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  1. #1

    DK tanks how do you deal with lack of mobility?

    Out of my 3 tanks DK feels the strongest and has best tools(grips, ranged abilities etc) but I just can't play it without the mobility.
    I am not talking about fun or staying behind group when running through dungeons. It actually kills me. I can't dodge dragons on Hymdal, spear on Odyn, wind on Desarion(dragon boss in DHT) etc. I die , wipe the group, get removed from group and log out

    Even though there is only 30% move speed difference between pala and dk mobility ability, somehow paladin's mobility works and DK's doesn't.

    So is there a solution other than being extremely careful about such mechanics? how you guys do it?

  2. #2
    I find preemptive tanking to be pretty helpful. If you know the fight in and out, and want to survive/dodge a mechanic before it kills you. Then take the initiative and do it before it happens.

  3. #3
    Quote Originally Posted by LazyCoding View Post
    I can't dodge dragons on Hymdal, spear on Odyn, wind on Desarion(dragon boss in DHT) etc.
    You're doing it wrong, has nothing to do with mobility.

    On Hymdal you should be standing at the line between zones and easily be able to move them in and out. On Dragon you stand well inside the hitbox not at max hit box range, the push back is harder the farther you are form him.

    And on Odyn... well... you just need to move slightly... there is no need to get far away from the spears at all.

    Honestly if you're failing these mechanics on a DK you're also probably failing them on more mobile tank classes as it simply comes down to positioning and understanding the abilities. You're probably using your mobility as a crutch after the fact you already failed on those said classes.

  4. #4
    The Lightbringer msdos's Avatar
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    When he said Spear on Odyn, I assumed he meant from Trial of Valor. Yeah, BDKs actually did have troubles with that fight but it was more about active mitigation than mobility.

    On that fight it's better if the tanks just pull Odyn across with taunts, rather than the off tank trying to run away all of a sudden.

  5. #5
    Quote Originally Posted by Tech614 View Post
    On Hymdal you should be standing at the line between zones and easily be able to move them in and out
    This is exactly what I was talking about. I never had to think of this. I just stay wherever I want and until very last second then jump to other zone. With DH and warrior it works great , with Paladin I have to react a little faster.

    Well, since I don't have motivation to learn a new tactic for every single encounter in game, I guess DK is just not for me.

  6. #6
    TBH the lack of mobility can help also. When in running mythic pluses im constantly thinking about movement , especially if the affix requires it. In raids I tend to move out a second or 2 earlier than most other classes. I know youre talking from bloods pov and i am from frosts but the mobility is the same on both. Dont get me wrong, i still want a mobility boost in BfA but for the time being it is what it is.

  7. #7
    Quote Originally Posted by LazyCoding View Post
    This is exactly what I was talking about. I never had to think of this. I just stay wherever I want and until very last second then jump to other zone. With DH and warrior it works great , with Paladin I have to react a little faster.

    Well, since I don't have motivation to learn a new tactic for every single encounter in game, I guess DK is just not for me.
    That shouldn't be a new tactic, that's the default best practice tactic that pretty much everyone in every class in every role should be sticking to.

  8. #8
    Like srsly im a BDK Main since WotLK and i have no Problem with movement, can't tell u why everyone is shouting out on this. Maybe because they're used to have great mobility like Warrior has for example.

  9. #9
    Quote Originally Posted by LazyCoding View Post
    This is exactly what I was talking about. I never had to think of this. I just stay wherever I want and until very last second then jump to other zone. With DH and warrior it works great , with Paladin I have to react a little faster.

    Well, since I don't have motivation to learn a new tactic for every single encounter in game, I guess DK is just not for me.
    When you're doing it like this, you pretty much could fuck over a lot of DDs who most of the time just simply stand at the boss and let the tanks do the positioning. ;-) Plus you reduce the possible DMG output on the boss for melees because they gotta run away from the boss before you jump to the safe zone.

    I first used the legendary boots after switching to BDK, not only for dungeons but also for raiding. I thought BDK was slow as fuck. After getting our BIS legendaries, I switched. Movement + mobility are a non-issue, as long as you use your brain and think about how you should position the boss and yourself. Takes some practice, but it's rather easy to learn.
    Last edited by Rylalai; 2018-02-15 at 02:40 PM.

