Hey,
do you remeber this blog post?
So does this mean ancestral guidance + ascendance + wolves will heal you to full every 2 min? This, and the fact that all self-healing (from healing spells) will be increased by 25% of pvp power and 60% of that boosted healing (up from 40%) will be replicated by ancestral guidance?PvP
We're making a change to the way damage-to-healing conversions work so that the healing is not affected by resilience. The healing will be based on how much damage would have been done as if the target had no resilience. If you hit an opponent for 10K and have a mechanic that converts damage into 50% healing, your hit may land for 6K because of resilience, but the heal will still be 5K (50% of the unmitigated damage). This only applies to resilience, not to armor, Shield Wall or other forms of damage reduction.
This change currently includes Atonement, Glyph of Battle Healer, Ancestral Guidance, Vampiric Embrace, Nature's Vigil, Glyph of Siphon Life, Eminence, Glyph of Flame Shock, Leeching Poison, Death Siphon, Feral Spirit and Soul Leech.
Sounds solid to me, did anyone try it on the ptr? Any comments?