Kits
- don’t compare to real weapons, only take away from finding new weapons as loot
- cooldowns too long
- dmg scaling is way off
- no auto attack
- no sigils
- no stats
Elixirs are superior to gadgets
- Boons from Elixirs are incredibly strong and make a huge impact on dmg output
- Traited they dmg and condition stack, plus can be used to boon others
- Long CDs justify the strenght, can double use(once on utility bar, once on toolbelt)
Gadgets are undesirable
- Long CDs, don’t feel the effects justify the delay on reuse.
- Toolbelt skills are tame, rocket kick low dmg, Super speed 3secs duration/45sec CD?
- Rocket boots self knockdown is not viable, its bad enough on Rifle!
- Goggles only real viable all purpose gadget
Turrets
- Stationary low rate of fire, low dmg dumb AI.
- No option to focus fire on specific target, AI targets random people/mobs
- Pickup should remove CD fully for next deployment
- Long CDs make them non-viable for most things but point holding or Defense events
Elites
- Mortar is a WvWvW weapon mainly, found its use outside of this negligible. Booo
- Elixir X is cheap, give us our own elite and not random effects that we can’t rely on
General bad things
- pull and push skills on same weapon / knockback and gap closer on same weapon, this feels disjointed and skews the purpose of the weapons/kits
- Destroying Turrets? they are bad enough when up and CDs long enough, try make them more viable instead of their biggest use being to blow them up for dmg…
- Dmg across the board feels low and takes ramp up time/setup, when compared to others we work twice as hard for less reward. Elixir Spam and all out dmg gear/sigils…
- Elixir U is jekyl and Hyde, the utility skill is strong because all of the random effects are strong so who cares what you get. Toolbelt on the other hand, mostly just meh and more often than not just awful.
- Mine Kit, just horrible to use. 5 skills to place the same mines and 5 skills to detonate. Toolbelt should be a standard kit skill, this is all just rushed and poor. Bomb and Grenades are at least fun if very niche.
Good things
- Class is fun to play, alot of fun to play.
- Supply Crate is strong
- Goggles Gadget is really strong
- Theme of the class is great, if pve was some faceroll mash keys and win this class would be the best experience ever for pure variety
- Has potential to be the most adaptable proff and a high value member of tournament pvp teams
- Shield Skills are awesome(tho CDs are long)
While this seems very negative, I really loved the class and just want to see minor adjustments. The class as a whole seems slightly rushed out the door or at least is one of the most in need of tuning/balancing. I’ll be playing Engineer in the next BWE also, I had always intended on playing Ranger and did alot this weekend but Engineer just grabbed hold of me once I started it and I couldn’t stop.
Think I got lvl23 in pve and my biggest concern of the whole experience was I had to kite every single mob while I wittled it down with Elixir/Dual Pistol cond dmg build(the only real viable solo pve build). It got dull eventually and just felt like too much work when others just stomped stuff into the ground beside me