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  1. #1

    does the blood elf narrative and the aesthetic blood elf dominate the horde?

    Quote Originally Posted by ravenmoon View Post
    I agree, I have been a big advocate of removing cross faction barriers, for nearly 10 years.. I felt this way based on the direction wow was going.. it made no sense to have the barriers as they are. This is still my premier and most desired solution.

    However: Blizzard don't want to remove this, because the faction theme, and the separation is part of the core identity of Warcraft. And so they aren't doing anything more. The funny thing is, by putting blood elves in the horde, they destroyed that distinction. Because they effectively put a core alliance race on the horde unchanged , and the race that did all the alliance things the best - which makes the alliance sort of redundant in a system where you are picking one side for what it embodies, and another side for something else.


    However if you were not to make the factions based on that clear distinction, this won't be a problem at all. But blizz wants Warcraft to remain in its core original element.. so they've gridlocked themselves. Look, becoming diverse factions based on other criteria is neither better nor worse than having that original alliance/horde distinction.

    It's a matter of flavour.. some games/franchises do the whole mix thing, others allow something more along the horde and alliance where each side is clearly defined.. both have their charm and appeal.

    the problem is as it stands, Warcraft is in neither zone, and it must pick one. There was a charm to the original system, this is what gained Warcraft it's greatest following. however there is mass and safe appeal in the full on mix direction, it is not as compelling as the first, but it won't anger or excite as much either, it's a nice happy okay place to be.. and they have to choose.


    If they are going to choose to restore the original Warcraft, faction identity and numbers are only going to be fixed by the high elves returning large on the alliance, and the alliance being the centre of human/elf/dwarf races... meanwhile on the horde, all is fine except for the blood elves and Nightborne, with these, they must stop being like high elves and kaldorei Highborne types and must assume a more unique identity like Kael'thas' blood elves did when they joined the Illidari, and like Elisande's loyalists, pragmatic, not noble good, it would also help if they had a new set of architecture, and vibe, even if their models remain.

    This is the way to start sorting out the number issues, you must reinforce the identity of the factions and advertise them boldly for what they represent. It is the alliance that would need the bulk of the attention, because it is its identity that has bene muddled and obscured, I'm not saying this because I like the alliance, but this is the path to fixing the issue. people must desire the alliance again, you do this by making them look awesome.


    Elves core part? make their elves badass, high elves gain a lot of traction, let them return with a bang, night elves were popular when they were an epic race, spanning the incredibly accomplished pre-sundering magical wonder and the mystique wild magic of the forest - , then add void elves and Illidari and you get a nice healthy mix.

    Dwarves, dwarves are so cool in other franchise like lotR the Hobbit and Warhammer, no reason why they should be lame, they need to be seen with the same sort of iron we saw in the Hobbit movies or you see in Warhammer.

    The horde don't need the same sort of focus, because it has had it for the last 14 years, but it would need to bring out some more of it's core identity, move trolls and orcs a bit more to the forefront, whiles blood elves and Nightborne stay a healthy distance while they are rebuilt.

    overall if you want the original faction system and identity, you have to take these steps, to make the faction exciting and desirable - this all ties into making the franchise exciting and desirable from a narrative and cult following dynamic.

    IF, if, if.. however if you just want it to be a game and no more, and one more about Esports and action with some lore flavouring.. then DITCH this horde alliance restriction nonsense, an action/sports game doesn't need the racial divide and separation to play well. If you're not interested in doing specific and dynamic lore to build this into more than just a game with flavour, then I see no point in faction restriction.

    But if you want Warcraft to continue on the big stage, and revive, you need it to have something particular, unique, and it needs to be strong in that identity, there are so many things out there, if you take Warcraft big but then mellow it out into just the same mix as everyone else, it would just stay mediocre, on the world stage, it needs something strong and unique, and its original dichotomy had this better than now. Ofc you have to find a way to restore the original dichotomy, and still have blood elves around, no going back form there until wow ends, in the next game perhaps, but for this one, you have to make blood elves fit, without being so alliance through and through...

