Luminous Flux. 9, Luminous Flux.
    • Ceremonious Helm Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 10, Luminous Flux. 8, Luminous Flux.
    • Ceremonious Mace Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 8, Luminous Flux x 3. 6, Luminous Flux x 3.
    • Ceremonious Pauldrons Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 8, Luminous Flux. 6, Luminous Flux.
    • Ceremonious Rapier Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 8, Luminous Flux x 3. 6, Luminous Flux x 3.
    • Ceremonious Reaper Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 9, Luminous Flux x 5. 6, Luminous Flux x 5.
    • Ceremonious Sabatons Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 8, Luminous Flux. 6, Luminous Flux.
    • Ceremonious Shanker Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 5, Luminous Flux x 3. 4, Luminous Flux x 3.
    • Ceremonious Shield Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 10, Luminous Flux. 7, Luminous Flux.
    • Ceremonious Smasher Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 9, Luminous Flux x 5. 6, Luminous Flux x 5.
    • Ceremonious Spear Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 9, Luminous Flux x 5. 6, Luminous Flux x 5.
    • Ceremonious Waistguard Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 6, Luminous Flux. 5, Luminous Flux.
    • Ceremonious Warglaive Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Laestrite Ore x 8, Luminous Flux x 3. 6, Luminous Flux x 3.
    • Relic of the Past I Create a Relic of the Past I. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Draenic Iron Ore x 5. Blackrock Ore x 5.
    • Relic of the Past II Create a Relic of the Past II. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Draenic Iron Ore x 5. Blackrock Ore x 5.
    • Relic of the Past III Create a Relic of the Past III. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Draenic Iron Ore x 6. Blackrock Ore x 6.
    • Shadowghast Ingot Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Solenium Ore, Sinvyr Ore, Phaedrum Ore, Oxxein Ore.Luminous Flux x 4.

