Originally Posted by
Vaelorian
Ok summary:
Leveling: pretty ok, decently quick
Theme: I like Asian stuff so this was fine - (hey atleast it wasn't an AQ-like expansion, I would probably not even have bothered)
New stuff: pokemon fail (to me, I just do not like pet battles in favour vs new 5 man content or any other content tbh)
New stuff: brawlers guild fail (to me, so you go inthere battle a few things on your OWN - gg for an mmo)
New stuff: proving grounds fail - it does not teach you how to play. It just plays memory. "ok now we get this setup where I need to do this and this and that"
New stuff: Isle of Thunder - pretty good, liked it a lot when it was current and a lot of people were still there
New stuff: Isle of Time - pretty good, like it a lot when there are still people around, good hard beasties - actual chance to be killed
Outdoorbosses: nothing nice tbh. It used to be like: ooooooh we're gonna kill Lord Kazzak!!! OMG this is going to be hard. Instead we get some weak LFR-type of boss
Story: pretty decent. Bit kidlike. People say this story has "dept". No it hasn't it has as much dept as Cinderalla.
Endboss: I liked having Garrosh being the last boss
Alliance vs Horde: still horde has had the spotlight - and we were a sidekick to them in the final battle. Maybe next expansion (I keep telling myself this) we will notice stuff INGAME for the alliance. That would be fun. I don't mind sharing the spotlight. I just do not like seeing one side getting showered with ingame events and the other mostly in books.
5mans: weak very weak. Too few and too easy.
5 man challenge: why bother?
(h)scenarios: do it once and you've done them enough. But noooo its effience for valor... so you do them more then you want.
Overal I'd say in terms of other expansions: I'd say: TBC > WOTLK > Vanilla > MoP > Cata