    Whiles their models remain, we must restore their TBC grit and bad boy character imo, this is the way to go. It is not the only way ofc, you can develop something else entirely, whatever it is, let it have as little of the old high elf in it. Take everything high elf like away, as much as can be done, even if it means building them a new city, giving them a new zone etc. I would recommend Netherstorm, with a new design, a sort of fusion of crystals and blood gems with arcane nether vibe - aesthetic maybe a cross between draenei and void elf, but in blood elf skins, completely new architecture and an attitude and character that is definitely not high elven or draenei - Don't know what they were smoking, but Kael'thas in TFT when he joined Illidan was perfect.. an anti-hero race. Like the Illidari. Nightborne far better fit the ridiculously arrogant and stuffy Zin'Azshari palace Highborne model we saw the Elisande loyalists, not the original kaldorei noble we see the likes of the original Highborne like Farondis or people like Lord Ravencrest and Malfurion/Tyrande are like. That pre-sundering kaldorei civilization is all alliance geared, the nobility of the non-palace night elves Highborne and other castes alike are too benevolent and gracious with concepts that are very much alliance based.



    Then they must ask the question, should the horde have any of that character? Yes, it should but in a way that fits it. You see if the blood elves have that, it smacks of the alliance, it screams high elf and human or night elf. Those are core alliance races, therefore blood elves must have something different, a viciousness, ambition, a hard resilience attitude but one based o npower and very unlike the high elf... however the Tauren, being all benevolent and moralistic works quite well, because they don't have complex civilizations and magic and other alliance things.. besides the point is not to make a good and bad faction.. so you need noble souls on the horde, but it has to be different in it's own way, with as much as possible unique.

    If most blood levs are ambitious, power hungry and ruthless, you have to show this, but be sure to have a handful a bit different, who value some of the old ways, but never let them steal the limelight. For moral limelight, let it come from the Tauren and the Vulpera - different enough from the alliance in more than just aesthetics for it to feel different, yet still have a common bond.

    If the blood elves look very alliance model wise, they have to have a character that's very horde wise, and an develop architectural aesthetic that is closer to the dreadful or domineering imposing character of the horde. Think the Empire from star wars.. so if they get a new Silvermoon, add sharp needle like pincers, make it domineering instead of graceful, powerful and majestic instead of glorious and inspiring.

    Also bear in mind, that if you are going down the faction distinction route, then you shouldn't be writing lots of roles for blood elves, because at the heart, the leves are an alliance based race, so while he horde has them, the horde's focus should not be them. When the horde sees them they can see something that looks very good, and cool, but in a way that fits the horde, and it shouldn't remind them of the alliance, or feel like the home those who like alliance type things should be.


    Whiles the alliance generally can seem a bit more flimsy but quaintly more beautiful, their as an attraction about grit, raw power, going for domineering instead of majestic, imposing instead of glorious. The blood elves should have a part, Nightborne too, but it shouldn't be a major one, because they are elves taken from the alliance side, the horde majors should be it's core races, and while you do get the blood elves involved and they have their story, it's minor because that's not really what the horde is.. they should not be promoting elves hard on the horde, it's counter identity - even with changes. You still have to give them changes to fit better, but they can never be the fore front, they were always a borrowed race, elf focus should be alliance mainly, just like furry and troll focus should be horde mainly.


    1. Keep the blood elves and Nightborne rare on the horde
    2. Keep them looking good, but also add some cool features in that direction the alliance shouldn't have and vice versa.
    3. Give them new architecture and culture that looks amazing, but is different from high and night elf stuff they've been in.



    Build the allliance up based on what it is centred on - humans, elves and dwarves. Then make the horde great for Orcs, Trolls, Tauren etc, even though it has blood elves and nightborne. They should be finding ways to make the orcs and trolls more diverse, rather than keep poaching alliance races - IF AND ONLY IF they want to restore the original faction state.

    My recommendation is things like a half orc sub-race, see Garona's model in the movies? now imagine cool looking half orc models, with better proportions, taller but bulky muscled men, human faces, but orc tusks (smaller), still green, but a human nose, and human hairs/beards.... this is in addition to the normal orc, make them look gorgeous and handsome, in a rugged muscle type, this would be hugely popular

    New orc cities, can look great and still be orcish, I can't see why something like the Iron horde's iron horde architecture in WoD can't be expanded, in someways it looks better than Stormwind, what about Highmaul type buildings? that looked really cool when I saw it.