    Enchanting
    • Accord of Critical Strike Permanently enchant a ring to increase Critical Strike by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 5, Umbra Shard x 4, Gloom Dust x 18.
    • Accord of Haste Permanently enchant a ring to increase Haste by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 5, Umbra Shard x 4, Gloom Dust x 18.
    • Accord of Mastery Permanently enchant a ring to increase Mastery by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 5, Umbra Shard x 4, Gloom Dust x 18.
    • Accord of Versatility Permanently enchant a ring to increase Versatility by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 5, Umbra Shard x 4, Gloom Dust x 18.
    • Ascended Vigor Permanently enchants a weapon to sometimes increase your healing received by $324,226% for 10 sec when taking damage. Enchanting. Enchanting. 1.5 sec cast. Reagents: Eternal Crystal, Sacred Shard x 4.
    • Binding of Critical Strike Permanently enchant a ring to increase Critical Strike by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 5, Arkhana x 50.
    • Binding of Critical Strike Permanently enchant a ring to increase Critical Strike by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 4, Arkhana x 35.
    • Binding of Critical Strike Permanently enchant a ring to increase Critical Strike by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 4, Arkhana x 50.
    • Binding of Haste Permanently enchant a ring to increase Haste by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 5, Arkhana x 50.
    • Binding of Haste Permanently enchant a ring to increase Haste by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 4, Arkhana x 50.
    • Binding of Haste Permanently enchant a ring to increase Haste by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 4, Arkhana x 35.
    • Binding of Mastery Permanently enchant a ring to increase Mastery by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 5, Arkhana x 50.
    • Binding of Mastery Permanently enchant a ring to increase Mastery by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 4, Arkhana x 50.
    • Binding of Mastery Permanently enchant a ring to increase Mastery by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 4, Arkhana x 35.
    • Binding of Versatility Permanently enchant a ring to increase Versatility by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 4, Arkhana x 35.
    • Binding of Versatility Permanently enchant a ring to increase Versatility by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 4, Arkhana x 50.
    • Binding of Versatility Permanently enchant a ring to increase Versatility by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 5, Arkhana x 50.
    • Boon of the Scavenger Permanently enchants shoulders with the Scavenging enchantment, allowing the wearer to obtain Scavenged Cloth from the corpses of their enemies. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Leylight Shard x 2.
    • Coastal Surge Permanently enchant a weapon to sometimes cause the wielder's helpful spells to put a short heal over time effect on the target for 10 sec. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 5, Gloom Dust x 20, Veiled Crystal.
    • Deadly Navigation Permanently enchant a weapon to sometimes increase Critical Strike by 2 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 20 Critical Strike for 10 sec. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 8, Gloom Dust x 20, Veiled Crystal.
    • Dodge Permanently enchant bracers to increase dodge by ec1. Cannot be applied to items higher than level eci ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Greater Eternal Essence x 2, Rich Illusion Dust x 2.
    • Force Multiplier Permanently enchant a weapon to occasionally increase Strength or Agility by 0 and Mastery, Haste, or Critical Strike by 0 for 15 sec. Your highest stat is always chosen. Cannot be applied to items above level ecix. Reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 5, Gloom Dust x 22, Veiled Crystal x 3.
    • Force Multiplier Permanently enchant a weapon to occasionally increase Strength or Agility by 0 and Mastery, Haste, or Critical Strike by 0 for 15 sec. Your highest stat is always chosen. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 6, Gloom Dust x 25, Veiled Crystal x 3.
    • Force Multiplier Permanently enchant a weapon to occasionally increase Strength or Agility by 0 and Mastery, Haste, or Critical Strike by 0 for 15 sec. Your highest stat is always chosen. Cannot be applied to items above level ecix. Greatly reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 4, Gloom Dust x 20, Veiled Crystal x 2.
    • Gale-Force Striking Permanently enchant a weapon to sometimes increase your attack speed by 15% for 15 sec when using melee or ranged attacks and abilities. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 5, Gloom Dust x 20, Veiled Crystal.
    • Legion Herbalism Permanantly enchants gloves to increase the speed of herb gathering in the Broken Isles and Argus. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Leylight Shard.
    • Legion Mining Permanantly enchants gloves to increase the speed of mining in the Broken Isles and Argus. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Leylight Shard.
    • Legion Skinning Permanantly enchants gloves to increase the speed of skinning in the Broken Isles and Argus. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Leylight Shard.
    • Legion Surveying Permanantly enchants gloves to increase the speed of archaeological surveying in the Broken Isles. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Leylight Shard.
    • Machinist's Brilliance Permanently enchant a weapon to occasionally increase Intellect by 0 and Mastery, Haste, or Critical Strike by 0 for 15 sec. Your highest stat is always chosen. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 6, Gloom Dust x 25, Veiled Crystal x 3.
    • Machinist's Brilliance Permanently enchant a weapon to occasionally increase Intellect by 0 and Mastery, Haste, or Critical Strike by 0 for 15 sec. Your highest stat is always chosen. Cannot be applied to items above level ecix. Greatly reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 4, Gloom Dust x 20, Veiled Crystal x 2.
    • Machinist's Brilliance Permanently enchant a weapon to occasionally increase Intellect by 0 and Mastery, Haste, or Critical Strike by 0 for 15 sec. Your highest stat is always chosen. Cannot be applied to items above level ecix. Reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 5, Gloom Dust x 22, Veiled Crystal x 3.
    • Mark of the Ancient Priestess Permanently enchants a necklace to sometimes heal a nearby ally for [ 100% of Spell Power ;]. Cannot be applied to items above level ecix;]. Reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 12, Leylight Shard x 12.
    • Mark of the Ancient Priestess Permanently enchants a necklace to sometimes heal a nearby ally for [ 100% of Spell Power ;]. Cannot be applied to items above level ecix;]. Greatly reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 12, Leylight Shard x 10.
    • Mark of the Ancient Priestess Permanently enchants a necklace to sometimes heal a nearby ally for [ 100% of Spell Power ]. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 15, Leylight Shard x 12.
    • Mark of the Claw Permanently enchants a necklace to sometimes increase Critical Strike and Haste by 0 for 6 sec. Greatly reduced materials. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 12, Leylight Shard x 10.
    • Mark of the Claw Permanently enchants a necklace to sometimes increase Critical Strike and Haste by 0 for 6 sec. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 15, Leylight Shard x 12.
    • Mark of the Claw Permanently enchants a necklace to sometimes increase Critical Strike and Haste by 0 for 6 sec. Reduced materials. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 12, Leylight Shard x 12.
    • Mark of the Deadly Permanently enchants a necklace to increase Critical Strike by ec1. Cannot be applied to items above level ecix. Greatly reduced materials Enchanting. Enchanting. 1.5 sec cast. Reagents: Leylight Shard, Arkhana x 10.
    • Mark of the Deadly Permanently enchants a necklace to increase Critical Strike by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Leylight Shard x 3, Arkhana x 10.
    • Mark of the Deadly Permanently enchants a necklace to increase Critical Strike by ec1. Cannot be applied to items above level ecix. Reduced materials Enchanting. Enchanting. 1.5 sec cast. Reagents: Leylight Shard x 2, Arkhana x 10.
    • Mark of the Distant Army Permanently enchants a necklace to periodically summon a rain of arrows upon your target. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 12, Leylight Shard x 10.
    • Mark of the Distant Army Permanently enchants a necklace to periodically summon a rain of arrows upon your target. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 15, Leylight Shard x 12.
    • Mark of the Distant Army Permanently enchants a necklace to periodically summon a rain of arrows upon your target. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 12, Leylight Shard x 12.
    • Mark of the Heavy Hide Permanently enchants a necklace to sometimes increase armor by 0 for 10 sec. Reduced materials. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 12, Leylight Shard x 12.
    • Mark of the Heavy Hide Permanently enchants a necklace to sometimes increase armor by 0 for 10 sec. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 15, Leylight Shard x 12.
    • Mark of the Heavy Hide Permanently enchants a necklace to sometimes increase armor by 0 for 10 sec. Greatly reduced materials. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 12, Leylight Shard x 10.
    • Mark of the Hidden Satyr Permanently enchants a necklace to sometimes summon a satyr that will fire a nightmare bolt at your enemy, dealing damage. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 15, Leylight Shard x 12.
