Funnel and focus damage on the big guy genius. If you don't have a shroud that is a perfectly viable pull and the one most groups do. If you are being stupid and putting your funnel damage on little guys and bolstering him that's a you/your group problem not the pull problem.
Nope people who sign up to something SHOULD be expected to stay. Barring some crazy unforeseen RL issue. In which case you wouldn't care if you got a deserter buff or whatever in the first place.
Everyone wants things with no strings attached or any weight to their decisions. Well guess what? Sometimes there is and there is nothing you can do about it. Thats life. When you are in a group that YOU signed up for then don't effing leave no matter what unless it's absolutely necessary. Or DON't sing up in the first place. I was in a painful group myself the other night. Shit was literally doing down so slow I could have went afk with auto attack on and took a dump and came back and the mob would have still been there. I didn't leave. I thought about it sure, but then I was like, no this isn't the right thing to do.
I do value my time. Very much. But when I signed up for a group I also took everyone else's time into consideration. It isn't just about you and your time. Think about if your the tank which I was how it slows everyone down even further compounding the issue by making them wait for a replacement and if everyone leaves then they have to wait for a new Queue again wasting even more time. nice try making it about YOUR time and not everyone else. Point is that people should work harder to stay and make the group the best they can on their part not bail because things get a little rough. That builds character outside of the game.
The easiest way to shield yourself from unpredictable and harmful behavior from strangers is to not play with strangers.
Make friends. Grow relationships, and run your trusted keys with them.
More sagely advice. I'll remember that the next time my boss is grilling me for failing to meet performance metrics.
"Hey, that's nice and all but I'd like to remind you that I spent 6 hours in a +10 Shadowmoon Burial Grounds and the healer added me to Real ID afterward!"
I kind of agree on 1. Maybe I overstated the mistake made by the tank. It's still frustrating if a player that made a bad play leaves.
I mean, of course. People won't be frustrated if everything is going well. This has kind of the energy of : "If my kids are behaving right, I don't have to beat them. It's on them. They made me do it."
Don't really get how you can say that all of those 3 are justified. You even said they are kind of sus and didn't offer any reason why it's alright what they did. I can even offer you a better example on 1. Nokhud double pull on fort with BL and CD -> wipe. Did it again -> of course another wipe. And he left. The poor DPS guy who is trying to push his 19 to a 20 because he is playing an off meta spec and has to rely on his own key is fucked.
It doesn't matter if you are frustrated. Suck it up and play the key. Sometimes you had enough and you just take the punishment. But not being punished for being a selfish dick isn't working well in multiplayer games.
Yes they should. There should be a surrender option that will let players leave the key without it but people who just leave at the first struggle should be punished just like they are in BGs
If semantics bother you that much - replace the word 'reason' with 'justification' in my posts.
The scenario of someone leaving with no justification (as in, nothing objectively went wrong within the run) is rare. I think most people in this thread accept this.
I'd say people subjectively leave 'for no reason' more often than they objectively leave 'for no reason'. The difference is whether players understand the reason why someone might have left.
It's quite amusing that you have had to resort to blanket statements like "you're one of those players a lot of people don't want to play with" to support your shakey assertions, given that I have maintained throughought the thread that leavers are relatively uncommon in my experience and I have great success in mythic+. I know it fits your argument better if I'm this villain who drops groups the second a party member takes a single point of avoidable damage, but unfortunately it's not reality. Literally last night I did 18+ SBG in time with 21 deaths at the end of the run (farming concentrated primal infusions - tank didn't seem to understand how bolstering worked and kept chain pulling while the DH AoE stunned the 'domination casting' adds straight away... luckily SBG is a total joke).
The only time I leave keys are when it's obvious that the run will not be timed, and I suspect that if I did not leave, others would straight after. If you pop lust on the first boss of a dungeon and wipe... then pull it again and wipe... you can probably assume the run will not be timed.
To touch on your last point, the reason people leave without saying anything, is because everyone knows what happens if you point out someones shortcomings, they ain't whispering you "thanks for the advice bro, much appreciated".
Oh so anything that someone decides to create a thread here on MMOC is validated as a valid issue? Have you seen some of the threads we've had? I could literally create a thread now saying "I have an addon that announces whether the party has food buff - but if DPS were to use stamina food it doesn't announce they are missing food"... I don't know if this is the case, I've never seen it happen, but all of a sudden I would have a thread arguing 1. you should always inspect peoples food choice 2. food buff is food buff 3. add visual effects to people who use food suited to different roles 4. add a food score, which indicates the type of food they've used over the past couple of runs 5. add a rating where people can vote on the food choice of individual participants 6. make it so people can not enter an instance without the correct role-appropriate foods 7. add a vote on whether they should have gold auto-deducted for the correct food, etc. The reality? No-one has ever noticed it as being an issue, yet it suddenly is because I've said it is. Even if the whole thread is "I haven't personally experienced this as an issue but..." - much like this thread.
Lmao *facepalm* so yet again, your concept, as with all others in this thread, has obvious and significant flaws, right out the gate.
So the people with the highest scores would be those that generally avoid pugging with strangers. 10/10
I know people don't like it, but it serves as perfect examples of how people often do not understand the reasons people leave.
It's a double edged sword, because people also generally do not like it if a people leave offering their criticism as a parting gift.
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While I understand the reasons it fits your narrative better if the person leaving is also the baddie, I find it somewhat amusing that even if it that was typically the case, punishing leavers would be counterproductive to you.
The baddies that don't under mechanics, or how to interrupt, or take 80% of all avoidable damage - you're stuck with them now.
I can understand the motivation of others in this thread running lower level mythics wanting to complete the run at all costs because they want the gear or valor. But I can't see that this is the case for you. Would you truly be happy being forced to stay, at fear of punishment, in all of these runs if it was clear you couldn't time them?
Careful what you wish for or you might just get it.
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Sounds like a typical 2.7k DH.
Last edited by Anzen; 2023-01-30 at 10:55 AM.
It does matter. You don't owe anyone anything.
I said those are sus because you only provided info on what you perceived to be the reason for their leaving.
Which is only true if you have 1 major fuck up (like the first pull thing you said).
If someone leaves after 10-15 minutes into the run then it was most likely going poorly to begin with.
Your Nokhud example is clearly another one where it is totally justified to leave the key. It most likely won't be timed and wasting 30 mins on your life on something that starts like this is useless.
How to tell everyone you dont know how bolstering works without saying you dont know how bolstering works. Pulling the big guy into a double is stupid but fine, doing it into a 4 pull on fort+bolst? Yeh, no. That's as standard as pulling double whelp in AZ. Can you do it? Sure. Is it a regular pug strat? lel...
Since you think a rogue is mandatory, let me introduce you to invis pots lol...
Last edited by tomten; 2023-01-30 at 02:18 PM.
Yup and that's the issue with turtle but that's another topic.
Just give up like me. People here don't want any form of punishment for leaving a group. They want to be able to leave any group they like, how many times they want in a day with no punishment, they don't care about 4 other's time. They want to leave for any reason even if it is a silly one. Heck I even suggest just showing them how many keys they left in a week and it gets reset weekly and that was still too much punishment for them. Just give up and move on. People simply want to be waste otherrs time by leaving. Nothing you can do unit blizzard actually start handling out punishment with like solo shuffle in PvP.