    Expand forsaken cities, i would love something like Minas Morgul from LotR for the forsaken, dreadful, dark but impressive with a dark beauty, it's not savage, but it's corrupted and has a coolness to it - let the forsaken have their moral and existential battles. Their circumstance creates a unique set of problems for that.

    if shouldn't be so hard to write good and interesting stories for humans either, it was easy in WC2 and 3, so I don't see why it's all of a sudden so hard, except there is no desire in the writing team. Night elves are the easiest to write, they have so much back lore, and for the first time they've totally solved the magical addiction and legion threat - a powerful time of coming together, with challenges, and it's easy to see humans finding them too overbearing and meddling (Highborne) or just xenophobic (priestess types), they have their flavour and character that is its own world, easy to write stories especially with pre-sundering magic types like Moonguard/Highborne/Nightborne, druid types and priest types including Moon priests, star priests, then sentinels , hunters and Illidari types -- there is so much there.


    Please, when they come out with lame stuff, and seem to be out of ideas, it smacks of lacking motivation and not being interested. There is enough material to write a lot of good stuff, without rubbish forced conflicts. And the solution is they need 1 person to control the narrative, and set the direction and plot, but a person that is really passionate about Warcraft, like its his baby, one who won't be taking sides with one character or one race, but sets the tone, because he is writing a story.. now that person should be respected by the other senior teams, creatives need to be taken seriously, you can't give them the role then bully them and chop and change their concepts,. Work with them.

    This person needs a team, the team is to support the writing and flesh it out, flesh it out through quests, in game stories, back stories, the lore build up, that produces the details.. it needs to be properly done and in the details told in an interesting way, which also requires talent and passion too, this sort of thing doesn't work for a person whom this is just a job.

    Well, I wanted to answer our friend in a thread so as not to continue distorting with all this RP speech a thread where people give solutions with mechanics that are the ones that can truly solve the problem that is talked about in that thread, such as eliminating factions or giving best racials to the alliance.

    According to ravenmoon, from what we can read in all the RP publications of this style, the blood elves are the dominant race of the horde in what is their narrative and their aesthetics.
    I ask you WoW players from both the horde and the alliance do you honestly believe this to be true?
    We all know that the only expa where the blood elves had a dominant aesthetic and narrative in the horde was TBC! our racial leader was a joke, remember? quien??? Only true fans of the lore blood elf knew about our racial leader and his history but for the common wow player he was nobody.

    Only in MoP did lorthemar have an important role but it was not a leading role, only in a patch he was the protagonist of the history of the horde and the blood elves were important and the main center of the horde had blood elf aesthetics. But that center was not very important either and it had a very large blood elf aesthetic, just a few tents, a few crystals, and the mini sunwell. but it wasn't a city or anything like that.
    In all subsequent expas the blood elves never became important again nor did they have a main horde center in a patch.

    all of us who play WoW and who mainly play in the horde know that our 3 main narratives in all these years were orcs, trolls and forsaken! the main protagonists of the horde since TBC have always been orcs, trolls and forsaken!
    voljin, zekhan, thrall, garrosh, saurfang, sylvanas, nathanos. they were the center of attention not lorthemar, not rommath, not halduron.

    the blood elf narrative is insignificant and secondary. Let's see the Reliquary doing some things, maybe we can see a couple of npcs blood elves at some camp. but the only time outside of TBC where blood elves were truly the center of attention of the horde was in a single patch on MoP.

    revenmoon the blood elves have our own aesthetic which is the one we always had and our lore which is the one we always had. stop wanting to steal our things. you have your void elves leave us alone.

  2. #2
    Faction identity is dead when you watch Saurfaug do the normal / right thing in your face and ditch the horde (or the OBVIOUSLY corrupted version of it) while your character cannot, and must follow AND participate genocide from the get go (while at the same time supposedly saving the planet with heart of azeroth, whatever).

    Damage from BFA cannot be undone.
    Last edited by gobio; 2021-03-16 at 02:00 AM.

  3. #3
    Female belf caster voodoo from being the only lefties aside from orcs in the horde

  4. #4
    Quote Originally Posted by gobio View Post
    Faction identity is dead when you watch Saurfaug do the normal / right thing in your face and ditch the horde (or the OBVIOUSLY corrupted version of it) while your character cannot, and must follow AND participate genocide from the get go (while at the same time supposedly saving the planet with heart of azeroth, whatever).