    • Mark of the Hidden Satyr Permanently enchants a necklace to sometimes summon a satyr that will fire a nightmare bolt at your enemy, dealing damage. Cannot be applied to items above level ecix. Greatly reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 12, Leylight Shard x 10.
    • Mark of the Hidden Satyr Permanently enchants a necklace to sometimes summon a satyr that will fire a nightmare bolt at your enemy, dealing damage. Cannot be applied to items above level ecix. Reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 12, Leylight Shard x 12.
    • Mark of the Master Permanently enchants a necklace to increase Mastery by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Leylight Shard x 3, Arkhana x 10.
    • Mark of the Master Permanently enchants a necklace to increase Mastery by ec1. Cannot be applied to items above level ecix. Greatly reduced materials Enchanting. Enchanting. 1.5 sec cast. Reagents: Leylight Shard, Arkhana x 10.
    • Mark of the Master Permanently enchants a necklace to increase Mastery by ec1. Cannot be applied to items above level ecix. Reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Leylight Shard x 2, Arkhana x 10.
    • Mark of the Quick Permanently enchants a necklace to increase Haste by ec1. Cannot be applied to items above level ecix. Reduced materials Enchanting. Enchanting. 1.5 sec cast. Reagents: Leylight Shard x 2, Arkhana x 10.
    • Mark of the Quick Permanently enchants a necklace to increase Haste by ec1. Cannot be applied to items above level ecix. Greatly reduced materials Enchanting. Enchanting. 1.5 sec cast. Reagents: Leylight Shard, Arkhana x 10.
    • Mark of the Quick Permanently enchants a necklace to increase Haste by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Leylight Shard x 3, Arkhana x 10.
    • Mark of the Trained Soldier Permanently enchants a necklace to increase Mastery by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 15, Leylight Shard x 12.
    • Mark of the Trained Soldier Permanently enchants a necklace to increase Mastery by ec1. Cannot be applied to items above level ecix. Greatly reduced materials Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 12, Leylight Shard x 10.
    • Mark of the Trained Soldier Permanently enchants a necklace to increase Mastery by ec1. Cannot be applied to items above level ecix. Reduced materials Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 12, Leylight Shard x 12.
    • Mark of the Versatile Permanently enchants a necklace to increase Versatility by ec1. Cannot be applied to items above level ecix. Greatly reduced materials Enchanting. Enchanting. 1.5 sec cast. Reagents: Leylight Shard, Arkhana x 10.
    • Mark of the Versatile Permanently enchants a necklace to increase Versatility by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Leylight Shard x 3, Arkhana x 10.
    • Mark of the Versatile Permanently enchants a necklace to increase Versatility by ec1. Cannot be applied to items above level ecix. Reduced materials Enchanting. Enchanting. 1.5 sec cast. Reagents: Leylight Shard x 2, Arkhana x 10.
    • Masterful Navigation Permanently enchant a weapon to sometimes increase Mastery by 2 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 20 Mastery for 10 sec. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 8, Gloom Dust x 20, Veiled Crystal.
    • Naga Hide Permanently enchant a weapon with a naga spell of protection. When you Block, Dodge, or Parry, you have a chance to increase Strength or Agility by 0 for 15 sec. Additionally, while active, your skin is covered in thick scales, allowing you to absorb 15,000 damage 1,573 damage. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 6, Gloom Dust x 25, Veiled Crystal x 3.
    • Naga Hide Permanently enchant a weapon with a naga spell of protection. When you Block, Dodge, or Parry, you have a chance to increase Strength or Agility by 0 for 15 sec. Additionally, while active, your skin is covered in thick scales, allowing you to absorb 15,000 damage 1,573 damage. Cannot be applied to items above level ecix. Greatly reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 4, Gloom Dust x 20, Veiled Crystal x 2.
    • Naga Hide Permanently enchant a weapon with a naga spell of protection. When you Block, Dodge, or Parry, you have a chance to increase Strength or Agility by 0 for 15 sec. Additionally, while active, your skin is covered in thick scales, allowing you to absorb 15,000 damage 1,573 damage. Cannot be applied to items above level ecix. Reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 5, Gloom Dust x 22, Veiled Crystal x 3.
    • Oceanic Restoration Permanently enchant a weapon to occasionally increase Intellect by 0 for 15 sec, and restore 0 mana. Cannot be applied to items above level ecix. Greatly reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 4, Gloom Dust x 20, Veiled Crystal x 2.
    • Oceanic Restoration Permanently enchant a weapon to occasionally increase Intellect by 0 for 15 sec, and restore 0 mana. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 6, Gloom Dust x 25, Veiled Crystal x 3.
    • Oceanic Restoration Permanently enchant a weapon to occasionally increase Intellect by 0 for 15 sec, and restore 0 mana. Cannot be applied to items above level ecix. Reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 5, Gloom Dust x 22, Veiled Crystal x 3.
    • Pact of Critical Strike Permanently enchant a ring to increase Critical Strike by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Umbra Shard x 5, Gloom Dust x 20.
    • Pact of Haste Permanently enchant a ring to increase Haste by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Umbra Shard x 5, Gloom Dust x 20.
    • Pact of Mastery Permanently enchant a ring to increase Mastery by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Umbra Shard x 5, Gloom Dust x 20.
    • Pact of Versatility Permanently enchant a ring to increase Versatility by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Umbra Shard x 5, Gloom Dust x 20.
    • Quick Navigation Permanently enchant a weapon to sometimes increase Haste by 2 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 20 Haste for 10 sec. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 8, Gloom Dust x 20, Veiled Crystal.
    • Seal of Critical Strike Permanently enchant a ring to increase Critical Strike by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Gloom Dust x 12.
    • Seal of Haste Permanently enchant a ring to increase Haste by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Gloom Dust x 12.
    • Seal of Mastery Permanently enchant a ring to increase Mastery by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Gloom Dust x 12.
    • Seal of Versatility Permanently enchant a ring to increase Versatility by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Gloom Dust x 12.
    • Siphoning Permanently enchant a weapon to increase your Leech by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 5, Gloom Dust x 20, Veiled Crystal.
    • Skinning Permanently enchant gloves to increase Skinning skill by ec1 5. Cannot be applied to items higher than level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Light Illusion Dust x 4, Green Whelp Scale x 3.
    • Stalwart Navigation Permanently enchant a weapon to sometimes increase Armor by 0 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 8 Armor for 10 sec. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 8, Gloom Dust x 20, Veiled Crystal.
    • Torrent of Elements Permanently enchant a weapon to sometimes increase your elemental spell damage by 10%. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 5, Gloom Dust x 20, Veiled Crystal.
    • Versatile Navigation Permanently enchant a weapon to sometimes increase Versatility by 2 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 20 Versatility for 10 sec. Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 8, Gloom Dust x 20, Veiled Crystal.
    • Word of Critical Strike Permanently enchant a ring to increase Critical Strike by ec1 Cannot be applied to items above level ecix. Enchanting. Enchanting. 1.5 sec cast. Reagents: Arkhana x 15.
    • Word of Critical Strike Permanently enchant a ring to increase Critical Strike by ec1. Cannot be applied to items above level ecix. Greatly reduced materials Enchanting. Enchanting. 1.5 sec cast. Reagents: Arkhana x 10.
    • Word of Critical Strike Permanently enchant a ring to increase Critical Strike by ec1. Cannot be applied to items above level ecix. Reduced materials Enchanting. Enchanting. 1.5 sec cast. Reagents: Arkhana x 12.
    • Word of Haste Permanently enchant a ring to increase Haste by ec1. Cannot be applied to items above level ecix. Reduced materials Enchanting. Enchanting. 1.5 sec cast. Reagents: Arkhana x 12.
    • Word of Haste Permanently enchant a ring to increase Haste by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Arkhana x 15.
    • Word of Haste Permanently enchant a ring to increase Haste by ec1. Cannot be applied to items above level ecix. Greatly reduced materials Enchanting. Enchanting. 1.5 sec cast. Reagents: Arkhana x 10.
    • Word of Mastery Permanently enchant a ring to increase Mastery by ec1. Cannot be applied to items above level ecix. Greatly reduced materials Enchanting. Enchanting. 1.5 sec cast. Reagents: Arkhana x 10.
    • Word of Mastery Permanently enchant a ring to increase Mastery by ec1. Cannot be applied to items above level ecix. Reduced materials Enchanting. Enchanting. 1.5 sec cast. Reagents: Arkhana x 12.
    • Word of Mastery Permanently enchant a ring to increase Mastery by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Arkhana x 15.
    • Word of Versatility Permanently enchant a ring to increase Versatility by ec1. Cannot be applied to items above level ecix Enchanting. Enchanting. 1.5 sec cast. Reagents: Arkhana x 15.
    • Word of Versatility Permanently enchant a ring to increase Versatility by ec1. Cannot be applied to items above level ecix. Reduced materials Enchanting. Enchanting. 1.5 sec cast. Reagents: Arkhana x 12.
    • Word of Versatility Permanently enchant a ring to increase Versatility by ec1. Cannot be applied to items above level ecix. Greatly reduced materials Enchanting. Enchanting. 1.5 sec cast. Reagents: Arkhana x 10.

