Originally Posted by
Belloc
Why were the adds too spread out when you tried kiting?
Here's how we do it: After the second intermission (when the boss gets above 25 energy), we move to one end of the room and have ranged move to the corner and melee move to the middle. When the first desecrate goes out, the ranged runs to the other corner. In this corner of the room, there is a squareish pattern on the floor. This is a small area of the room, but it's still plenty big to spread out in and dodge the purple swirlies. We instruct everyone to STAY IN THIS AREA! All adds spawn within 20-30 yards of each other, which makes it incredibly easy for the monk tank to keg toss them and get easy aggro (plus MDs and tricks).
So, if you're having problems with the adds being spread out, it means that your players are way too spread out. Don't give up on a strategy when there's such an easy fix available.
Also, remember, taking a break from the boss to kill adds is a much bigger DPS loss than removing a tank from the fight. Furthermore, you have a DPS monk. You could have him spec brewmaster for the fight (which is exactly what we did).
Finally, I'm going to again suggest that you stop having your range run out after MCs on normal whirling corruption. It's incredibly easy to heal through if you have everyone stacked up and this means that you get more DPS uptime on the boss.
tl;dr: Try kiting again, maybe by having your DPS monk respec, and force your raid to stay in a small area of the room instead of spreading out all over the place. Stack up for normal whirling corruptions and heal through the damage -- it's easy.