"Flameglow shines in the case where you're taking frequent little hits of damage." From Celestalon
So basically it shines in a couple LFR fights if you are heroic geared.
"Flameglow shines in the case where you're taking frequent little hits of damage." From Celestalon
So basically it shines in a couple LFR fights if you are heroic geared.
have you read the posts about WoD's healing philosophy
Flameglow is a bad talent because it's boring and feels less satisfying than hitting a button to save your life from a single big hit, it's perfectly likely that it will provide competitive numbers
People like feeling like they just actively prevented their own death, but doing that by just giving the healers a passively invisible helping hand isn't really a compelling choice
Still pretty great on H Thok...
Its like the old retribution aura. :>
Last time i used it on Council of Elders. It greatly reduced damage from Kazra'jin's reflect.
But generally it's a crap talent. It should reduce damage by % not a fixed amount.
Last edited by Akelina; 2014-04-28 at 03:42 PM.
The problem with Flameglow is that it is best when used in an encounter that has frequent ticks of small to moderate damage.
There are hardly any of those mechanics around and, for the occasional situation where it has merit, the current healing model allows for spammed AOE heals that will hit the mage regardless. The fact the mage's HP is higher than the rest of the groupdoesn't change the healer's choices on how to heal the damage in the slightest.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Do someone use it on Malkorok? We currently progress there and i thought about it. TS is not the best and IB is nice for failing but overall i think FG could be good here.
Okay so let'sdo the math. Assuming 35k Spellpower (which with current values is not that insane) then the protection value would be a maximum of 35k * 15/100 = 5,25k = 5.250 Damage. For maximum benefti (a.k.a Shines) the attacks you take must not exceed 100 * 5.250 / 30 = 17,5k = 17.500.
Assuming the same 35k Spellpower, Ice Barrier negates (as you do not even take the damage to your healthpool) 4580 + 35.000 * 3.3 = 120.080 which is roughlt 120k.
So for Flameglow to be more usefull than Ice Barrier it needs within the cooldown of Ice Barrier (-the DPSloss by GCD usage) to be activated enough times that the absorption is the same.
As such you need to take X * 5.250 = 120.080. X = 22,87. So within 25 seconds you need to take more than 22,87 hits of max absorption for the pure damage reduction value of the spell to exceed that of Ice Barrier. Also keep in mind that this is purely the absorption value. If you were to translate it to the actual damage that you should take within those 22.87 hits of max value you would need to receive 22,87 * 17.500 = roughly 400k damage completelyspread over 25 seconds.
I am not going to tell you when this is usefull. What is apparent though is that currently we take far more than 400k damage per 25 seconds. In addition to that the damage is not spread out but bursty making the value of Ice Barrier higher. But even then, the true power of Ice Barrier, even if you take many small hits, is that your healthpool doesn't decrease.
Or more simply, you need to get hit for more than 0.9 times a second for 25 seconds with damage being more than total absorb of IB. Now ofc this is only comparing the total absorb and ignoring that FG is passive, but it does sort of give you a picture how situational FG really is.
It's all redone in Warlords, encounters will change and gameplay will change. Try not to compare it with what we do today, look at it in perspective and put aside the tunnelvision that is narrowing your grasp of it all.
What may look like a spoon today turns out to be nothing in Warlords
Haven't read the whole deal, but FG is mainly an arena talent which is useful against several comps. Besides, this talent is dispel proof, which is invaluable for pvp.
Alternatives.
Taking IB in arena is usually a waste of a talent, and even worse, if you have a mage against you then you're just asking for trouble.
TS is good against people who know how to do a good burst. Problem is that many of those people spot your temporal shield, and immediately switch target, or dispel if they fast enough. Since the nerf, TS lost much of its value.
So generally you choose between TS or FG. Both work, just for different things. Before the TS nerf, FG wasn't as good, but now...