    Engineering
    • Articulated Ectoplasmic Specs Engineering. Engineering. 1.5 sec cast. Reagents: Wormfed Gear Assembly x 25, Handful of Laestrite Bolts x 25, 9.x Raw Red, 9.x Raw Yellow Angerseye, Oriblase, Heavy Desolate Leather x 10.
    • Flexible Ectoplasmic Specs Engineering. Engineering. 1.5 sec cast. Reagents: Wormfed Gear Assembly x 25, Handful of Laestrite Bolts x 25, 9.x Raw Red, 9.x Raw Yellow, Shrouded Cloth x 30. Angerseye, Oriblase, Shrouded Cloth x 30.
    • Grounded Ectoplasmic Specs Engineering. Engineering. 1.5 sec cast. Reagents: Wormfed Gear Assembly x 25, Handful of Laestrite Bolts x 25, 9.x Raw Red Angerseye x 2, Desolate Leather x 30.
    • Porous Polishing Abrasive Engineering. Engineering. 1.5 sec cast. Reagents: Porous Stone x 5. 3.
    • Reinforced Ectoplasmic Specs Engineering. Engineering. 1.5 sec cast. Reagents: Wormfed Gear Assembly x 25, Handful of Laestrite Bolts x 25, 9.x Raw Blue, 9.x Raw Red, Laestrite Ore x 20. Umbryl, Angerseye, Laestrite Ore x 20.
    • Wormfed Gear Assembly Engineering. Engineering. 1.5 sec cast. Reagents: Handful of Laestrite Bolts x 4, Porous Polishing Abrasive x 5, Laestrite Ore x 3.Machinist's Oil.

