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  1. #1

    [Healing] Divine Star 5.1

    100k + healing crits


    On grouped fights this is by far the best 90 talent.

    Discuss.

  2. #2
    Its best for encounters when raid is stacked. Finally working as intended. Whats to be discussed here?

  3. #3
    If you primarily need stacked up healing take divine star, other wise take cascade.

    Pretty much all that needs to be said.

  4. #4
    This talent is simply the best for everything atm even if the only thing you manage to hit is the tank and the melee for the simple reason that it has only 15 sec cd and is much lighter on mana, costs the same as a PoH while doing crazy healing compared to the other two options.

  5. #5
    I am Murloc!
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    I'm not sure where you're getting 100k from. Unless you mean double crits, in which case, it requires a lot of luck and is pretty rare.

    Still, it finally looks nice on stacked fights. Previously, it was supposed to be good at those, but really failed to have any impact, doing slightly over 100k overall healing - not bad for a single gcd, but nothing terribly impressive, either. Still, there aren't that many fights with heavy stacking, Cascade will be better for most encounters.

  6. #6
    Quote Originally Posted by Isheria View Post
    This talent is simply the best for everything atm even if the only thing you manage to hit is the tank and the melee for the simple reason that it has only 15 sec cd and is much lighter on mana, costs the same as a PoH while doing crazy healing compared to the other two options.
    I agree for nearly every fight

  7. #7
    Mechagnome
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    Except that Divine Star is now incredibly bugged. Range (distance) has been increased to beyond 40 yards (though after 40 yards it only gives a single hit rather than two). But the width of the path is now incredibly narrow, more so than before. And then there's the weird bugs that allow it to pass right through things without hitting them at all, or for it to come nowhere close to something but hit it. I was getting hits from over 45 yards away and misses when it went right through it. I put a video together real fast on the weird behavior:

    http://www.youtube.com/watch?v=gtB0QpT34Hk

  8. #8
    This ability, to me, is only usable on 25 man raids where everyone is stacked. In 10 man Cascade is just amazing

  9. #9
    Quote Originally Posted by Syonu View Post
    This ability, to me, is only usable on 25 man raids where everyone is stacked. In 10 man Cascade is just amazing
    Please do tell me in what respect Cascade is better in 10-man if the raid's stacked up.

    Thought so.
    Vereesa formerly of Paragon and Depraved
    WCL

  10. #10
    Deleted
    topping spirit kings hc healing as shadow. I can't wait to try this spell out as holy

  11. #11
    In holy spec, sanctuary.. This spell in raids is now hitting for 140k on a double crit.

    In dungeons. Upwards of 200k plus

  12. #12
    I haven't been on for a couple days ( hard drive failed and have to reinstall >< ) Looking forward to testing this. 479 ilvl Holy, 12.5k combat regen. Raid buffed.

  13. #13
    It's quite impressive right now, honestly I see it getting some sort of "range requirement" nerf like cascade has.

    Any fight you are stacked, in raids this thing has potential to do 200k healing on a double crit even in raids.

  14. #14
    Deleted
    Quote Originally Posted by HolyLathusDisc View Post
    It's quite impressive right now, honestly I see it getting some sort of "range requirement" nerf like cascade has.
    Its healing radius already got "nerfed", so the much narrower path it has now will make devine star more situational than before(although it will get used more now because of the huge healing buff). If it had same radius as before, it would be really OP.

  15. #15
    it only had a 15 radius before, i believe now its like.. 12??? Not too big of a nerf but, I do notice I have to be picky about my positioning if I use it


    Overall, for any raid with heavy melee, this spell is hotsauce

  16. #16
    My raid has one melee besides the tanks, Waiting for my download to finish. Looking forward to seeing the numbers I can pull off.

    Hey HolylathusDisc, Did you do your sig? I really like it.

  17. #17
    Quote Originally Posted by HolyLathusDisc View Post
    it only had a 15 radius before, i believe now its like.. 12???
    The radius is now only 4 yards, meaning you have to aim like a sniper.

  18. #18
    Deleted
    Quote Originally Posted by HolyLathusDisc View Post
    it only had a 15 radius before, i believe now its like.. 12??? Not too big of a nerf but, I do notice I have to be picky about my positioning if I use it


    Overall, for any raid with heavy melee, this spell is hotsauce
    Really? Not more? I feel like the radius got cut in half or so. But im still happy with the change. Now we have a powerful heal for stacked fights and for fights where we are far apart(cascade).

    edit' Ahh thx for the clarification Rayr1fe.

  19. #19
    Quote Originally Posted by Vereesà View Post
    Please do tell me in what respect Cascade is better in 10-man if the raid's stacked up.

    Thought so.
    He's saying in 25 where a lot of players are naturally more clumped DStar will always be worth it but in 10 its harder to have everyone grouped up so he goes for Cascade. He never said cascade is better if people are stacked up.
    Hi Sephurik

  20. #20
    Now if only they would normalize the healing on Halo to a flat medium between far distance and close distance...

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