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  1. #1
    High Overlord Deeznuts's Avatar
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    Valor points capped at 5k

    So I cannot realistically gear my alts at all then. I mean if a weapon is 1k, and some other pieces are a few hundred, i basically cannot make a mistake and level up a piece, only to get a better piece in the weekly cache. Pretty ridiculous way of capping valor imo. They need to change that to at least be capped per week or something, not total for expansion.

  2. #2
    Quote Originally Posted by Deeznuts View Post
    So I cannot realistically gear my alts at all then. I mean if a weapon is 1k, and some other pieces are a few hundred, i basically cannot make a mistake and level up a piece, only to get a better piece in the weekly cache. Pretty ridiculous way of capping valor imo. They need to change that to at least be capped per week or something, not total for expansion.
    You have a way to upgrade gear you didn't 1 week ago.... and STILL complaining?

  3. #3
    Quote Originally Posted by Deeznuts View Post
    So I cannot realistically gear my alts at all then. I mean if a weapon is 1k, and some other pieces are a few hundred, i basically cannot make a mistake and level up a piece, only to get a better piece in the weekly cache. Pretty ridiculous way of capping valor imo. They need to change that to at least be capped per week or something, not total for expansion.
    This system is for already geared chars who miss 1-3 pieces, forget about alts.

  4. #4
    Quote Originally Posted by Deeznuts View Post
    So I cannot realistically gear my alts at all then. I mean if a weapon is 1k, and some other pieces are a few hundred, i basically cannot make a mistake and level up a piece, only to get a better piece in the weekly cache. Pretty ridiculous way of capping valor imo. They need to change that to at least be capped per week or something, not total for expansion.
    Lol, get real.

    Also the cap increases.
    Mods are too busy to be bothered with moderation...but still post nonsense in threads.

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  5. #5
    so do what people have always done: do the box/guaranteed loot things on reset day, then spend your valor.

  6. #6
    Elemental Lord callipygoustp's Avatar
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    I can't, literally CANNOT be the only person seeing the addition of VP making it easier to gear alts.

    Come on man.

  7. #7
    literally increases by 750 every week bro just delete this
    No white-washing plz

  8. #8
    Some ppl really live to complain eh?

  9. #9
    I mean the OP is right.. probably cannot blindly throw points at something and then one day the vault pops up and maybe the points would have been better spent there. I mean yes, their is some RNG to the system without a doubt.. just like if you took an item this week from the vault and next week another better one comes up in the same slot and how you could throw a fit about how you wasted last weeks pick. I mean some people can certainly find the negative in anything like the OP here. But they are right, it isn't BIS just being mailed to you and your raider IO score going up to 2.8 because you paid for the sub and don't none of ya forget it.

  10. #10
    Really, the cap is what you're concerned about? Not the fact that the only decent way to farm valor is to chain run +2 keys?

