Correcting what statement? Subscription in Star Trek is not mandatory and it is not required for you to log into the game. Stop the bull. The goal posts have been firmly in place. Subscribers do not find it acceptable to have mandatory login and cash shop. Star Trek just proved that.
I don't see the big deal about paying the sub and being able to purchase extras. Just because other games do not do this, does not mean this double model is ludicrous. In fact Runescape features the same model of subscription+cosmetic shop. WoW has being doing it for years already charging the sub and then requiring expansion purchases. Almost every single game I can think of has an item shop or additional purchases you can make. Deal with it. Stop acting like this game can never change. Honestly, it's about fucking time this game had an item shop. And if you want to cry about how you're still charged $15 a month? Really? The cost of buying lunch the next two days. The sub price is such a nonissue.
Last edited by Miley; 2013-07-17 at 09:57 AM.
It has been my experience that most people are incapable of this.
Absolutely. People will always form opinions about something. It doesn't matter whether someone's opinion is a product of a vivid imagination or cold hard facts, that opinion will govern their behaviour.
There is world of difference between saying:
"Cash shops are bad because the service they offer is not in the interests of the players",
and saying:
"Cash shops are bad because people are stupid and will react badly to them."
I think that objectively the items being offered by the cash shop will add a lot of value to the game for a lot of people, and hence are a good thing. That being said, I do agree that the backlash from paranoid, irrational people who fear all sorts of crazy outcomes from this feature, could end up causing more harm than the good done by the feature itself.
This, by the way, is not the fault of the cash shop....
Exactly - If the 15$ is none issue... then why not remove it like other games do when they added cash shop?
There is no doubt that Blizzard will loose subs if they will add the cash shop. The only question is how many... and is it justified by extra profit margins for a short period of time when they are showing the entire gaming world they are not willing to cut mandatory sub when they start charging for items in ingame cash shop.
$15/month is a non issue to a single person. $15/month times the number of western players plus whatever the asians do is a figure I'd like keeping on my budget aswell if I was Blizz, because people would obviously have to be buying items for $15/month so the whole thing doesn't turn into a loss - and the only way to make people buy stuff at that rate is what you obviously oppose: making at least some of the items mandatory.
No - it would be fault of Blizzard if they came out talking about paranoid irrational people acting like they didn't care one bit.
We are yet to see how Blizzard is going to implement this shop. True... How are they going to connect new currency with real money will be one of the big question. s
For me, it all really boils down to a simple fact:
Quite a few people are unsatisfied with Blizzard's performance regarding some areas of the game (content design, quality, longevity etc.). Thus, I have good reasons to believe that subscription money mainly funds projects X and Y and not WoW. With cash shop it gets even worse - I have no reason to believe that subscription money goes anywhere else than funding Project X and Project Y *as well as* making more stuff for cash shop! For me that's an unacceptable practice and that's why while I'm perfectly OK with sub-based game, I'll never support game that double (triple-, quadruple-) dips.
In my opinion, most people defending such 'corporate business decisions' are very shortsighted and unable to connect the dots.
I still don't really see what's wrong with the store. I wouldn't buy anything other than pets or mounts, unless they brought out something really awesome, but as long as the store doesn't feature anything game-changing, like super epic gear, then I don't see what the problem is. If some players want to spend their money on things like that as well as subscriptions, let them.
It's so simple: if you don't like something, don't buy it. So far, nothing that's been brought out is a game-changer. The closest they've come is the experience boost potion, but if some players want to race to max level to be able to raid and PvP at a high level, then let them. Personally, I enjoy the levelling process, so I won't be buying the pot until I get sick of it, which would usually be level 60-85.
I'm not noticing the game suffer at all due to the store. Designing silly crowns is as useful as designing silly mounts, but they don't change anything. So perhaps we end up with fewer mounts obtainable in-game because they were put in the store instead - but the way I see it, if these mounts weren't designed for the store, they probably wouldn't have been designed at all. It's not as if they design a set number of mounts a Quarter and then say "right, we've got our 10 mounts. But instead of adding 3 of them to the game in either raids, factions or achievements, let's put them in the store instead" - if not for the store, those 3 mounts wouldn't have been designed. We're not missing out on any content because a single mount or a single crown was designed.
Exactly. If paying the sub fee keeps the item shop from being P2w then everyone should support the sub fee. If you have ever actually played a P2w game they are very expensive. The sub fee also keeps out trolls from making new accounts. It also keeps out entitled freeloaders. St least with the sub fee if you choose not to buy from the item store, they will still get your sub. People should not expect to play a game for free.
And this makes sense why? Why would stop playing a game you enjoy, because of the addition of things you don't need, have no effect on you, and never had in the first place?
You may convince yourself and even a few others that this is a "principle" worth fighting for. But that "principle" just makes flat out no sense.
Actually, it is everything. When something feels mandatory, it becomes a grudge purchase and generates feelings of resentment toward the game. As long as those who aren't buying the items aren't feeling like they are losing out, there is no real reason to feel resentment.
So what? How is this even relevant? Do you think that telling the Wright Brothers "there is not a single person who has successfully flown in a flying machine" would have been a good reason for them to give up on the idea?
The only pertinent question here is what exactly has actually changed by them adding a few items to the cash shop? If someone was ok with what they were paying Blizzard before these announcements, I see no logical reason to be unhappy now.
They are not taking anything away from anyone. You will still get everything you would have got without the cash shop. Worst case scenario: It makes zero difference to you.