The issue I have with avoidance is that riposte isn't necessarily going to have 100% uptime, especially on fights with tank swaps. It is entirely possible though that, due to the reasons you stated, avoidance will overtake haste for DPS. Haste also lost some value from the RPPM fix. It doesn't seem to be possible to modify riposte uptime in SimCraft at the moment so I can't say conclusively.
On that note, SimCraft seems to be giving me very odd stat weights. Simming in my current gear gave me the following:
Using this as the priority:
Code:
# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask,type=winters_bite
actions.precombat+=/food,type=black_pepper_ribs_and_shrimp
actions.precombat+=/blood_presence
actions.precombat+=/horn_of_winter
actions.precombat+=/snapshot_stats
actions.precombat+=/army_of_the_dead
actions.precombat+=/mogu_power_potion
actions.precombat+=/raise_dead
# Executed every time the actor is available.
actions=auto_attack
actions+=/antimagic_shell,damage=300000
actions+=/mogu_power_potion,if=buff.bloodlust.react|target.time_to_die<=60
actions+=/use_item,slot=hands,if=buff.dancing_rune_weapon.up
actions+=/berserking,if=buff.dancing_rune_weapon.up
actions+=/raise_dead
actions+=/dancing_rune_weapon,if=runic_power>89
actions+=/outbreak,if=(dot.frost_fever.remains<=2|dot.blood_plague.remains<=2)|(!dot.blood_plague.ticking&!dot.frost_fever.ticking)|buff.dancing_rune_weapon.up
actions+=/plague_strike,if=!dot.blood_plague.ticking
actions+=/icy_touch,if=!dot.frost_fever.ticking
actions+=/death_strike,if=frost=2&unholy=2
actions+=/soul_reaper,if=blood>0&target.health.pct-3*(target.health.pct%target.time_to_die)<=35
actions+=/rune_strike,if=blood<2|runic_power>70
actions+=/heart_strike,if=(blood=1&blood.cooldown_remains<1)|blood=2
actions+=/death_and_decay,if=buff.crimson_scourge.up
actions+=/blood_boil,if=buff.crimson_scourge.up
actions+=/horn_of_winter
You can tell immediately that it's inaccurate as it's not possible for strength to be almost equal to crit for DPS. Vengeance was definitely working fine as well. Had similar results using the default priority and the priority which you posted here: http://us.battle.net/wow/en/forum/to...2108119?page=7. It seems that Reniat had similar issues.