  10. #10
    Not needing heals and DnD helps :P

  11. #11
    Using Boots + Sephuz = no movement issues.
    Even just using Boots + Bracers is good enough for almost anything if you need survival + movement at the same time (Portal Keeper/Imo for example)

    And moving Hymdal late is really bad for any melee DPS. You should move as soon as you've seen the dragon setup.
    Dragon: Stay near or in him = no real pushback. Not standing inside him is just bad.
    Last edited by Bloodyleech; 2018-02-15 at 02:38 PM.

  12. #12
    Quote Originally Posted by LazyCoding View Post
    Out of my 3 tanks DK feels the strongest and has best tools(grips, ranged abilities etc) but I just can't play it without the mobility.
    I am not talking about fun or staying behind group when running through dungeons. It actually kills me. I can't dodge dragons on Hymdal, spear on Odyn, wind on Desarion(dragon boss in DHT) etc. I die , wipe the group, get removed from group and log out
    Just be a little... ahead of the curve, pun not intended.
    Hymdall - just stand next to the line separating two segments of the room. The moment the first dragon flies through, you can safely assume that this section won't be targeted anymore, and if it is the one next to you - just move in there and you're golden. Dresarion - just stand right next to the center of the boss' hitbox when he starts casting, that way even a 100% movement speed character won't be blown too far away, as long as you're holding your W button.

    And something my RL likes to do, after he found out how slow BDK is during the dungeon run. Just make a gear set with Sephuz (10% MS passively), Stride of Aggramar (bonus MS equal to the 75% of your highest secondary stat rating) and pieces that will concentrate on giving you a max amount of a single stat, and switch to it when running long distances in-between pulls. Gratz, you can now outrun a shaman in the Ghost Wolf form if your gear is high enough. Also, keep in mind you can still wear Sephuz if the boss permits it (CC, interrupts, grippable mobs), if you feel like it.
    It'd be funny if it weren't so pathetic... No, what the heck, I'll laugh anyway.

  13. #13
    Hymdal, odyn , desarion were just some examples. Almost every encounter at some point requires you to move quickly. I remember how annoying was to bring maiden to block the lazer in Avatar fight. I always thought "ok it is difficult to get to your target but when you somehow() do get to it DK holds better than others" . The problem is after few more ilvl other tanks do just as good. But no item gives leap to DK.
    I do believe legendary boots will help a lot and may solve the problem for me. Unfortunately my only 3 blood legos are the BiS ones :-) (chest,shoulder,bracers). So i don't have any mobility leggo.

    It is true I am not a very good tank because it is my alt role. My main is arms warrior. But I do fine , not great just fine, with other tanks. All I want is just a litle more mobility for DK so i can do fine with it too.

    I believe in PVE mobility is much more important than blizzard thinks. All the "slow moving death bla bla" fantasy only makes sense in pvp. When you can grip someone you shouln't also have charge. This makes sense. But not in PVE.

  14. #14
    Mage main here, but I play my Blood DK in Mythic plus and while I do feel the mobility as we run down long hallways to the next pack... in a fight itself? All it requires is doing the mechanics properly. No new tricks, just no cheating them either.

  15. #15
    Quote Originally Posted by Halwyn View Post

    And something my RL likes to do, after he found out how slow BDK is during the dungeon run. Just make a gear set with Sephuz (10% MS passively), Stride of Aggramar (bonus MS equal to the 75% of your highest secondary stat rating) and pieces that will concentrate on giving you a max amount of a single stat, and switch to it when running long distances in-between pulls. Gratz, you can now outrun a shaman in the Ghost Wolf form if your gear is high enough. Also, keep in mind you can still wear Sephuz if the boss permits it (CC, interrupts, grippable mobs), if you feel like it.
    I acutaly kinda like it when all others go to the boss and just sit there and wait for me , It makes me feel important :-)

    - - - Updated - - -

    Quote Originally Posted by msdos View Post
    When he said Spear on Odyn, I assumed he meant from Trial of Valor. Yeah, BDKs actually did have troubles with that fight but it was more about active mitigation than mobility.