    Inscription
    • Fae Revel Masque Inscription. Inscription. 1.5 sec cast. Reagents: Luminous Ink x 3, Umbral Ink x 3, Twilight Bark x 2.Sealing Wax.
    • Soul Keeper's Column Inscription. Inscription. 1.5 sec cast. Reagents: Umbral Ink x 22, Twilight Bark x 3.Sealing Wax.
    • Soul Keeper's Spire Inscription. Inscription. 1.5 sec cast. Reagents: Luminous Ink x 22, Twilight Bark x 3.Sealing Wax.

    Jewelcrafting
    • Crown of the Righteous Jewelcrafting. Jewelcrafting. 1.5 sec cast. Reagents: Solenium Ore x 4, Umbryl, Oriblase, Angerseye.Malleable Wire.
    • Deadly Jewel Cluster Jewelcrafting. Jewelcrafting. 1.5 sec cast. Reagents: Angerseye x 2, Oriblase x 2, Elethium Setting. Laestrite Setting.
    • Deadly Sinvyr Necklace Jewelcrafting. Jewelcrafting. 1.5 sec cast. Reagents: Deadly Jewel Cluster x 2, Sinvyr Ore x 2.Malleable Wire x 2.
    • Deadly Sinvyr Ring Jewelcrafting. Jewelcrafting. 1.5 sec cast. Reagents: Deadly Jewel Cluster x 2, Sinvyr Ore x 2.Malleable Wire.
    • Masterful Jewel Cluster Jewelcrafting. Jewelcrafting. 1.5 sec cast. Reagents: Angerseye x 2, Umbryl x 2, Elethium Setting. Laestrite Setting.
    • Masterful Phaedrum Necklace Jewelcrafting. Jewelcrafting. 1.5 sec cast. Reagents: Masterful Jewel Cluster x 2, Phaedrum Ore x 2.Malleable Wire x 2.
    • Masterful Phaedrum Ring Jewelcrafting. Jewelcrafting. 1.5 sec cast. Reagents: Masterful Jewel Cluster x 2, Phaedrum Ore x 2.Malleable Wire.
    • Novice Crafter's Mark Jewelcrafting. Jewelcrafting. 3 sec cast. Reagents: Umbryl x 5, Laestrite Setting, Malleable Wire x 3. x 5, Malleable Wire.
    • Quick Jewel Cluster Jewelcrafting. Jewelcrafting. 1.5 sec cast. Reagents: Oriblase x 4, Elethium Setting. Laestrite Setting.
    • Quick Oxxein Necklace Jewelcrafting. Jewelcrafting. 1.5 sec cast. Reagents: Quick Jewel Cluster x 2, Oxxein Ore x 2.Malleable Wire x 2.
    • Quick Oxxein Ring Jewelcrafting. Jewelcrafting. 1.5 sec cast. Reagents: Quick Jewel Cluster x 2, Oxxein Ore x 2.Malleable Wire.
    • Shadowghast Necklace Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Shadowghast Ingot x 35, Essence of Servitude x 60, Essence of Valor x 60, Orboreal Shard x 3. 25, Essence of Servitude x 6, Essence of Valor x 6, Orboreal Shard x 3.
    • Shadowghast Necklace Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Shadowghast Ingot x 45, Essence of Servitude x 70, Essence of Valor x 70, Orboreal Shard x 6. 35, Essence of Servitude x 9, Essence of Valor x 9, Orboreal Shard x 6.
    • Shadowghast Necklace Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Shadowghast Ingot x 25, Essence of Servitude x 50, Essence of Valor x 50, Orboreal Shard. 15, Essence of Servitude x 3, Essence of Valor x 3, Orboreal Shard.
    • Shadowghast Necklace Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Shadowghast Ingot x 55, Essence of Servitude x 80, Essence of Valor x 80, Orboreal Shard x 10. 45, Essence of Servitude x 12, Essence of Valor x 12, Orboreal Shard x 10.
    • Shadowghast Ring Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Shadowghast Ingot x 25, Essence of Rebirth x 50, Essence of Suffering x 50, Orboreal Shard. 15, Essence of Rebirth x 3, Essence of Suffering x 3, Orboreal Shard.
    • Shadowghast Ring Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Shadowghast Ingot x 55, Essence of Rebirth x 80, Essence of Suffering x 80, Orboreal Shard x 10. 45, Essence of Rebirth x 12, Essence of Suffering x 12, Orboreal Shard x 10.
    • Shadowghast Ring Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Shadowghast Ingot x 35, Essence of Rebirth x 60, Essence of Suffering x 60, Orboreal Shard x 3. 25, Essence of Rebirth x 6, Essence of Suffering x 6, Orboreal Shard x 3.
    • Shadowghast Ring Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Shadowghast Ingot x 45, Essence of Rebirth x 70, Essence of Suffering x 70, Orboreal Shard x 6. 35, Essence of Rebirth x 9, Essence of Suffering x 9, Orboreal Shard x 6.
    • Versatile Jewel Cluster Jewelcrafting. Jewelcrafting. 1.5 sec cast. Reagents: Umbryl x 4, Elethium Setting. Laestrite Setting.
    • Versatile Solenium Necklace Jewelcrafting. Jewelcrafting. 1.5 sec cast. Reagents: Versatile Jewel Cluster x 2, Solenium Ore x 2.Malleable Wire x 2.
    • Versatile Solenium Ring Jewelcrafting. Jewelcrafting. 1.5 sec cast. Reagents: Versatile Jewel Cluster x 2, Solenium Ore x 2.Malleable Wire.

    Leatherworking
    • Comfortable Rider's Barding Leatherworking. Leatherworking. 2 sec cast. Reagents: Callous Hide x 2, Lightless Silk x 5.Penumbra Thread x 5.
    • Desolate Scale Greaves Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 4, Desolate Leather x 8, Penumbra Thread x 3. 6.
    • Desolate Scale Helm Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 4, Desolate Leather x 6, Penumbra Thread x 6. 3.
    • Shadebound Armguards Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 30, Callous Hide x 2, Penumbra Thread x 2. 5.
    • Shadebound Gauntlets Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 50, Callous Hide x 2, Penumbra Thread x 2. 10.
    • Shadebound Helm Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Leather x 10, Heavy Callous Hide, Penumbra Thread x 4. 7.
    • Shadebound Leggings Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Leather x 12, Heavy Callous Hide, Penumbra Thread x 5. 15.
    • Shadebound Pauldrons Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Leather x 8, Heavy Callous Hide, Penumbra Thread x 3. 15.
    • Shadebound Treads Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 30, Callous Hide x 2, Penumbra Thread x 2. 10.
    • Shadebound Vest Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Leather x 12, Heavy Callous Hide, Penumbra Thread x 5. 12.
    • Shadebound Waistguard Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 30, Callous Hide, Penumbra Thread.x 5.
    • Shadowscale Armguards Leatherworking. Leatherworking. 2 sec cast. Reagents: Callous Hide x 2, Pallid Bone x 15, Desolate Leather x 20, Penumbra Thread x 2. 5.
    • Shadowscale Gauntlets Leatherworking. Leatherworking. 2 sec cast. Reagents: Callous Hide x 2, Pallid Bone x 20, Desolate Leather x 35, Penumbra Thread x 2. 10.
    • Shadowscale Helm Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Callous Hide, Pallid Bone x 30, Heavy Desolate Leather x 8, Penumbra Thread x 4. 7.
    • Shadowscale Leggings Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Callous Hide, Pallid Bone x 30, Heavy Desolate Leather x 10, Penumbra Thread x 4. 15.
    • Shadowscale Pauldrons Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Callous Hide, Pallid Bone x 20, Heavy Desolate Leather x 6, Penumbra Thread x 3. 15.
    • Shadowscale Treads Leatherworking. Leatherworking. 2 sec cast. Reagents: Callous Hide x 2, Pallid Bone x 20, Desolate Leather x 20, Penumbra Thread x 2. 10.
    • Shadowscale Vest Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Callous Hide, Pallid Bone x 20, Heavy Desolate Leather x 10, Penumbra Thread x 5. 12.
    • Shadowscale Waistguard Leatherworking. Leatherworking. 2 sec cast. Reagents: Callous Hide, Pallid Bone x 15, Desolate Leather x 20, Penumbra Thread.x 5.

