Reputation / Questing
Any plans to allow players to complete dailies and other quests while in a raid group? Current design is annoying.
We would like too, yes. We just don't want to splash credit to the whole raid. (
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This isn't rocket science. Group credit applies only to group even while in raid. Problem solved! Why so hard to understand?
1) We'd like for groups in raids to go away. 2) Easy to understand and easy to implement are not the same. (
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So does this mean we can expect 2x10^10 dailies in every expansion from now on? and have those dailies gate everything?
Have you played 5.2? (
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But why is every major patch "New dailies hub and..." but no dungeons. Seems like lack of creativity.
Production-wise, dungeons don't compete with quests or scenarios. Dungeons compete with raids. (
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In vanilla, questing was what you did sub-level cap. Raiding level cap. Completely different now. Better? Unsure
In vanilla, you did questing. Then a tiny percentage of players also did raiding. Now most player raid (at least LFR). (
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Doesn't stop repetitive content from being repetitive.
I agree. All content gets repetitive. It's impossible to design content faster than players can consume it. Hence, repetition. (
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can we have some more uses for Lesser Charms? I think I have approximately a zillion of them.
The use is intended to be that you can take a vacation on dailies if you so choose. (
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Misc
Essentially, we want WoW to feel more like fine dining and less like fast food. Please don’t take this simple analogy to ridiculous lengths. (
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What about aiming to be a food truck? High end trucks can be a great mixture of convenience, taste, and atmosphere.
Love them, but they aren't that convenient. Here in OC the lines are always long. (
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But sometimes, you don't have time for fine dining. you want a quick bite so you can do more important stuff afterwards.
And you can play WoW in very small chunks. You just can't achieve every reward in small chunks. (
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the busy working person rarely has time for a fine dining meal though. Perhaps allow that person the ability to succeed
We try to solve that by letting you accomplish something even in very small chunks. You just can't accomplish everything then. (
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soooooo are we getting giant talent trees again since this new talent system is like fast food
I'd argue the opposite. The older trees had a lot of empty calories. The newer ones are like tapas - small with depth. (
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Fine dining is more about the experience. You spend a little time there. You soak it in. (
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In the case of alts though (re flightpaths) the same great meal gets boring and bland after having it over and over again.
I agree, but I'll refer to my comments last week: if your alt is so caught up that you don't need to play it, what's the point? (
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How about making wow more like an amusement park, where there's a little bit of everything & you CHOOSE what you want to do?
In WoW, players tend to just pick whatever has the shortest line, not what is the most fun (and then get grumpy about that fact). (
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Don't let people's hate over certain features bother you too much. No one is holding a gun to their head and making them play.
It doesn't bother us. We just like to understand the feedback and in turn try and explain a bit why things were designed. (
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We'll support playing the game almost any way you want. We won't guarantee that your preferred way is the most efficient way though. (
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Why are hotfixes often implemented before being announced seems like it would confuse players
Getting a hotfix applied takes a lot of people. Making an announcement takes a lot of different people (in different time zones). (
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Sometimes we'd rather get the fix out ASAP even if the message lags behind. Not ideal though. (
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wondering, what would you say are the top 2-3 changes to the SDLC that have led to increased patch delivery?
Better planning. More realistic schedules. More people (it's hard to hire enough good folks, but we're getting there.) (
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I think "overly literal" is the better way to describe "too rational", imo.
Perhaps. It's this strange perception that if we get caught in a gotcha that we'll be forced to make a change. (
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What mistakes? Mists has been a blast. My only complaint is I don't have time to do everything.
Here are a few at launch: G Lotus felt too mandatory. Progression / rewards at 90 were not clear. PvP balance needed much work. (
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