https://ptr.wowhead.com/news/legion-...-249023?page=2
10th bullet point. granted, it was very buried so it's probably impossible for someone who doesn't know about this to find it with an easy google search.
"Survival Hunters, who are melee in Legion, get Harpoon ability to draw mobs towards them."
In all seriousness, from someone who mained hunters for years, SV when it was still a ranged dot spec, was by far the most engaging and fun spec of all 3. I was actually sad when it fell below armor pen MM in WOTLK. When geared with talents and gear rolling it was so much fun. The totally fked hunters taking it away from hunters and adding a clunky herp derp melee spec.
I found some commentary on it on Bendak's blog as well. It also refers to Elvine's tweet which isn't accessible any more. I'd like to find what exactly was said at Dragon Con in 2015 because if they really did plan on Harpoon being a grip in September 2015 that was already gone by November; at Blizzcon they revealed Harpoon's current design.
legion wasn't announced at blizzcon. blizzard was reeling from the crapfest that was wod so they took the risky move and announced legion at a different convention. i believe it is the only expansion to have done so. been playing since wrath so that's why i know a lot of this. i do make the occasional mistake, but i've mained hunter for over 10 years. i don't make many mistakes when it comes to hunter.
Yes which was why I said Dragon Con in September 2015 and Blizzcon in November 2015. The point is if they were really planning on Harpoon being a grip that didn't even make it to the Blizzcon preview just a 3 months after Legion's reveal let alone alpha. SV would have been in a really bad state without Harpoon as a gap closer + root anyway (although any version of melee SV would be in a bad state no matter what).
We were server first on 25 man heroic and about halfway into progression all the hunters and warriors swapped to armor pen builds which were absolutely amazing in PVP but so boring in raids. It was strong dps, actually miss armor pen as a stat.
I remember when I hit cap on the hunter, mix of 25 man and 25 man heroic gear from head to toe and getting CS 1 shots in pvp and arena lol was so much fun.
The grip would be a straight up improvement compared to the gap closer, both in PvE and PvP scenarios.
Not sure why you think it's worse, even if you only include Legion. Maybe with the glyph that would allow you to target where you want to throw your harpoon, but certainly not without.
Death Grip pulls the noob towards you, Harpoon pulls the noob towards the target.
Just saying, as I found that statement rather odd.
Deathgrip is really useful in PvE, unbelievably so. And it's killing in PVP as well.
I see no benefit in getting yourself onto the target compared to getting the target to you, which you can control way better.
The only benefit you have with Harpoon right now is that you can get back into the game when you have been thrown of the edge in some raid encounter or something, from a pushback.
Man... I sure wish we would have a "come 'ere Harpoon"
Last edited by KrayZ33; 2021-09-03 at 10:30 AM.
Early Legion SV didn't have Disengage so you would have had no gap closer. Also the root is really important for trap setups in arena and has been proven to be a highly important utility of Survival. A grip would be a compelling PvE utility though; probably worth not having a gap closer.
Yeah but does it matter if you close the gap by moving towards them (which is unfavorable in any PVP scenario because worst case scenario, you are jumping into their camp and setups) compared to getting the targets to your setup (which is very favorable). The root effect can work with the "death grip"-version as well.
Pretty sure DKs had it like that too in the past (with a stun), so it wouldn't even be something new.
Make survival a tank spec. Shared health with pet somehow. Gameplay is managing tanking between pet and self, switching which the enemy is attacking. Stacking debuff that can be cleared in interesting ways similar to an anti-stagger for how long each entity is tanking.
Would be interesting gameplay for sure and would bring the utility of being able to tank in two places at once. The debuff would ensure that one SV tank couldn't be as good as two regular tanks, but in a pinch a very well geared one could possibly get by trash and such.
i dont like current iteration of survival but making it a tank specc would make it even worse, you would piss off both the MSV and RSV people (and seriously, hunter got 0 to do with tanking, we dont even wear plate and we use pets. besides, we have enought tanks in this game already and all of them are in a decent spot, so please stop trying to ruin the hunter class even more)