  11. #11
    I am Murloc! gaymer77's Avatar
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    Quote Originally Posted by Deeznuts View Post
    So I cannot realistically gear my alts at all then. I mean if a weapon is 1k, and some other pieces are a few hundred, i basically cannot make a mistake and level up a piece, only to get a better piece in the weekly cache. Pretty ridiculous way of capping valor imo. They need to change that to at least be capped per week or something, not total for expansion.
    First of all this is a beyond incredible way to gear up alts if that is what you want to use it for. The 5000 cap for valor in the week is obtained by running upto 38 mythic+ per week (you get 135 valor per mythic+ ran) which averages out to 5-6 mythic+ per day if you do mythic+ all 7 days in a week. This is not factoring in the 35 per blue calling or 50 per epic calling. Assuming there is 7 blue callings (gives a total of 245 valor for the week) per week that's still a total of 36 mythic+ you have to run per week to get that 5000 valor cap or if you get luck and there's all epic callings in the week that drops the total of mythic+ needed to run down to 35 for the week (7 epic calling rewards is 350 valor). This isn't even factoring in the fact that next week the cap for valor will be 5750, the week after that will be 6500, the week after that will be 7250, the week after that 8000, the week after that 8750...etc etc etc. Yes weapons will cost 1000 valor to upgrade 1 rank (2h weapons are 1000 alone, 1h int weapons are 750, 1h agi or str weapons are 500 each, and shields & offhands are only 250 meaning shield using tanks & casters that can use shields only have to fork out 750 total for for their weapon & shield to get upgraded 1 rank instead of 1000 for everyone else) but since the mythic+ upgradeable items don't start at rank 1 means that you can still get an item at a high level and then work on upgrading it later. That means you can get that rank 10 item level 213 item and upgrade it to rank 12 (assuming you've done the required Explorer/Conqueror/Master achievements to upgrade it to rank 12 once per week. Assuming you have a full set of gear you need to upgrade you just got and have the required achievement to even upgrade it at all, a full set of gear costs 6,075 (minus the valor that would be used to upgrade a slot that is taken up by your legendary item like pants that would use 475 would bring it down to 5600 instead of 6,075).

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    Quote Originally Posted by Low Hanging Fruit View Post
    I mean the OP is right.. probably cannot blindly throw points at something and then one day the vault pops up and maybe the points would have been better spent there. I mean yes, their is some RNG to the system without a doubt.. just like if you took an item this week from the vault and next week another better one comes up in the same slot and how you could throw a fit about how you wasted last weeks pick. I mean some people can certainly find the negative in anything like the OP here. But they are right, it isn't BIS just being mailed to you and your raider IO score going up to 2.8 because you paid for the sub and don't none of ya forget it.
    You really should read my reply. It takes a total of 6,075 to upgrade all slots of your gear 1 rank assuming you have the required achievement to be able to even upgrade slots past the rank it is currently at. Subtract the valor cost for whatever slot your legendary is in and it could go down to only 5600 for all slots or even lower to 5350 if you are a 1h + shield using class. There is also an insane amount of mythic+ that needs to be ran even if you do all 7 callings per week. It averages out to about a bare minimum of 5 mythic+ per day every day in the week if you happen to get ALL epic calling quests every day for calling quests which you also do for valor points. If you just do the mythic+ grind for valor and ignore the calling quests then you're needing to run 5 or 6 mythic+ per day every day for the entire week just to cap out valor. If you get a better piece from the vault in the next week, it won't be detrimental in your upgrade path as I doubt you'll see any difference in it....

  12. #12
    Quote Originally Posted by gaymer77 View Post
    First of all this is a beyond incredible way to gear up alts if that is what you want to use it for. The 5000 cap for valor in the week is obtained by running upto 38 mythic+ per week (you get 135 valor per mythic+ ran) which averages out to 5-6 mythic+ per day if you do mythic+ all 7 days in a week. This is not factoring in the 35 per blue calling or 50 per epic calling. Assuming there is 7 blue callings (gives a total of 245 valor for the week) per week that's still a total of 36 mythic+ you have to run per week to get that 5000 valor cap or if you get luck and there's all epic callings in the week that drops the total of mythic+ needed to run down to 35 for the week (7 epic calling rewards is 350 valor). This isn't even factoring in the fact that next week the cap for valor will be 5750, the week after that will be 6500, the week after that will be 7250, the week after that 8000, the week after that 8750...etc etc etc. Yes weapons will cost 1000 valor to upgrade 1 rank (2h weapons are 1000 alone, 1h int weapons are 750, 1h agi or str weapons are 500 each, and shields & offhands are only 250 meaning shield using tanks & casters that can use shields only have to fork out 750 total for for their weapon & shield to get upgraded 1 rank instead of 1000 for everyone else) but since the mythic+ upgradeable items don't start at rank 1 means that you can still get an item at a high level and then work on upgrading it later. That means you can get that rank 10 item level 213 item and upgrade it to rank 12 (assuming you've done the required Explorer/Conqueror/Master achievements to upgrade it to rank 12 once per week. Assuming you have a full set of gear you need to upgrade you just got and have the required achievement to even upgrade it at all, a full set of gear costs 6,075 (minus the valor that would be used to upgrade a slot that is taken up by your legendary item like pants that would use 475 would bring it down to 5600 instead of 6,075).

