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  1. #1

    What race would you want to see in the South Seas?

    What race would you want to see in the South Seas or South Sea Islands. Like parrot-humanoid? Or island gnome subrace? Or fox-humanoids?

  2. #2
    Pandaren Monk Intropid's Avatar
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    I for one could care less about extra races. Useless resources imo.
    Honestly just a walking cosmetic with some racial bonuses.



  3. #3

    What race would you want to see in the South Seas?

    Like what type of race(s) would you like to see in the south seas if they ever came out in-game? Maybe, like island furbolgs? Fox-humanoids? Another titan creation? A special subrace of humans? We could also think of any new race idea, if you would like, I have some ideas for NPC races and even other things.

  4. #4
    There aren't really any interesting Alliance/Horde races in the South Seas region, it's mostly populated by races we already have. Humans of Kul'tiras, Goblins of Undermine, Trolls of Zandalar, etc. Personally, I would rather see a South Seas expansion introduce a new class, such as Tinker to compliment Undermine, and see any new races come from a future Draenor expansion. Draenor native races at this point are much more interesting than Azeroth natives.
    You just lost The Game

  5. #5
    playable race/class: Murloc Swarm. Take control of a swarm of 8-12 Murlocs to lay siege to your enemies.
    Use Armor Scraps(new armor type) to deck out your swarm in phat loots and increase its power.
    4 Specializations to choose from: Blood Frenzy(melee dps), Hydromancy(range dps), Calm Rivers(heals), or Murky Waters(tank).

  6. #6
    Ogres and Furbolg...

  7. #7
    Quote Originally Posted by shoc View Post
    There aren't really any interesting Alliance/Horde races in the South Seas region, it's mostly populated by races we already have. Humans of Kul'tiras, Goblins of Undermine, Trolls of Zandalar, etc. Personally, I would rather see a South Seas expansion introduce a new class, such as Tinker to compliment Undermine, and see any new races come from a future Draenor expansion. Draenor native races at this point are much more interesting than Azeroth natives.
    Replace South Seas with Argus and Tinker with Demon Hunter, and we have ourselves a winner

    EDIT: Although in saying that, if Blizzard could make a Tinker class function in anyway similar to the Engineer class in Wildstar, i would be a happy man

  8. #8
    Quote Originally Posted by shoc View Post
    There aren't really any interesting Alliance/Horde races in the South Seas region, it's mostly populated by races we already have. Humans of Kul'tiras, Goblins of Undermine, Trolls of Zandalar, etc. Personally, I would rather see a South Seas expansion introduce a new class, such as Tinker to compliment Undermine, and see any new races come from a future Draenor expansion. Draenor native races at this point are much more interesting than Azeroth natives.
    Not playable races. NPC races like the mantid and tuskarr. Maybe I could join the horde or alliance, but not playable races, not all races need to be playable.

    - - - Updated - - -

    Quote Originally Posted by Kayhos View Post
    I for one could care less about extra races. Useless resources imo.
    Honestly just a walking cosmetic with some racial bonuses.
    Not playable races, NPC races

  9. #9
    Over 9000! Golden Yak's Avatar
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    In terms of NPC races you'd find, I'd like to see some shark-humanoids that live like ogres. Great big brutes with cudgels and anchors as weapons. And they're followed around by hordes of little piranha-like murlocs that worship them and eat anything they don't. Maybe also some sea-turtle folk.

    And of course plenty of new makrura, murloc, and naga varieties.

  10. #10
    Quote Originally Posted by Vegas82 View Post
    None. I don't want to even see a South Seas expansion.
    We might get the "Dark Below" expansion someday. Maybe......

  11. #11
    Pandaren Monk Intropid's Avatar
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    Quote Originally Posted by Atethecat View Post
    Not playable races, NPC races
    Ahhh. I see.
    Should probably make things more clear next time.

    I'm not a lore fanatic, but I'd love to see intelligent Murlocks who built a civilization and can speak.



  12. #12
    Quote Originally Posted by Golden Yak View Post
    In terms of NPC races you'd find, I'd like to see some shark-humanoids that live like ogres. Great big brutes with cudgels and anchors as weapons. And they're followed around by hordes of little piranha-like murlocs that worship them and eat anything they don't. Maybe also some sea-turtle folk.

    And of course plenty of new makrura, murloc, and naga varieties.
    They could call the turtle humanoids Kappa, which are aquatic mythological creatures in Japanese culture. I thought of an idea for a subrace of furbolgs living on a island in the South Seas that join the Alliance in the aid against Naga and Zandalar. They could be based off of spectacled bears.

  13. #13
    The Lightbringer Agoonga's Avatar
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    Naga (on Horde).

  14. #14
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    Quote Originally Posted by Golden Yak View Post
    In terms of NPC races you'd find, I'd like to see some shark-humanoids that live like ogres. Great big brutes with cudgels and anchors as weapons. And they're followed around by hordes of little piranha-like murlocs that worship them and eat anything they don't. Maybe also some sea-turtle folk.

    And of course plenty of new makrura, murloc, and naga varieties.
    Sea giants arent already big brute with anchor on a sea theme ? And I always found Jinyu as the more human than fish race, where murloc is more fish than human.

  15. #15
    Quote Originally Posted by Agoonga View Post
    Naga (on Horde).
    NOT PLAYABLE RACES, NPC races

  16. #16
    Quote Originally Posted by Kayhos View Post
    Ahhh. I see.
    Should probably make things more clear next time.

    I'm not a lore fanatic, but I'd love to see intelligent Murlocks who built a civilization and can speak.
    AKA the Jinyu?

    As for regular races, we can probably expect:

    More Zandalar Dino related NPC's
    Faceless Ones and other minions of N'zoth
    Azshara's Naga and other aquatic Night Elf mutations
    Makrura and Murlocs
    Hozen from Tel'abim?
    Leftover demon force in Broken Isles
    Techo-goblins of Undermine
    You just lost The Game

  17. #17
    Quote Originally Posted by Rhinopotamus View Post
    Ogres and Furbolg...
    Not playable races, NPC races

    - - - Updated - - -

    Island furbolgs......they can be smaller than the Northrend and Kalimdor furbolgs and assist the Night Elf and Trolls in setting up garrisons when you ally with them.

    They can be based off thee bears.
    http://upload.wikimedia.org/wikipedia/commons/9/99/Spectacled_Bear_-_Houston_Zoo.jpg


    Also, as an extra note, we could really experiment with aquatic races and even more beasts. Parrot mount, Dolphins, montreme-humanoids, octopus-humanoids(even though night elves eat octopus, so it would be award lore wise).

  18. #18
    Pandaren Monk Intropid's Avatar
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    Quote Originally Posted by Moon Blade View Post
    They already did that in MoP, they are called the Jinyu.
    I do believe I said....*looks at my post* ahh yes, Murlocks.

    VS

    I do believe that all because they are fish creatures doesn't make them the exact same creature.
    Is a squirrel a skunk? No.
    Is a shark a dolphin? No.



  19. #19
    Playable Naga, Naga, and more Naga. Also Murlocs. What better way to add the playable aquatic races, than with the South Seas expansion.

    I'd settle for a neutral playable Shark race.


  20. #20
    Over 9000! Golden Yak's Avatar
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    Quote Originally Posted by Ekowa View Post
    Sea giants arent already big brute with anchor on a sea theme ?
    Not sharky enough. Or ogre-y. I want tribes of shark-men with armor and different weapons and chieftains, etc.

    Quote Originally Posted by Worgoblin View Post
    I'd settle for a neutral playable Shark race.

    Aaaigh, no. Was thinking more like



    With big ogre-y guts.

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