You know what sucked about Pre-BC and BC? Having to fight a million mobs just to get to the most trivial location, whether you liked it or not, without being able to avoid them. Even low level mobs had a chance to daze you and dismount you off your mount if they passed closed enough.
"But that took skill and made the game more challenging."
No, that took time and made the game more annoying. Anyone could kill 20 enemies to get somewhere. Doing it every day was pointless.
I don't understand why after paying gold every expansion just to be ALLOWED to use these things, we still have moments in WoW when we're restricted in open world to use them.
Isle of Thunder is a PAIN IN THE ASS. Ok? It feels like I'm back in pre-BC Feralas ffs and Un'Goro. Just to get this retard's body pieces I have to go around killing about 40 enemies because ain't it funny, the quest marker only shows its general location. On top of that, Blizzard decides to mimic GW2 and add jumping "puzzles" to the thing, so that I waste even more time for the most trivial of tasks.
What the hell is the point of this? Was leveling in this place without flying not enough? I experienced all the cuuuulllttuuure of pandaren, why the hell do I have to experience killing endless enemies just to FIND quest items and get to places, this is just stupid and I don't care if you disagree, you are wrong.