    Mining
    • Elethium Ore Allows the blacksmith to smelt a chunk of elethium ore into an elethium ingot miner to smelt several elethium nuggets into an elethium ore. Smelting requires a forge. Mining. Mining. 2 sec cast. Reagents: Elethium Nugget x 10.
    • Laestrite Ore Allows the miner to smelt a chunk of laestrite ore into a laestrite bar several laestrite nuggets into a laestrite ore. Smelting laestrite requires a forge. Mining. Mining. 2 sec cast. Reagents: Laestrite Nugget x 10.
    • Oxxein Ore Allows the miner to smelt a chunk of oxxein ore into a oxxein bar several oxxein nuggets into a oxxein ore. Smelting oxxein requires a forge. Mining. Mining. 2 sec cast. Reagents: Oxxein Nugget x 10.
    • Phaedrum Ore Allows the miner to smelt a chunk of phaedrum ore into a phaedrum bar several phaedrum nuggets into a phaedrum ore. Smelting phaedrum requires a forge. Mining. Mining. 2 sec cast. Reagents: Phaedrum Nugget x 10.
    • Sinvyr Ore Allows the miner to smelt a chunk of sinvyr ore into a sinvyr bar several sinvyr nuggets into a sinvyr ore. Smelting sinvyr requires a forge. Mining. Mining. 2 sec cast. Reagents: Sinvyr Nugget x 10.
    • Solenium Ore Allows the miner to smelt a chunk of solenium ore into a solenium bar several solenium nuggets into a solenium ore. Smelting solenium requires a forge. Mining. Mining. 2 sec cast. Reagents: Solenium Nugget x 10.

    Tailoring
    • Contender's Satin Cuffs Tailoring. Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth x 3, Item #0.
    • Contender's Silk Cuffs Tailoring. Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth x 3, Item #0.
    • Crafter's Mark I Tailoring. Tailoring. 3 sec cast. Reagents: Shrouded Cloth x 5, Penumbra Thread x 5. 50.
    • Crafter's Mark II Tailoring. Tailoring. 3 sec cast. Reagents: Shrouded Cloth x 10, Penumbra Thread x 10. 100.
    • Lightless Silk Pouch (New) Craft a Lightless Silk Pouch. Tailoring. Tailoring. 2 sec cast. Reagents: Lightless Silk x 15, Penumbra Thread x 25.
    • Novice Crafter's Mark Tailoring. Tailoring. 3 sec cast. Reagents: Shrouded Cloth x 5, Penumbra Thread x 3. 30.
    • Shadowlace Cloak Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 4, Lightless Silk x 3, Penumbra Thread x 8. 12.
    • Shadowlace Cowl Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 6, Lightless Silk x 5, Penumbra Thread x 8. 7.
    • Shadowlace Footwraps Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 5, Lightless Silk x 4, Penumbra Thread x 8. 10.
    • Shadowlace Handwraps Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 5, Lightless Silk x 4, Penumbra Thread x 5. 10.
    • Shadowlace Mantle Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 6, Lightless Silk x 5, Penumbra Thread x 8. 15.
    • Shadowlace Trousers Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 7, Lightless Silk x 6, Penumbra Thread x 10. 15.
    • Shadowlace Tunic Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 7, Lightless Silk x 6, Penumbra Thread x 10. 12.
    • Shrouded Cloth Bag (New) Craft a Shrouded Cloth Bag. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 20, Penumbra Thread x 15.
    • Shrouded Cloth Belt Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 5, Penumbra Thread x 3. 2.
    • Shrouded Cloth Bracers Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 3, Penumbra Thread x 3. 2.
    • Shrouded Cloth Hood Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 6, Penumbra Thread x 5. 3.
    • Shrouded Cloth Mittens Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 5, Penumbra Thread x 3. 4.
    • Shrouded Cloth Pants Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 7, Penumbra Thread x 8. 6.
    • Shrouded Cloth Robe Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 7, Penumbra Thread x 8. 5.
    • Shrouded Cloth Sandals Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 5, Penumbra Thread x 5. 4.
    • Shrouded Cloth Spaulders Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 6, Penumbra Thread x 5. 6.

