Originally Posted by
Worshaka
Because all raid damage can be solved by healing yourself... lets just make the assumption that healing yourself would save you from double AoE on Illidari Council or a Dark Barrage from Illidan(anyone with half a brain would probably realise those types of events are going to kill even healers spamming themselves, but lets ignore that for now). We'd also have to assume that PW:S & Healthstone have already been used or are on CD because they are effective ways of staying alive and provide instant healing/damage prevention.
When I shift out of shadow form I probably only have enough time to cast 1 reasonably quick spell. I would say anything that will take longer than 1.5sec is going to be too slow which limits me to 2 real choices, those being PoM or Flash Heal.
PoM would be the quickest choice but would heal for the least and I would have to survive at least 1 more hit of damage for it to keep me alive.
Flash heal would be the more powerful healing choice but it will only land in 1.5sec if I receive no pushback and if i'm receiving damage i'm likely to get at least 1 tick of pushback, but lets ignore that as well.
PoM will cost me 390 mana and will heal me for 800 + 42.86% of my +healing which is around 1300 raid buffed (the rest of my damage comes from + shadow damage) = approx 1350 healing
Flash Heal will cost me 470 mana and heal me for 1101 - 1279 + 42.86% of my + healing = 1658 to 1836 and i'll have a 10% chance for that spell to crit to recieve an additional 50% healing.
Assuming I survive (and I may heal myself just enough to receive raid heals from a healer) I will need to shift back into shadow form which will cost me 32% of my base mana which for a lvl 70 Troll Priest is 749mana.
So what you're trying to communicate is that you think that spending a total of 1139 to 1219 mana to heal yourself for 1350 to 1836 mana (flash heal crit aside) is just as good an option as casting Dispersion for 0 mana, reducing all incomming damage by 90% for 6 seconds as well as regenerating 36% of your health over 6 seconds?
Just to use Dark Barrage as an example, 10 seconds of receiving 3K shadow damage per second. If low on health Flash heal wouldn't be an option due to the spell pushback, so you would PoM and heal for 1350 odd healing. I would hit dispersion instantly reducing incomming damage from 3K per second to 300 per second and regenerate 600 health per second, ie for 6 seconds i'd gain 300 health per second. It would cost me 0 mana and healers would only have to worry about my life total for 4 of the 10 seconds the effect lasted for. In addition I would save the raid healers mana by preventing the damage.
I don't know what figures you were working with to suggest dispersion was "not freaking totally awesome", seems like a fair talent to me for 0 mana.
I'd also like to point and perhaps I didn't articulate my point in the best possible manner, that dispersion is going to have PvE applications past the mana regeneration effect. And to the person I replied to they seemed to ignore the damage prevention mechanic which is going to have decent use as well as the mana regen component. I didn't really ask for your short sighted, uninformative opinion tbh. If you don't like what I contribute, feel free to ignore my posts.