Well, the other night I was bored, and was left without an internet connection for a few hours, so I decided to think of some changes to bring BM and MM up in PVE content, and the class as a whole in PVP. Many of these changes are BM oriented, considering that's the spec I personally like the most and the spec lagging behind the most in competitive PVP (blowing up zero res targets in BGs doesn't count), but I tried to include things to give Marks a boost as well. I know Blizz doesn't read these forums, but I'd like some feedback from fellow hunters.
BM Changes
Killing Streak: After scoring two Kill Command critical strikes in a row, your next one with deal 30% increased damage and have its focus cost reduced by 20. Also, your Kill Command hits have a 20% chance to make your Kill Shot usable regardless of the target’s health. Lasts 15 seconds. (30% may have been OP in Beta where we were getting 50k Kill Commands, but right now this talent is severely lacking. Considering KC's cooldown of 6 seconds, and the current Killing Streak duration of 8 seconds, we only have an effective 2 seconds to take advantage of the proc, which is absolutely awful in PvP. I also feel that this proc is somewhat boring in the sense that it doesn't change up our rotation at all. We're always hitting Kill Command on CD anyway, so in it's current state Killing Streak is nothing more than essentially passive DPS. The Kill Shot proc component changes this and gives a needed DPS boost).
Pathfinding: Increases speed while mounted by 20%, and increases the speed boost of Aspect of the Cheetah and Aspect of the Pack by 10%. Also increases base run speed by 15%. (This brings it in line with other classes' mounted speed increases, as well as gives us back our movement speed increase formerly tied to Kindred Spirits).
One With Nature: Increases the attack power bonus from your Aspect of the Hawk by 100% and causes you to receive an additional 3 focus when struck by melee attacks while in Aspect of the Fox. (The DPS increase currently from this talent is abysmal).
Spirit Bond: Causes you and your pet to regenerate 2% of you and your pet’s health every 5 seconds, as well as increasing all healing effects on you and your pet by 10%. (Just trying to make the health regen component actually worth something. The only reason to take this talent now is the 10% increased healing).
Kindred Spirits: Increases you and your pet’s focus by 20 as well as gives the recipients of your Master’s Call a 30% movement speed increase for its duration. (10 extra focus that will most likely only get any use at the start of the fight is almost unnoticable, and I found it odd that no BM talents had anything to do with Master's Call).
Bestial Wrath lasting 15 seconds would be nice since its CCable now. And, at risk of venturing into OP territory, make your pet’s attacks during BW ignore armor (hell, Colossus Smash is on a 20 second cooldown, and this would vastly improve BM’s viability versus plate teams).
Take Fervor off the global cooldown.
Increase Kill Command range to 8 yards to compensate for pet pathing bugs.
Make Focus Fire restore 50 focus to our pets to give some incentive for actually using it in PvP.
Lower Intimidation cooldown to 45 seconds baseline.
Also make Glyph of Bestial Wrath a Prime Glyph, so BM hunters can have the holy Disengage/Master’s Call/Raptor Strike major glyph set (also the current BM prime glyph selection kind of stinks).
Marksman Talent Changes
Make Efficiency also decrease the focus cost of Kill Command by 3
Make Rapid Killing apply to Chimera Shot.
Maybe increase the focus gain from Go for the Throat. 10 focus on auto-shot crits is abysmal, and the only reason to really spec here is for Sic 'Em.
Take Improved Steady Shot out of the second tier. Have it switch places with something the other specs can get some use out of (Posthaste or Silencing Shot would be wonderful, but unlikely).
Give an incentive to take Trueshot Aura even if your raid has the buff covered (10% more Steady Shot damage or something).
Change Termination to below 35% health instead of 25%.
Get rid of the refund mechanic of Resistance is Futile and just make the KC free (on a side note, why is the best BM talent in the Marks tree?).
Make Master Marksman only have to stack up to 3 for the Aimed Shot proc.
Buff Aimed Shot damage considerably.
Increase the healing component of Chimera Shot.
Change Marks spec bonus to an increase in Steady Shot damage as well as auto-shot. Right now most Marks arena players are just using Cobra Shot, and I doubt that's Blizzard's design intent.
General Changes
Make Master’s Call (and Roar of Sacrifice) a party-wide effect. This would free up keybinds and increase overall usefulness.
Increase trap activation radius and fix resist bugs.
Tie a heal-over-time component to Widow Venom and make it last 15 seconds in PvP.
Increase Mastery scaling for BM and Marks.
Give Hunter vs. Wild a movement impairing effect reduction, ala what other classes’ survivability talents have.
Merging Raptor Strike and Wing Clip would be nice as well, at least for freeing up a keybind.
Make Counterattack usable during Deterrence (about the only time we’ll ever parry anything).
Adding some sort of DOT cleanse would help immensely, and isn’t exactly a stretch lorewise (most experienced woodsmen are familiar with basic first aid skills and poison treatment).
Make Snake Trap actually do some damage, apply all poisons, and give the snakes health pools that won’t be AOE’d down in a global.
Fix pet health spawning bugs.
Cut down the cast time of Revive Pet to five seconds.
Give Shale Spiders their second ability.
Let us macro Trap Launcher into our traps, so we don’t have to play piano to CC someone.
Make Black Arrow undispellable.
Lower Deterrence cooldown to 1 minute.
Make a hunter-only melee weapon for PvP like in Burning Crusade.
Give us our Dodge rating back.
Make disarms last 5 seconds in PvP all around (the whole weapon chain thing screws over us and melee, especially taking into account how valuable the new enchants are for damage). There aren’t any silences that last 10 seconds, why have disarms that long, especially if everyone just runs with a weapon chain?
Give us Hawkeye back and fix the range on Silencing and Tranq Shot. Minimum range was fine when we at least outranged casters, not so much anymore.