  2. #2
    Garrison Mission Changes
    Originally Posted by MMO-Champion
    9.0 Encounter - Ardenweald
    • A Little too Wild Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 hrs. Juvenile Miredeer and Runedeer are sparring and tearing up the earth. Suppress them.. Rewards: 200 XP 300 XP
    • Anima Reclamation Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 hrs. Etherwyrms are still devoring all the anima they can find. Restore the balance.. Rewards: 250 XP 400 XP
    • Brittlebark Manifestations Level 60. Item Level 800. 5 Followers. Cost: 50 Resources. Duration: 4 13 hrs. A group of dangerous Brittlebark Manifestations was sighted. Hunt them down.. Rewards: 900 XP 1500 XP
    • Control the Verdant Prowlers Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 8 4.5 hrs. A pack of verdant prowlers have gone wild and are savaging the Garden of Night. Put them down.. Rewards: 100 XP
    • Cull the Miredeer Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 3.5 hrs. Juvenile Miredeer have run amok, and are damaging the plants.. Rewards: 150 XP 200 XP
    • Dark Coordination Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 hrs. Forsworn forces continue to harry our forces and threaten the peace. Pacify them.. Rewards: 300 XP 500 XP
    • Darkwarren Overrun Level 60. Item Level 800. Rare. 5 Followers. Cost: 30 Resources. Duration: 4 9 hrs. The Darkwarren has been completely overrun. Beat back the Gorm.. Rewards: 400 XP
    • Deifir Returns Level 60. Item Level 800. 5 Followers. Cost: 50 Resources. Duration: 4 14 hrs. Deifir has overcome his pride and retained allies in his fight. I wish you luck.. Rewards: 800 XP 1200 XP
    • Deifir the Untamed Level 60. Item Level 800. 5 Followers. Cost: 50 Resources. Duration: 12 11 hrs. The leader of the hive is causing no end of issues. Terminate him with prejudice.. Rewards: 500 XP
    • Erezuel and His Pack Level 60. Item Level 800. Rare. 5 Followers. Cost: 30 Resources. Duration: 12 7.5 hrs. Suppressing the Verdant Prowler population has infuriated Erezuel, and he seeks revenge.. Rewards: 300 XP
    • Forsworn Phalanx Level 60. Item Level 800. Rare. 5 Followers. Cost: 20 Resources. Duration: 4 7.5 hrs. A group of Forsworn Ascended have positioned themselves defensively, blocking up the pass. Root them out.. Rewards: 400 XP
    • Glimmerfly Overpopulation Level 60. Item Level 800. Rare. 5 Followers. Cost: 30 Resources. Duration: 4 8.5 hrs. Glimmerflies have overrun the fields and are stripping the plants bare. Retrieve their wings and render them to gold.. Rewards: 600 XP 1000 XP
    • Gorm Infestation Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 8 4 hrs. The Gorm are once again draining anima from the land. Eliminate them.. Rewards: 100 XP
    • Gorm Swarm Level 60. Item Level 800. Rare. 5 Followers. Cost: 20 Resources. Duration: 8 8.5 hrs. A massive pack of Gorm is rampaging across the earth. Lay them to rest.. Rewards: 100 XP 300 XP
    • Gormling Nibblers Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 hrs. A swarm of Gormling are razing the fields. Drive them back.. Rewards: 250 XP 400 XP
    • Harried and Biten Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 3.5 hrs. A pair of Gormling Harriers are organizing a larger group of Nibblers. Nip this in the bud.. Rewards: 300 XP 500 XP
    • Horrifying Research Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 3.5 hrs. A sect of Scholars has turned their expertise to harness innocent souls. This perversion of justice cannot stand.. Rewards: 250 XP 400 XP
    • Languishing Lament Level 60. Item Level 800. 5 Followers. Cost: 20 Resources. Duration: 4 hrs. The Etherwyrms have built up to unsustainable numbers. Bring them to a reasonable end.. Rewards: 150 XP 200 XP
    • Master and Pupil Level 60. Item Level 800. 5 Followers. Cost: 50 Resources. Duration: 4 12 hrs. Dark Master Vaalgryn and his pupils are conducting a ritual. Stop it at once!. Rewards: 700 XP 900 XP
    • Possessed Scavengers Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 4.5 hrs. A group of Possessed Sylvar has been found roaming the woods.. Rewards: 250 XP 400 XP
    • Pride Before the Fall Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 3.5 hrs. Emotions have coalesced Pride into physical form. It's attacking the order of things. Remedy this problem.. Rewards: 150 XP 200 XP
    • Pride of the Forest Level 60. Item Level 800. Rare. 5 Followers. Cost: 30 Resources. Duration: 4 8 hrs. A group of Runestags have claimed turf and are driving out other animals.. Rewards: 600 XP 1000 XP
    • Prowlers in the Shadows Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 4.5 hrs. Animated Prowlers have gone berserk and are menacing the Stewards. Shut them down.. Rewards: 300 XP 500 XP
    • Respite from the Darkness Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 4.5 hrs. Some untouched souls are trapped by a group of Clawguards. Rescue them and return them at once.. Rewards: 250 XP 400 XP
    • Rotbriar Rampage Level 60. Item Level 800. Rare. 5 Followers. Cost: 30 Resources. Duration: 4 7 hrs. A Rotbriar Trickster and some Scrappers have ganged up to accomplish their nefarious objectives.. Rewards: 450 XP 600 XP
    • Rotbriar Rowdies Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 4.5 hrs. A group of Rotbriar Scrappers are causing trouble.. Rewards: 150 XP 200 XP
    • Rot-Heart's Final Rest Level 60. Item Level 800. 5 Followers. Cost: 50 Resources. Duration: 12 13 hrs. A noble ancient has gone berserk due to anima starvatation. Lay them to rest with dignity.. Rewards: 500 XP
    • Subdue the Stewards Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 3.5 hrs. A swarm of Misled Stewards are constructing dark artifacts to arm the forces. Bring them to their senses.. Rewards: 200 XP 300 XP
    • Tricksters Without Inhibition Name changed from "Berserkers at Brittlebark" to "Tricksters Without Inhibition". Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 3.5 hrs. The Tricksters are going berserk and playing harmful pranks. Stop them.. Rewards: 200 XP 300 XP
    • Umbral Regiment Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 4.5 hrs. A brace of Umbral Phalanx are menacing our flank. Drive them back!. Rewards: 200 XP 300 XP

    9.0 Encounter - Bastion
    • Calm the Skymanes (New) Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 hrs. A herd of Swift Skymanes got spooked by a Copperfur Lurker. Calm them all.. Rewards: 100 XP
    • Dark Goliath's Rampage Level 60. Item Level 800. 5 Followers. Cost: 50 Resources. Duration: 12 11 hrs. This proud goliath has been co-opted by the Forsworn and turned against us. Restrain him as best you can.. Rewards: 500 XP