    Damage from BFA cannot be undone.
    we agree on that, but that's not the thread question. Do you think that the aesthetics and narrative of the horde is mainly dominated by the blood elves?

  5. #5
    I am Murloc! Maljinwo's Avatar
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    Blood elves are barely in the story

    The Horde has always been orc centric
    80% of the time the Horde has an outpost somewhere... It's an orcish thing
    This world don't give us nothing. It be our lot to suffer... and our duty to fight back.

  6. #6
    The Lightbringer Ardenaso's Avatar
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    The Alliance gets the Horde's most popular race. The Horde should get the Alliance's most popular race in return. Alteraci Humans for the Horde!

    I make Warcraft 3 Reforged HD custom models and I'm also an HD model reviewer.

  7. #7
    The Insane Thage's Avatar
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    Orcish architecture, orcish themes, most characters moving the Horde plot forward have been orcs, most Horde NPCs shown as rank and file soldiers tend to be orcs, the orcish capital is the main player hub for the Horde, the most notable Horde characters in the Shadowlands are orcs (as Baine once again proceeds to do fuck-all)...

    But sure, the fact that the blood elves occasionally have a patch where they Do Stuff means they've totally eclipsed the Horde.
    Be seeing you guys on Bloodsail Buccaneers NA!



  8. #8
    La la la la~ LemonDemonGirl's Avatar
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    Nah, it's mostly Orc stuff. Player-wise, then yes
    I don't play WoW anymore smh.

  9. #9
    Quote Originally Posted by Bwonsamdi the Dead View Post
    Nah, it's mostly Orc stuff. Player-wise, then yes
    the topic is about aesthetics and narrative not about players

  10. #10
    Quote Originally Posted by Rhlor View Post
    the topic is about aesthetics and narrative not about players
    well that's the thing too..lore wise Blood Elves are basically an endangered species. They don't reproduce as quickly as Orcs do (whom I think reach maturity at like 12) so (once again LOREWISE) Blood Elves are the minority..with undead not very far behind since they CAN'T reproduce and creating more is unethical..unless Bolvar is making Death Knights I guess ITS ALLL CONFUSING.

  11. #11
    The Undying Lochton's Avatar
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    Quote Originally Posted by Rhlor View Post
    Well, I wanted to answer our friend in a thread so as not to continue distorting with all this RP speech a thread where people give solutions with mechanics that are the ones that can truly solve the problem that is talked about in that thread, such as eliminating factions or giving best racials to the alliance.

    According to ravenmoon, from what we can read in all the RP publications of this style, the blood elves are the dominant race of the horde in what is their narrative and their aesthetics.
    I ask you WoW players from both the horde and the alliance do you honestly believe this to be true?
    We all know that the only expa where the blood elves had a dominant aesthetic and narrative in the horde was TBC! our racial leader was a joke, remember? quien??? Only true fans of the lore blood elf knew about our racial leader and his history but for the common wow player he was nobody.

    Only in MoP did lorthemar have an important role but it was not a leading role, only in a patch he was the protagonist of the history of the horde and the blood elves were important and the main center of the horde had blood elf aesthetics. But that center was not very important either and it had a very large blood elf aesthetic, just a few tents, a few crystals, and the mini sunwell. but it wasn't a city or anything like that.
    In all subsequent expas the blood elves never became important again nor did they have a main horde center in a patch.

    all of us who play WoW and who mainly play in the horde know that our 3 main narratives in all these years were orcs, trolls and forsaken! the main protagonists of the horde since TBC have always been orcs, trolls and forsaken!
    voljin, zekhan, thrall, garrosh, saurfang, sylvanas, nathanos. they were the center of attention not lorthemar, not rommath, not halduron.

    the blood elf narrative is insignificant and secondary. Let's see the Reliquary doing some things, maybe we can see a couple of npcs blood elves at some camp. but the only time outside of TBC where blood elves were truly the center of attention of the horde was in a single patch on MoP.

    revenmoon the blood elves have our own aesthetic which is the one we always had and our lore which is the one we always had. stop wanting to steal our things. you have your void elves leave us alone.
    Yeah, no. Blood Elves does not dominate anything at the current. They had some glory days in MoP (And of course there was A LOT of them during TBC) but else it is still the Orcish aesthetics most, closely followed with Forsaken aesthetics (see BFA).
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  12. #12
    Not even a little. Aesthetics of the Horde is mainly orcish. The blood elves have little influence, aesthetically.

