As a Warrior since vanilla I can't agree. Playing the class again during Classic was a bit of a shock at how boring it was. Charge in retail has your guy shout and do something that looks like a charge with a "bang" sound effect on contact, in Classic you just run fast with the animation at 200% speed so it looks goofy as hell. Gameplay consisting on mostly waiting on auto-attacks as Arms does not feel engaging at all, and a couple lucky crits letting a blood FX out isn't enough to engage me. Whereas Rampage feels meaty all the time, especially when cleaved, albeit I liked the Legion version better since it didn't scale off haste and thus had a 1.5s long animation rather than the sped-up one of today. Recklessness actually letting loose a warcry is great. In general the class feels more like it's fighting rather than swinging a sword at an HP bar.
Anyway, WoW's combat has never been impactful compared to the competition. Doom Eternal feels impactful. Sekiro feels impactful. Vermintide feels impactful. God of War 2018 feels impactful. WoW is middle of the road at the very best of times.