https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
I should have specified a little bit. The whole OG wow dev team consisted of fourty-something or sixty-something people.
But then compare the whole Blizzard studio from 2004 to today's. Even just the sheer amount of games will tell you that it has grown tremendously. And then the Activision fusion in 2008...
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Well blame the idiots who jumped on the "lol, kungfu pandas" bandwagon. Mop was great. And I am someone who did not dislike pandas but wasn't very happy with the initial release trailer. The expansion slowly made me fell in love with it.
Panda shit show? You mean quest givers were pandas? In patch 5.1 Landfall (Alli vs Horde patch)? Won't mention 5.2 because you liked it. Patch 5.3 Escalation? (Alli vs horde) Patch 5.4 crazy orc warchief + timeless isle.
Maybe the initial questing experience and end game content yes, had pandas although I'm not sure if the story itself was panda-y, I mean just how much meme panda-y the sha, the klaxxi, the mogu? are? Or you really meant asian?
Last edited by Lei; 2020-10-08 at 12:01 AM.
I’ll blame mop lol. I played all of mop, I will admit some raids were really fun, but for me that didn’t make up for how trash the game at its core felt. Cross realms became a thing, the gear progression was solidified to the trash that is ‘hit end level>do weekly boring stuff half asleep>do lfr>??’
It just wasn’t fun anymore. A lot of people felt this way but I had a personal goal of getting glad with a friend so I stayed in the game. The pvp was absolutely boring as well. The games went on forever unless there was a random bug or glitch that some classes had. MoP took every system in the game that people hated in cata and just kept going with it basically confirming to a lot of people “this is what the game is now, deal with It and pick your vegetables”
I have always been honest about this - i didnt like the focus on pandas. I understood it, its their fucking homeland - they live there, ofc its heavily populated by pandas. Some stuff was overly cutesy for me, from memory the quest chain that lead to the brewery dungeon when you had to run around as the little girl hearing all the stories - that bugged the hell outa me. BUT the Asian influenced stuff did NOT bother me, and i felt the quite nasty overtones of the expansion balanced out the cutesy little baby panda stuff.
It had some fantastic raids, i really enjoyed most classes (not all, but most) the leveling was decent, but again, not amazing. I actually thought the leveling was quite heavy on gimmicks, which was no doubt an attempt at breaking up the "go kill 10 baddies" stuff, but it really did start to grind on me during future play through (i have a lot of alts). In this respect, it was ok during the first play through, but picking veggies and carrying around vials of liquid trying not to spill it is a bit tedious over multiple play-throughs.
In the end, i really enjoyed mop, and i felt the difference between when you leveld up, to the threat level at endgame and subsequent tiers of progression was really a great escalation. It felt like as you uncovered the REAL threat, things just grew in scale and danger, and that was really cool.
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Ah, good, because otherwise i would have about 25,000 ppl to apologize to over the last 15 years of trolling in chat calling everyone a wrath baby to watch the fireworks. PHEW,.
WotLK added LFD, which did a lot more to damage the community than LFR could ever hope to.
Imagine using Cata as an example of pruning, when Cata (together with MoP) was responsible for most of the ability bloat that eventually led to the first ability prune. The first ability prune happened in WoD btw.
And Cata still had the old talents, the new ones were added in MoP.
Cata removed Arp and added Mastery, which for most classes does the same thing that Arp used to do: A multiplier for your ap/sp to smale from. With the added benefit of being used by everybody, not just physical dps.
The old world was never used after Kara in early TBC, so it might aswell have been redesigned much earlier than Cata, without changing anything.
Cata is a carboncopy of the gamedesign and philosophy of 3.2 and 3.3, with (much) better classdesign.
They're (short for They are) describes a group of people. "They're/They are a nice bunch of guys." Their indicates that something belongs/is related to a group of people. "Their car was all out of fuel." There refers to a location. "Let's set up camp over there." There is also no such thing as "could/should OF". The correct way is: Could/should'VE, or could/should HAVE.
Holyfury armory
Mostly yes. The end of wotlk was when the design team made the shift to make the game more casual. Removal of the faction restriction per realm (killed off most wpvp). Flying introduced with cata finished off wpvp. Profs were nerfed to be far less essential. Talent trees were greatly simplified. Reagents (including ammo for hunters) removed. I could go on. All that happened around the Ruby Sanctum patch at the end of wotlk. So yes it was a huge shift in the game that took place at that time.
Whether you call that the "classic wow period" I guess is subjective though. I would call it that. But I could see people including up to mop in it.
The irony being as Blizzard focused on the casual playerbase, the casuals left the game and subs plummeted because Blizzard has absolutely no idea why casuals play the game.
The fact is they didn't appeal to the casual playerbase. They appealed to the entitled playerbase, who need everything handed to them on a silver platter. That's who the game has been crafted for, and that's pretty much all that play it now.
Lol of course they do. With flying it's not like it takes that long to get there, plus summoning stones work now so you don't need every single person there. And even if you're looking for a group for a dungeon while leveling, you are going to be within a minute walk to the dungeon basically no matter what because you'll be questing in that zone or near it anyway.