  13. #13
    Blood elves were relevant during TBC as you said, since it was time of their implementation to the game. It was a time when they started to be associated with the Horde, they had no ties to the faction before that and had that "Alliance race" label which originaly resonated within Horde community. TBC lore was meant to pave the road for blood elves to the Horde. In other expansions, their bond grow stronger, but we usually don't see blood elves as high ranking officers of the Horde. Usually, they are mostly no name mage/ranger/paladin NPCs. The race is basically reduced to portal keepers with few special moments in the story. Important stuff comes from orcs, in the same way humans handle important stuff for the Alliance.

  14. #14
    The horde don't need the same sort of focus, because it has had it for the last 14 years
    Oh man, here we go again.
    So you want stories about your core characters, like Genn or Anduin, mass murder some horde race, endure 2 (!) rebellions after that, kill your kings and then we should go to some OLD AZEROTH to kill your faction heroes, like Lothar, Thoradin, Daelin or Antonidas?
    And then we go to Emerald Dream expansion that looks totaly NOT like Shadowlands to kill Tyrande for opening portal there? Oh and then you are leave that story without any prominent characters alive?
    When you realize that HORDECENTRIC expansion about spitting on Horde and its history was not wanted by horde players and that HORDEFOCUS is myth from alliance fanbois and gurls.

  15. #15
    The Blood Elf narrative is the Horde narrative.

    The Modern Horde is defined by freedom of self-expression and the retention of cultural identity while existing within a global power. That's why our two biggest problems have been the dictate of one leader who had a unilateral vision of what being "Horde" meant (Garrosh) and one leader who did not believe in self-expression (Sylvanas). Even the original Shadow Council's Horde had some respect and understanding of the diversity and hierarchy between clans, drawing from certain clans first for certain purposes, albeit to a less noble end. Blackhand (RotH/LG), Zer'zhul (ToD/BtDP), Garrosh (SoG/WC/WoD) and Sylvanas (BtS/BfA) (and arguably Thrall* [Shat/Cata/T:TotA]) were each brought down by their loss of respect for, and ability to compromise with, the diaspora that comprised "their" Horde. The exceptional Warchiefs were Vol'jin and Orgrim, who (credit to the subtle parallels) both died from being stabbed in the back by unnamed, ignoble enemies during honourable combat fighting for their united peoples.

    The roots of High/Blood Elf culture are in their defiance of the homogeneity which budding Night Elven society enforced upon them. The same can be said for the Nightborne/Shal'dorei, more recently. This is in keeping with the desire for self-determinism expressed by the Forsaken, Tauren, Darkspear, Goblins, Houjin Pandaren, Zandalari, Mag'har Orcs and, yes, even our furry little friends, the Vulpera. Often in the face of judgement, persecution or subjugation, be it justified or tyrannical.

    The Alliance can similarly be defined by their desire for collectivism and their "stand as one" culture. It is the cause and solution to most of their problems. When the Gilneans or Night Elves wanted to pursue their own agenda, internal strife was caused by the refusal of the Alliance monarch (see: mono, one, arch, rule) to divide their forces. When the Alliance fails to unite, such as when Stormwind sent for aide from Lordaeron in the First War, or when the Alliance dissolved before The Third War and The Frozen Throne, or more recently when they divided their forces throughout Kalimdor in the War of Thorns, they tend to be greatly punished for it. Whilst their greatest victories (Arthas, Wolfheart, Siege of Orgrimmar, Legion, arguably even a proto-Alliance in the War of the Ancient) came about when they could rally (often non-Alliance) forces to support a single cause or ideal.