    - - - Updated - - -



    You really should read my reply. It takes a total of 6,075 to upgrade all slots of your gear 1 rank assuming you have the required achievement to be able to even upgrade slots past the rank it is currently at. Subtract the valor cost for whatever slot your legendary is in and it could go down to only 5600 for all slots or even lower to 5350 if you are a 1h + shield using class. There is also an insane amount of mythic+ that needs to be ran even if you do all 7 callings per week. It averages out to about a bare minimum of 5 mythic+ per day every day in the week if you happen to get ALL epic calling quests every day for calling quests which you also do for valor points. If you just do the mythic+ grind for valor and ignore the calling quests then you're needing to run 5 or 6 mythic+ per day every day for the entire week just to cap out valor. If you get a better piece from the vault in the next week, it won't be detrimental in your upgrade path as I doubt you'll see any difference in it....
    I’m 99% sure the current 5000 cap is a season cap like conquest not a weekly cap.

    Next week it goes to 5750 because it increases by 750 per week.

    It would have started at 750 if it was implemented day 1 (and will be for season 2).

  13. #13
    Quote Originally Posted by Argorwal View Post
    I’m 99% sure the current 5000 cap is a season cap like conquest not a weekly cap.

    Next week it goes to 5750 because it increases by 750 per week.

    It would have started at 750 if it was implemented day 1 (and will be for season 2).
    Patch notes call it a weekly cap. Why are people thinking its not?

  14. #14
    Mechagnome Sezerek's Avatar
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    Quote Originally Posted by Gurbz View Post
    Patch notes call it a weekly cap. Why are people thinking its not?
    Because it is the pve-equivalent to conq points.

  15. #15
    Blizzard posted about the cap and explained it quite cleary if you can be bothered reading before having a whinge

  16. #16
    Quote Originally Posted by Gurbz View Post
    Patch notes call it a weekly cap. Why are people thinking its not?
    Because it’s set up and displayed like conquest?

    And it makes no sense for Blizzard to set a cap so high you need almost 40 dungeons a week to reach it?

  17. #17
    Quote Originally Posted by gaymer77 View Post
    First of all this is a beyond incredible way to gear up alts if that is what you want to use it for. The 5000 cap for valor in the week is obtained by running upto 38 mythic+ per week (you get 135 valor per mythic+ ran) which averages out to 5-6 mythic+ per day if you do mythic+ all 7 days in a week. This is not factoring in the 35 per blue calling or 50 per epic calling. Assuming there is 7 blue callings (gives a total of 245 valor for the week) per week that's still a total of 36 mythic+ you have to run per week to get that 5000 valor cap or if you get luck and there's all epic callings in the week that drops the total of mythic+ needed to run down to 35 for the week (7 epic calling rewards is 350 valor). This isn't even factoring in the fact that next week the cap for valor will be 5750, the week after that will be 6500, the week after that will be 7250, the week after that 8000, the week after that 8750...etc etc etc. Yes weapons will cost 1000 valor to upgrade 1 rank (2h weapons are 1000 alone, 1h int weapons are 750, 1h agi or str weapons are 500 each, and shields & offhands are only 250 meaning shield using tanks & casters that can use shields only have to fork out 750 total for for their weapon & shield to get upgraded 1 rank instead of 1000 for everyone else) but since the mythic+ upgradeable items don't start at rank 1 means that you can still get an item at a high level and then work on upgrading it later. That means you can get that rank 10 item level 213 item and upgrade it to rank 12 (assuming you've done the required Explorer/Conqueror/Master achievements to upgrade it to rank 12 once per week. Assuming you have a full set of gear you need to upgrade you just got and have the required achievement to even upgrade it at all, a full set of gear costs 6,075 (minus the valor that would be used to upgrade a slot that is taken up by your legendary item like pants that would use 475 would bring it down to 5600 instead of 6,075).