    9.0 Encounter - Maldraxxus
    • A Tooth for Decay Level 60. Item Level 800. Rare. 5 Followers. Cost: 30 Resources. Duration: 4 9 hrs. A large group of Neonate Bonetooths are seeking to prove their worth in the ruins below. Disillusion them.. Rewards: 450 XP 600 XP
    • Befouler Ahnqat's Dark Dreams Level 60. Item Level 800. 5 Followers. Cost: 50 20 Resources. Duration: 4 hrs. Befouler Ahnqat is raising dark hordes of enemies. Bring her down.. Rewards: 500 XP
    • Bonewrought? Bone-wrong, Belike Level 60. Item Level 800. Rare. 5 Followers. Cost: 30 Resources. Duration: 4 7 hrs. A brace of Bonewrought Thrashers wreak havoc and slice anything that comes near them.. Rewards: 600 XP 400 XP
    • Catastrophic Skeleton Infestation Level 60. Item Level 800. 5 Followers. Cost: 20 Resources. Duration: 6 4 hrs. The problem has gotten even worse, and rogue Skeletons have run amok in a giant swarm. Snuff them out, and you will have my thanks!. Rewards: 100 XP
    • Cleaning Gone Wrong Level 60. Item Level 800. 5 Followers. Cost: 50 Resources. Duration: 4 13 hrs. In an ineffectual attempt to cleanse a Wraith Vanguard, a group of Necromantic Scourers have instead enraged the fearsome foe. Bring order to them.. Rewards: 800 XP 1200 XP
    • Corpselice Spawnlings Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 3.5 hrs. A group of Monstrosities has have been identified at this location. Prevent them from causing too much damage.. Rewards: 300 XP 500 XP
    • Defiled But Protected Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 4.5 hrs. Stitched Defenders are protecting the Guarded Defilers as they do their work. End them both.. Rewards: 200 XP 300 XP
    • Fall and Fall Again Level 60. Item Level 800. 5 Followers. Cost: 20 Resources. Duration: 4 hrs. War Wraiths have gone mad, attacking anything that comes near them. Lay them to rest.. Rewards: 150 XP 200 XP
    • Flight of the Necrorays Level 60. Item Level 800. Rare. 5 Followers. Cost: 30 Resources. Duration: 4 8.5 hrs. An imbecilic apprentice has panicked the Necrorays into a hasty migration. Prevent them from leaving and harvest their corpses.. Rewards: 550 XP 800 XP
    • Green Slime and Golden Hearts Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 hrs. A pungent pit provides putrescent presence. Purge them!. Rewards: 300 XP 500 XP
    • Misguided Monstrosity Level 60. Item Level 800. 5 Followers. Cost: 20 Resources. Duration: 4 3.5 hrs. A pair of Callused Monstrosities have slipped loose of their handlers and are shredding the bone supplies. Bring them home.. Rewards: 150 XP 200 XP
    • Necromancer's Lair Level 60. Item Level 800. 5 Followers. Cost: 50 Resources. Duration: 8 10 hrs. The source of the Swarming Skeletons has become clear, as a Necromancer raises his grim visage in support of his minions. Crush their defiance at once!. Rewards: 500 XP
    • Slime-Drenched Crystals Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 4.5 hrs. A glop of Green Slimes have coalesced around an anima crystal to the south. Cleanse them at once.. Rewards: 250 XP 400 XP
    • Spines of Steel and Sorrow Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 hrs. Steelspine Vanguards and Wallbreakers have been seen threatening a necropolis. Snuff it out.. Rewards: 200 XP 300 XP
    • Warden's Wrath Level 60. Item Level 800. 5 Followers. Cost: 50 Resources. Duration: 4 14 hrs. The Warden of Rituals and his Ritualists have risen once more, seeking to avenge his fate. Remind them of their place.. Rewards: 900 XP 1500 XP

    9.0 Encounter - Revendreth
    • A New Order Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 hrs. Callous Peacekeepers continue to bedevil the residents. Drive them back.. Rewards: 200 XP 300 XP
    • Ash Ghouls At Large (New) Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 hrs. Ash Ghouls are being driven out of control by the searing pain, attacking anything nearby. Put them down.. Rewards: 100 XP
    • Backup Brigade Level 60. Item Level 800. Rare. 5 Followers. Cost: 30 Resources. Duration: 4 9 hrs. Soulflayers have struck back, enlisting Stalkers to protect them. Show them no mercy.. Rewards: 600 XP 1000 XP
    • Catch the Anima Smugglers Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 4.5 hrs. A group of anima smugglers are attemping to steal anima rations from the deserving. End them.. Rewards: 100 XP
    • Illicit Celebrations Level 60. Item Level 800. Rare. 5 Followers. Cost: 30 Resources. Duration: 4 8.5 hrs. A group of Privileged Contributors are throwing an underground party. This affront cannot be allowed.. Rewards: 450 XP 600 XP
    • Investigate the Investigators Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 hrs. Archives Investigators are concealing important information about anima reserves. Extract it from them.. Rewards: 300 XP 500 XP
    • Maw Menagerie Level 60. Item Level 800. 5 Followers. Cost: 20 10 Resources. Duration: 4 hrs. Return, if you can.. Rewards: 500 XP
    • Rampaging Bonemaulers Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 3.5 hrs. Horrific Bonemaulers are uprooting corpses. Remedy this unseemly disorder.. Rewards: 150 XP 200 XP
    • Rifts, Unkept Level 60. Item Level 800. Rare. 5 Followers. Cost: 30 Resources. Duration: 4 8 hrs. The Riftkeepers are neglecting their duties and causing a raucous ruckus. Can you remedy that?. Rewards: 400 XP
    • Skullduggery by Nobility Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 3.5 hrs. A group of nobles are trying to steal some of our anima supplies. Thwart them.. Rewards: 250 XP 400 XP
    • Solace for Souls Level 60. Item Level 800. 5 Followers. Cost: 50 Resources. Duration: 4 10 hrs. Depraved Caregivers are shirking their duty by imprisoning souls rather than curating them. Rescue the souls!. Rewards: 800 XP 1200 XP
    • Terrorwing Assault Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 hrs. Terrowings continue to menace the area. Deal with them before they roost!. Rewards: 250 XP 400 XP
    • Terrorwings on High Level 60. Item Level 800. 5 Followers. Cost: 20 Resources. Duration: 4 hrs. A fright of Terrorwings is roosting on one of the towers. Drive them out.. Rewards: 150 XP 200 XP
    • Trap the Trackers Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 3.5 hrs. A group of Carved Trackers is moving to capture valuable goods they've found. Waylay them!. Rewards: 100 XP 500 XP
    • Unreasonable Tithes Level 60. Item Level 800. 5 Followers. Cost: 10 Resources. Duration: 4 4.5 hrs. Cruel Collectors have banded together to extract anima from those less powerful. Protect the weak!. Rewards: 200 XP 300 XP

  3. #3
    Warchief Lulbalance's Avatar
    10+ Year Old Account
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    Jun 2011
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    Barely Duelist
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    Demo locks, rejoice! You asked for change, you got it!

    Singe Magic Command your summoned Imp to remove all harmful magical effects from the target, but deals 3% of their total health in Fire damage.
    Your Imp must be your current active Pet to use Singe Magic.

    Required level is now 30, changed from 40

  4. #4
    Bloodsail Admiral DrIvoRobotnik's Avatar
    10+ Year Old Account
    Join Date
    Feb 2012
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    Mobius
    Posts
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    Wow, guess it's time to officially shelf my lock I guess.

  5. #5
    Quote Originally Posted by DrIvoRobotnik View Post
    Wow, guess it's time to officially shelf my lock I guess.
    Locks were always sucky at the start of an expansion.

  6. #6
    yo, whats the problem with rshaman, ? blizz plizz

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