Originally Posted by
Danner
I can still heal with the best healers in my guild. Not a problem. Never was.
Instead of spamming CoH with the odd flash heal throw in. ProM used every 7 seconds.
I'm now spamming flash heal with the odd CoH thrown in. ProM used every 7 seconds.
The major difference is that i'm now having trouble keeping multiple people alive on malygos phase 2 and sartharion in 3 drake mode. They die east and west, much to mine and their frustration. Ultimately, I feel powered down.
Which I suppose was half the point of the nerf, and I guess we can call it a success in such terms.
If you want my opinion on CoH after the nerf, I feel like a cheat for casting it. Because the only real reason I do so is not to save people. One CoH will not make any difference on malygos phase 2 or multidrake sartharion. The reason I use CoH is to pad the healing done on the meters that noone checks. One CoH does not make any difference on a fight where people take 8-10k damage per hit. But because CoH is 0% overheal and a lot of healing done for one GCD, it does help the e-peen. But not the raid health situation. Casting CoH will improve the chance of survival for 0 raiders. Casting FHeal will improve the chance of survival for 1 raider. As such, I really dislike the new CoH, and I would not shed a single tear or even care much if I lost it tomorrow. There is nothing I can say about this spell than the fact that it is absolutely pointless on non-trivial content.
I now live for flash heal spam. It's not much fun, whack-a-mole has never been more descriptive, and I do feel like a TBC paladin. But it works. So okay, I can deal with it but expect some snide remarks along the way. Just don't tell me this new style holy priest is so more fun and enables you to radically use all of your abilities to the fullest. This is not the case; we're still mostly one button healers.
If there is anything that is really ticking me off in 3.0.8 is that Guardian Spirit is even more bugged now than it used to be pre-patch. It now works on beartanks (yay!), but it no longer works on tanks tanking more than one mob (aaargh!). It still doesn't work if cast in the same tick as when the target die.