Then you should be perfectly satisfied with something like ZM. The gear and benefits from ZM dailies help you do more damage while you're doing ZM dailies. Or do you think that you should be as powerful as a Mythic raider if all you ever do is collect 20 bear asses at a time?
Mmm yes. So I can kill stuff faster and have time do do other things or play other games.
Open YT and search for D3 Rifts in 2 minutes. That is roughly what should happen while I roam in ZM with ZM max level gear.
Oh, and also maxing ZM gear takes 1 month if you take it REALLY slow, what about the rest of the season? Alts?
When is the day that prepatch Will launch on retail???
I agree that fights have gotten harder and have more expectations of players, so you have to remember you are comparing current wow players vs current mechanics against past wow players vs past mechanics. Rygelon is without a doubt one of the most demanding fights of personal responsibility but that mechanic is 90% of the fight. Entire strats are designed around making players with that ~8-10 debuff be able to find a hole to jump in. And even if one player can't find one it doesn't 1 shot the raid except on mythic. Being as the original quote I argued against specifically mentioned a higher barrier to entry I'm not sure if talking about the 2nd last boss on mythic is really equivalent.
If your argument is that mythic raiding is way harder than previous raiding and is loaded with more pass fail checks on the raid(personal and raid wide) you are right. But at the heroic level.... ehh I still think the increase is only comparable to the increase in general player skill.
I mean, somebody who's maxed all the open world benefits in ZM will likely clear things faster than a Mythic-geared raider without these benefits which is exactly the intention behind making a system that makes you stronger while you do that content. It may not be D3 rifts in 2 minutes fast but literally nobody is doing that so that seems like an unreasonable request.
Last edited by Relapses; 2022-09-23 at 05:55 PM.
Because there are far more people who treat WoW as a singleplayer experience than there are who play it as intended in groups. It's just that exactly what you're saying is already happening. They fuck off after the first 3 months and leave entire servers 'dead' as a result.
Honestly I do care. Since the combat while leveling is brain dead, I would rather prefer double the quests with instagibbed mobs than the actual leveling structure (I’m talking about the current exp - not SL in particular, whatever the current exp is - ) that makes you take ages to kill mobs for basically no reasons.
Nah, you're just overreacting.
I mean I could just as much the same people who group don't care about singleplayer content, so they have nothing to complain about. What is being fucked up for them? Nothing.
And looky looky - I said it could be improved and the first thing you think about is what? 'Mythic Gear for everybody for free' ?. What a fucking joke dude.
It changed very quickly from 1-2 to 1-3. If "everyone" agrees, why does the other person say 1-2 but you say 1-3? And why did you make the extreme leap from 1-3 characters to 11? what about 4, 5, 6, etc? You are confusing your personal experience with actual data and facts.
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Your arrogance is astonishing. What gives you the right to speak for ALL casuals? Most casuals i play with have far MORE characters they play compared to the hardcore people i play with.
Its not "bait" its me pointing out that you shouldnt be speaking about the difficulty of content you admitted to NEVER attempting even once. You dont even seem to realise how it scaled, it was actually very doable without the bis legos, myself and MANY others did most or all of them without ever having the bis legos. You would know this if you had ever actually tried.
A relatively simple solution that would work for everyone is to create a gear stat that applies to specific content. i.e. a stat called "Raid" that gives +whatever only when you're in raids and only comes from raid content, a stat called "PvP" that gives +whatever only when you're in PvP and only comes from PvP content, and do the same for "Dungeon" and "World". That way everyone can have a gearing progression set to whatever timeframe will keep them busy for the bulk of the patch and everyone only needs to do that content that they particularly enjoy because the gear is mostly meh outside of its specific content.
The drawbacks to this are:
1) Multiple gear sets if you enjoy multiple types of content. Honestly, I see this as a minuscule problem that people can just deal with.
2) Not being immediately overpowered in, for example, PvP because you are a great Mythic raider. Some people will cry about this, but fuck them. If a Mythic raider wants to steamroll people in PvP then they need to PvP for the gear rather than kill pixel dragons.
3) Blizzard would be unhappy because they couldn't force people into the content that they don't enjoy and it would expose the lack of interest in certain types of content ... likely Blizzard's preferred content. This is the reason IMO that this solution would probably never be implemented.