i am very ready to see how this system looks with my monk but i think some of the criticism is a bit overboard
i tested out the talent calculator at mythic trap with a blood dk since that is the closest thing to a class i play and in the general tree you can build in blood/frost for more CC and a defensive OR you can build in UH for a ghoul and increased dps or you can just go full blood. Now you do miss out on some abilities that are currently baseline in these choices like
interrupt, slow, or a CC but that is only if you completely ignore frost.
The progression in it also requires a certain number of points to be spent so if you literally only go after the talents you can get via the blood path you still have to spend 6 more points which is a full path from the frost or UH path. You then have 10 more points. You can ignore movement speed buffs if you are facing a boss like patchwerk where movement is useless and then pick up better abilities maybe moving further down the UH side so you have your ghoul and a bit more damage....is that optimal?? probably not but it isnt unplayable.
The blood tree has similar choices between a defensive build or a healing build. Blizzard is giving choices and yes some choices are idiotic but if you take them then that is on you.
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the interrupts are optional along with most CC and that is 100% fine. I thought players had a problem with blizzard not giving meaningful choice but here you literally choose between an interrupt/CC or (in the case of a DK) gaining 5% haste in your death and decay
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frost can have an obliterate build or a heavy aoe DW build