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  1. #1

    [10m] Omnitron - 1 tank or 2?

    I have seen quite a few posts around the net saying that just use a single tank on the omnitron encounter. We tried this is one of our attempts the other night, but the tank just went down every time a puddle spawned since the first attack, by both bosses, is buffed.

    Has anyone on here used the single tank strategy? If so, was this a problem for you, or is there a way around it?

    Our tank has 352 ilvl, pally, with 162k hp, 14.57 dodge, 10.07 parry, and 40.82 block. Anything he should adjust?

  2. #2
    Brewmaster
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    should try with 2 tanks, and tell your pally to drop some health for avoidance. 65% is really low for ilvl 352, should be at least 75% or even more

  3. #3
    Tell to replace his stam trinkets with mastery trinkets. Watch the magic happen.

  4. #4
    Deleted
    We just down'd it yesterday as a pug (not really a pug, most of us knew each other, but were new to this raid) and we used 2 tanks.
    Since there's always (or at least, most of the time) 2 or more golems active having only 1 tank to grab both is a bit risky since the whole raid takes constant damage due to aoe, flame breaths etc...

    I suppose it all depends on your gear (assuming you're doing it correctly and people in your raid have a brain to get out of the aoes, interrupt the arcane one, kill the goos etc..)

  5. #5
    Deleted
    We oneshot this boss in our 10m group the first time we went in there. We used two tanks, and it went very smooth. Dps shouldn't be a problem. Each tank takes quite spiky damage sometimes, so having just one would probably only be harder.

  6. #6
    did this with one tank, had 2 healer full time on tank though.

  7. #7
    Immortal Zka's Avatar
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    1. block is not avoidance
    2. swapping out a bit of hp to dodge won't change a thing
    3. this boss needs 2 tanks. Using only 1 will surely result in splash damage breaking the shield of the "inactive" boss, resulting in bad things, like extra damage on the tank and the raid. Not to mention how more risky is that when healers are forced to kite poison adds.

  8. #8
    My guild always use 2 tanks, and we never have any problem with to low dps or tanking.

    Tbh, go with 2 tanks, get a holy pala to beacon on of them while he heals the other one = win.
    When I want to log out, where's the save button? I can't find it anywhere, been logged in for three years now.

  9. #9
    2 tanks makes it so much easier, that way you can have the tanks moving the bosses if needed (cloud, generator, adds)

  10. #10
    Alrighty, it seemed like the one tank theory was an odd ball strategy.

    Aside from that, the problem we had (when using two tanks) was the oddball arcane annihilator that didnt get interrupted and ended up killing whoever it hit. Our shaman's didn't have grounding totem down tho, we'll implement that tonight.

  11. #11
    Deleted
    Tell your Paladin that Mastery decreases the frequency of spiky damage and reduces more damage per rating point than what dodge and parry does. His health is also very high, although it's a good thing if you want to single tank it, generally the extra buffert health is worth zero to nothing.

    Single tank strategy? Why? A tank with Vengeance does almost as much damage as the dps, having two tanks simplifies the healing and you'll avoid having RNG deaths.

  12. #12
    I've never heard of using 1 tank for this boss, though I guess it'd be possible, as you mentioned - probably the only thing which will really kill the tank is when Arcanotron is up, he drops his puddle and you cop a few hits from both of them before moving them out of it.

  13. #13
    In theory it might be possible to do it with one tank, but what for? ODS has no enrage timer. Take 2 tanks and 3 healers and you'll be perfectly fine.

  14. #14
    you would've to have super healers to have just the 1 tank

  15. #15
    Quote Originally Posted by wusamata View Post
    Aside from that, the problem we had (when using two tanks) was the oddball arcane annihilator that didnt get interrupted and ended up killing whoever it hit. Our shaman's didn't have grounding totem down tho, we'll implement that tonight.
    Simple solution: Interrupt it - if you feel that just having the tank on him after the next bot is up isn't enough for interrupts, keep another interrupting class on him - as soon as the shield is over people can go back to DPS'ing him till he despawns.

    Edit: Also, we use a pally and bear to tank, so whenever arcanotron spawns we always make sure our bear picks it up, and tank swap's with the pally if necessary.
    Last edited by domzai; 2011-01-06 at 01:47 PM.

  16. #16

    Unhappy

    I have tanked and downed this boss with 2 tanks so I would recommend using 2 tanks for a couple reason.
    1. the reason you already stated. when arcanotron is up his pool can be deal many ways especially is electron chain lighting from it or magmatron decides to do his flame aoe too.
    2. When a new golem activates i noticed that it takes a second or 2 before 1 deactivates. on a few occasions I was hit by 2 golems un expectedly. with 1 tank thats a chance to get hit by 3. Pretty much sure death. it can easily be avoided by being far away from the next golems but that makes it hard picking it up before it smacks a healer
    3. When magmatron is up an he puts up his shield there would have to be no cleaves or u risks blowing his shield and wiping.
    4. when electron shield up same thing as magmatron no cleaves or miss Target hits or aoe dmg.

    ultimately 2 tanking will be safer and easier on all parties. since the boss doesn't have an enrage so its all survival and control.
    Last edited by Arthasol; 2011-01-06 at 01:52 PM.

  17. #17
    Deleted
    You sure you haven't been reading posts regarding Magmaw? There's plenty of 1 tank / 2 tanks discussions on that fight, but to my knowledge noone has ever proposed single-tanking ODS.

  18. #18
    Our guild just killed Omnitron with a single DK tank last night. The DK had to constantly kite the trons while Arcanotron was out to avoid getting killed by the well buff. Also, using blood strike in place of heart strike when a tron shield went up avoided any shield damaging issues.

  19. #19
    Deleted
    Quote Originally Posted by Hubub View Post
    Our guild just killed Omnitron with a single DK tank last night. The DK had to constantly kite the trons while Arcanotron was out to avoid getting killed by the well buff. Also, using blood strike in place of heart strike when a tron shield went up avoided any shield damaging issues.
    There is no need on kiting Arcanotron since his cast can be interrupted when a well spawns. I always do that too. Of corse you have to move them out of the wells after interrupting the cast.

  20. #20
    It's going to be a hell of a lot smoother if you've got 2 tanks, especially for a group just learning the fight.

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