Hello everybody,
After spending many hours crossing from the US & EU forms looking at the beta feedback posts, players posts and blue posts as well as playing in the MOP Beta I have a lot of praise and concerns about the future of Warrior PVP.
The Pros:
Abilities like "Mortal Strike" and "Collosus Smash" have had major rehaul changes in which they no longer cost rage, but generate it and also apply an auto bleed, these are great quality of life changes and with Collosus Smash being free we have a better window of opportunity to maximize damage output instead of waiting for rage.
"Sweeping Strikes" rage cost is great and the CD is even better this is going to allow us to cleave a lot better in arena and help us output more pressure which is never a bad thing, also the way "Enraged Regen" works now with a 1 minute CD is great. "Die by the Sword" is giving us more survivability which is something we have needed for a while.
"Safeguard" is an amazing change which will allow for more opportunity as well as giving our healer / friendly target 20% damage reduction for 6 seconds this is going to help counter hard switches and pressure from opposing teams.
The Cons:
- I really thought "Double Time" was going to be the saving grace for Warriors but found out just today that it is going to work like this (you have 2 charges which you can use simultaneously however they have a 20 second CD each meaning that Charge B is ready in 40 seconds time)
- Mobility
This is not good for warriors at all. Warriors need 100% uptime in arena on a target, the reason for this is because if we are being kited or nova'd in place we are doing nothing in that game and it may as well be 2 vs 3. Every other class brings something to the table even if they are kited / nova'd or snared, many classes have decent or beneficial ranged abilities.
Casters have 100% uptime in terms of being able to damage for 100% of the game, melee classes like Death Knights if being kited can grip, snare, nova or even use ranged spells against opponents so they are not useless when being out ranged. We need more gap closures or self sufficient mobility in order to be able to do anything in arena.
- Warriors going defensive lose all damage output and it is hard to re-gain momentum and pressure, other classes do not suffer the penalty or long CD of going defensive like a warrior does, Paladins - Sacred Sheild & Divine Protection for example can have these 2 up and not lose damage or downtime due to it. I feel this has been mentioned before many times but for good reason.
- Defensive
- Warrior have no self sufficiency, again most classes have passive self heals that even reduce damage as well as being able to keep them selves mobile or get out of snares and other various CC's, this is an area of the game that Warrior lacks the most, if we get snared in place, we cannot get out (unless Bladestorm) we lose damage, we cannot do anything to the opponent, we cannot stop or at least attempt to prevent the onslaught of damage that is inbound.
- Self Sufficiency
Warrior need to be babysat with constant dispels / buffs to keep us going, was playing 2's the other night for lols with my friend (Resto Druid) it wasn't anything amazing just for cap, but he was moaning because he was losing more mana dispelling me than actually healing me (we was vs Mage, Priest team).
I also believe that the Banners introduced to us in MOP although nice additions they do not have the same shiny feeling other classes are getting nor do they help with any of our disadvantages.
Final words
I am not QQ'ing or asking for buffs, I do not wish Warriors to operate the same way other classes do nor do I ask to have the exact same feel / abilities that they have, but this post is pointing out the disadvantages Warrior face while in Arena and these disadvantages not only cost games, they also make the class completely undesirable.
Nova a, Dk (AMS), Ret (Freedom), Rogue (Cloak), Enh Shammy (Wolves), Warrior (.....) ect ect We are the only Melee that suffer the worst from every angle in the game, and the changes for MOP do not seem to be addressing the disadvantages Warriors have.
I hope you took your time to read this and some what enjoyed the read, give feedback and criticism, but my main concern is the future of Warrior PVP is not looking good. (sorry for the wall of text feel)