You've stepped into the realm of deifying the concept of a RNG. We're playing in a system where that "random" has a winning range. It's not simply "roll a dice and one day you'll get a six!" it's "we've currently set it so 5 through 6 is a winning roll." As it stands, there is no additional system in place to grasp onto when you've gotten bad luck, esspecially if you're an outlier, putting in a simple gradual increase of that "winning range" would be just that.