    - - - Updated - - -



    You really should read my reply. It takes a total of 6,075 to upgrade all slots of your gear 1 rank assuming you have the required achievement to be able to even upgrade slots past the rank it is currently at. Subtract the valor cost for whatever slot your legendary is in and it could go down to only 5600 for all slots or even lower to 5350 if you are a 1h + shield using class. There is also an insane amount of mythic+ that needs to be ran even if you do all 7 callings per week. It averages out to about a bare minimum of 5 mythic+ per day every day in the week if you happen to get ALL epic calling quests every day for calling quests which you also do for valor points. If you just do the mythic+ grind for valor and ignore the calling quests then you're needing to run 5 or 6 mythic+ per day every day for the entire week just to cap out valor. If you get a better piece from the vault in the next week, it won't be detrimental in your upgrade path as I doubt you'll see any difference in it....
    Hmm.. add a /s to my post. I guess it wasn't obvious enough.

  18. #18
    Quote Originally Posted by Sezerek View Post
    Because it is the pve-equivalent to conq points.
    Is it though? Isn't the cong points described as a season cap?
    Quote Originally Posted by Nizah View Post
    why so mad bro

  19. #19
    Quote Originally Posted by Argorwal View Post
    Because it’s set up and displayed like conquest?

    And it makes no sense for Blizzard to set a cap so high you need almost 40 dungeons a week to reach it?
    I've known people who would regularly complete 10+ dungeons a day, just because thats what they enjoyed doing. 40 in a week doesn't seem completely outrageous.

    As I said, the official patch notes refer to it as a weekly cap. In more than one spot in fact, so I doubt it's typo or poor wording on Blizzards part. But I guess we'll find out next week.
    I found I enjoyed the game significantly more when I stopped paying attention to all the people on the forums telling me how much I am supposed to hate it
    All this complaining is simply further proof that Blizzard could send each and every player a real-life wish-granting flying unicorn carrying a solid gold plate of chocolate chip cookies wrapped in hundred dollar bills, and someone would whine that Blizzard sucks for not letting them choose oatmeal raisin.

  20. #20
    I am Murloc! gaymer77's Avatar
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    Quote Originally Posted by Low Hanging Fruit View Post
    Hmm.. add a /s to my post. I guess it wasn't obvious enough.
    Ah I didn't actually get that but now I can see it after you said that.

    - - - Updated - - -

    Quote Originally Posted by Gurbz View Post
    I've known people who would regularly complete 10+ dungeons a day, just because thats what they enjoyed doing. 40 in a week doesn't seem completely outrageous.

    As I said, the official patch notes refer to it as a weekly cap. In more than one spot in fact, so I doubt it's typo or poor wording on Blizzards part. But I guess we'll find out next week.
    It also says specifically there is no limit to how much valor you can store up in addition to stating that the 5000, 5750, 6500, etc etc etc caps are WEEKLY caps for gaining valor. Clearly says weekly cap. On the MMO-Champ website it says "players can earn up to". Straight from the Blizzard patch notes it states very clearly:

    Gear acquired from Mythic Keystone dungeons are now upgradable with Valor, a new currency that is earned from completing Mythic Keystone dungeons and covenant Callings. The weekly Valor cap will start at 5000 Valor earnable in the first week, and will increase by 750 Valor each week. There will be a maximum of 1500 Valor a character can hold at a time. Gear that dropped before the patch is unable to be upgraded.
    Last edited by gaymer77; 2021-03-11 at 05:38 AM.

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