Well thing is Im aware of that but its not something which a priority for me.
Priority for me and I believe most players is to have fun in the game.
And fun in the game comes primary for challenge atleast for me.
Also story and other things. Like finding out how classes work
improving etc.
Im not looking for serious competition.
Its sad that it would affect it but to tell you the truth this game is not for serious competition.
You can make sport and competition in many things for sure but doesnt mean its 100% balanced.
Best part of this thread is the OP stating that PVE is not challenging enough and hasn't even played the current game.
Randomness sucks especially when it makes an encounter significantly harder on certain weeks.
Not the best example, but I remember certain weeks on Halfus being absolute shit because of the dragon combination that was up. At least that was known in advance. If that changed every attempt it would be miserable.
One way of dodging the question. I actually do not believe a top 10 US player would have your opinion yet consistently sit through the two most difficult expansions raiding-wise. Sorry not sorry. "An addon does it for you"? Come the fuck on, you sound like one of those ignorant Classic players who thought it would take months to down C'thun again or something.
To say nothing of the fact that your statement is not true, because barely more than a single-digit percentage of the playerbase even kills a Mythic boss, let alone gets Cutting Edge, let alone is in the Hall of Fame.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
That's sort of like comparing NASCAR to soccer though, you are measuring completely different skillsets. If you think scripted nature makes it easy, well, good for you I guess?
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With enough nerfs, sure. Otherwise people just get too frustrated. E.g. what happened on Star Augur or Kil'jaeden.
I have played a lot of current game.
I played 6 months in Legion very actively.
Did lot of raiding and mythic +, highest key I did was above +20 NL in time.
Even some mythic raiding.
For BFA I switched roles, I played tank as main.
Perhaps I didnt enjoy tanking as much so I didnt play that frequently.
Or I missed dps competition on dps meter.
Last edited by Wadrak; 2020-11-01 at 01:21 AM.
Except you said:
You are not playing the current game in the iteration being discussed. Just doing m+ or other content does not give you an informed opinion on difficulty of current content and how randomness affects it.Since then I only played here and there did only few mythic bosses, none in BFA actually.
You have been told multiple times, from current raiders, that your opinion is flawed because of not having those experiences. It is perfectly fine to have an opinion, but if you are not allowing it to be informed by people running the content, then you aren't looking for a discussion. You just want to say "this is how it is and you all should agree with me"
Only think you are saying is that I dont have those experiences.
You are not giving me any concrete argument which would change my opinion.
Its you who is not looking for discussion. You are telling me I cant even discuss.
Let me tell you the big secret. I pay same amount of money for sub then you.
No one told you that you cannot discuss. You have been given numerous reasons why randomness is not good, especially for raiding, but refuse to even acknowledge them and instead just keep stating why randomness is good, with examples that do not further your point. Just new examples of the same thing.
Imagine if m+ changes its affixes everytime you queued for a dungeon. It would be madness.
The game doesn't even really have AI. MMORPGs in general seem to greatly frown upon that. WoW especially is like some mediocre playing action-adventure game with gunky RPG mechanics duct taped to a gigantic lobby that doesn't even matter because everything of value is instanced. You get none of the benefits of it being an engaging action game with AI and mechanics tailored to individual ability, and none of the benefits of it being an MMO, because, well, every damned thing that matters is instanced, and, of course, they've gutted everything even remotely RPG-y from it. The game practically has no identity at all anymore, outside of being that game with pretty good raids by the standard of MMORPG raids, and not much else, which is truly bizarre of a thing to be such a big deal because almost no one even does them.