That's being hypocritical. You are just a Teriz 2.0, pushing your Necromancer class (instead of a Tinker) and dismissing other ideas.
Insects, Corpses, Constructs and Bone are already represented in the Death Knight:
Unholy Blight
Level 56 death knight talent
1.5 min cooldown
Instant
Surrounds the Death Knight with a vile swarm of unholy insects for 10 sec, stinging all enemies within 10 yards every 1 sec, infecting them with Blood Plague and Frost Fever.
Raise Dead
30 yd range
Instant 2 min cooldown
Requires Death Knight
Requires level 12
Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min.
Control Undead
1 Rune / -10 Runic Power 30 yd range
1.5 sec cast
Requires Death Knight
Requires level 37
Dominates the target undead creature up to level 38, forcing it to do your bidding for 5 min.
Apocalypse
Melee Range
Instant 1.5 min cooldown
Requires Death Knight (Unholy)
Requires level 19
Requires Melee Weapon
Bring doom upon the enemy, dealing (50% of Attack power)% Shadow damage and bursting up to 4 Festering Wounds on the target.
Summons an Army of the Dead ghoul for 15 sec for each burst Festering Wound.
Dark Transformation
100 yd range
Instant 1 min cooldown
Requires Death Knight (Unholy)
Requires level 32
Your ghoul deals (44.73% of Attack power) Shadow damage to 5 nearby enemies and transforms into a powerful undead monstrosity for 15 sec.
Granting them 100% energy and the ghoul's abilities are empowered and take on new functions while the transformation is active.
Army of the Dead
1 Rune / -10 Runic Power
Instant cast 8 min cooldown
Requires Death Knight (Unholy)
Requires level 44
Summons a legion of ghouls who swarms your enemies, fighting anything they can for 30 sec.
Reanimation PvP Talent
Tank Specs – Row 1 PvP Talent
1 Rune / -10 Runic Power 40 yd range
Instant cast
Requires Death Knight (Unholy)
Requires level 20
Reanimates a nearby corpse, summoning a zombie with 5 health for 20 sec to slowly move towards your target.
If it reaches your target, it explodes stunning all enemies within 6.5 yards for 3 sec and dealing 10% of enemies health in Shadow damage.
Raise Abomination PvP Talent
Tank Specs – Row 1 PvP Talent
Replaces Army of the Dead
40 yd range
Instant 1.5 min cooldown
Requires Death Knight (Unholy)
Requires level 45
Raises an Abomination for 25 sec which wanders and attacks enemies near where it was summoned, applying Festering Wound when it melees targets, and affecting all those nearby with Virulent Plague.
Bonestorm
Talent
10 to 100 Runic Power
Instant cast 1 min cooldown
Requires Death Knight (Blood)
Requires level 50
A whirl of bone and gore batters up to 8 nearby enemies, dealing (19.65% of Attack power) Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage (up to 15%). Lasts 1 sec per 10 Runic Power spent.
Bone Shield
Instant
Requires Death Knight
Requires level 23
Surrounds you with a barrier of whirling bones, increasing Armor by (70 * Strength / 100)
Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Yet, my ideas are bad and unoriginal?
You don't even have anything other than Poison and spiders (which, can be a glyph).
I guess you didn't see my Hunter, Shaman, Warrior and Rogue class concepts, resolving the issues of borrowing abilities:
https://www.mmo-champion.com/threads...e/page111#2202
You just took half of the abilities that define a Death Knight and put them in your Necromancer concept. Talking about irony...
You're quick to criticize other class ideas and dismiss them, while your own are half-assed, stolen from another class and aren't even that detailed or impressive.
Nice to see that, now that the Demon Hunter is in game, the Warlock's Metamorphosis wasn't fitting. How convenient...