    On that fight it's better if the tanks just pull Odyn across with taunts, rather than the off tank trying to run away all of a sudden.
    Nope. I meant Halls of Valor. When odyn pulls eveyone to himself and does a yellow aoe. It is so not fun to get out of it by just walking.

  16. #16
    Stood in the Fire Llarold's Avatar
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    Quote Originally Posted by Tech614 View Post
    You're doing it wrong, has nothing to do with mobility.
    Indeed. As a blanket statement, generally the way you deal with low mobility as a DK is to move earlier than you would as another class, or just position differently. Basically, start closer to where you want to go.

  17. #17
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    There is barely any encounter where lack of movement is a hindrance at least as a tank. All tanks should be standing on the line threshold on Hymdall, mobility shouldn't matter at all here. You should be standing as close as possible to the dragon boss in DHT, and when he casts his push back you move to the center of his model. Seriously. If you're perfectly in the center of his hotbox (it's actually kinda annoying to do), the push back literally doesn't move you. Regardless, if you're close enough when he casts it he will never push you far enough away that you can't physically melee him during the entire cast.

    Honestly leaping as a warrior or tanking DH on Hymdall is pretty annoying to melee DPS, because they then have to chase the fucking boss 40 yards away.

    I'm not sure what spear you're talking about Odyn. The raid mechanic, or the HoV one where you dodge balls or run out of the giant void zone? The spear mechanic during mythic was annoying, but that's what externals are for, and it was also specifically a mechanic almost designed to fuck us. If you're talking about HoV I'm not really sure what the complaint it. If you're talking the big void zone, don't even move. Just vamp blood and AMS. Regardless, wraith walk is more than enough to get out in time.

    Seriously though. The only time tanking DK mobility (that I can recall) has been called into question was on Mythic KJ, but that was an overlying problem with a lot of different classes/specs, and caused a lot of people to just play goblins. It's not that you couldn't do it, it's just the margin of error was so small. DK is considered the best, if not one of the best options for M+ as well. If mobility was such a huge problem, you wouldn't see them virtually everywhere.

    Essentially a non-issue. If you're min/maxing in M+ you swap to aggramars between pulls anyway. Unless you run with a group entirely composing of like druids and monks, you'll never be the last one to a pull.

  18. #18
    Quote Originally Posted by LazyCoding View Post
    This is exactly what I was talking about. I never had to think of this. I just stay wherever I want and until very last second then jump to other zone. With DH and warrior it works great , with Paladin I have to react a little faster.

    Well, since I don't have motivation to learn a new tactic for every single encounter in game, I guess DK is just not for me.
    So you waste infernal strike dps on your DH because you don't properly position the boss? Wow.

    All tanks should be using that strat, mobile or not. You're literally making the fight worse for your melee dps as well with this asinine thinking.

    - - - Updated - - -

    Quote Originally Posted by LazyCoding View Post
    It is so not fun to get out of it by just walking.
    You have time to rub one out, go get a beer and you can still get out of that with no mobility. The mechanic literally only punishes people who take multiple seconds to realize they need to do something. Not lack of mobility.

  19. #19
    Bloodsail Admiral Saybel's Avatar
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    I wear Boots if I really need to move fast.
    RIP Breath of Sindragosa - 23/06/2015 - The day fun died.

  20. #20
    Since MoP, I kept two DK's. My blood elf being my main, and I kept a goblin DK for the giggles. (mostly due to being asked to tank for another friend's raid and didn't want to deal with being locked out of loot)

    With Legion, I switched to other tanks. I used the Demon Hunter for a good while, and played with the warrior as well. Loved them both for the movement aspect. When we got to Kil'Jaeden progression, (and Blood being tweaked a bit better by then) I moved back to my DK's.

    This time however, the main progression raiding DK became the goblin. Racial + Rocket Belt + Wraithwalk has pretty much been all I needed. Racial saved me from getting knocked off Aggramar's platform once when we were learning, and helped during the early learning phases of Kil'Jaeden as well. For dungeons/giggles/sometimes Eonar, I'll swap in the boots and the crafted belt legendary as having them both equipped does make for a much faster mode of travel.

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