    There's also something to be said for the Fel addiction parallel between the Orcs and Blood Elves (and the Nightborne, and arguably, the Highmountain Tauren). This is symptomatic of what happens when a culture exists in isolation without accountability. This is a recurring weakness within the Horde races and tends to come about as a result of taking that desire for self-determinism to an extreme. The Tauren couldn't establish a lasting home while they were nomadic and disparate. The Darkspear broke away from greater Troll society, leaving themselves vulnerable to the Naga. The Forsaken believed they had no place amongst the living races. The Bilgewater Golbins effectively Late-Stage Capitalism'd themselves into a hole. Rastakhan was too proud to compromise Zandalar's sovereignty. Even the Vulpera tried to stay out of the war on their territory, as a largely neutral party, only to end up captured or enslaved by the Alliance forces.

    So, no, the blood elf narrative does not dominate the Horde narrative, it supports it by keeping the themes consistent and yet retaining a different spin on it.

    *Thrall obviously surrendered his role deliberately to Garrosh, but the argument could be made that he ended that tenure by failing to listen to the concerns of his advisors, notably Cairne and Eitrigg, and this meant that the role was given to somebody who would not relinquish the role back to Thrall willingly, even if Thrall had attempted to return to the role after working with the Earthen Ring and Aspects during Cataclysm. Thrall even said "The Horde needs a [young] Orcish leader", thus limiting his potential options to Garrosh who, by Garrosh's own acknowledgment at the time, was not ready for the burden of such responsibility. And, all said and done, Garrosh was right in saying "You made me what I am..." to Thrall as he was executed.

  16. #16
    I wouldn't take the word on this from people who just want elves for the Alliance and get upset at their favorite races being Horde.

    The Horde is about struggle, and not fitting the mold of the other races. About finding your place in a hostile world, with varied allies.

    Do players give voice to this well? Well, one could argue that there's too many elf players. Because we're humans, and we like pretty things.

    But the Horde's aesthetic is not Blood Elf. We've had Orc, Orc, Troll and Forsaken Warchiefs. It wasn't Lor'themar in those Saurfang cinematics. The Garrison wasn't built in Sin'dorei style. Nor was any Warfront. Blizzard seems to have gotten over their fears of giving the Blood Elves any highlights, but they've not had more exposure than the Goblins.

    People need to accept the setting for what it is. When Warcraft 3 came out, people balked at the "Wood Elves" being purple. People didn't like that they gave guns to Dwarves, which violated all that Dwarves are. Elves are Horde, and the Horde isn't weakened as a result. Only the elvification of the Alliance could do that now.

  17. #17
    Quote Originally Posted by LarryFromHumanResources View Post
    Anyone saying that Orc/Human aesthetics don't dominate the Alliance and Horde is delusional.

    Case in point the garrisons from WoD. Not a single building deviates from those two in terms of appearance.
    This is true though when you think it over with how the grand majority of the horde is belf it is kinda weird.

  18. #18
    I am Murloc! Maljinwo's Avatar
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    Quote Originally Posted by Electric Lighter View Post
    This is true though when you think it over with how the grand majority of the horde is belf it is kinda weird.
    Only in playerbase

    The Belves are extremely low in number in lore. But since Blizzard always pulls off armies from nowhere, this isn't seen
    This world don't give us nothing. It be our lot to suffer... and our duty to fight back.

  19. #19
    Alliance centers Human, Horde centers Orc. Then each side has what I call "prime" races as well. Alliance its Dwarf and Night Elf. Horde it is Troll and MooCow. Once you fall away from these its very hit or miss. Blood Elfs for example are pretty big in the two zones that feature them for their start. Then they have a few spots here or there, but really not much more than that.

    Blood Elfs always felt like they were more about themselves and pretty much joined the horde out of not wanting to get over run by the alliance and not really because they feel they are really part of the family. I mean for all intensive purposes they were part of the Alliance for a long time until a loony undead human prince came through and wrecked them for their magic stuff and then a few jerkass human commanders rolled though blaming them for the situation.

  20. #20
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    Quote Originally Posted by Rhlor View Post
    Do you think that the aesthetics and narrative of the horde is mainly dominated by the blood elves?
    No. While there is a clear divide between Western and Eastern Horde, the former has traditionally been represented by Orcish aesthetics and narrative, whereas the latter is all about Forsaken. Blood elves may have dominated the narrative during BC, but they have done nothing important thenceforth - except being massacred during the Purge of Dalaran, I guess.
    Quote Originally Posted by trimble View Post
    WoD was the expansion that was targeted at non raiders.

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