Once subs hit a certain threshold, it will go F2P.
Also, 'loss of quality'? What? Guild Wars 2 and many others don't seem to suffer.
They are clearly gearing up for F2P, bringing in such harbingers as the In-Game Store and increasing to products available from their.
The question is, when will the subs be low enough? My guess is within the next six months or perhaps after the surge of people coming back for WoD tails off (whicever is later).
Wow looking at this and considering other mmo are making less with micro-transactions you can tell that blizzard would even be fine if they went free to play with a few more micro transaction options, dam.
Also this is a bit scary considering they've got a forced subscription model and than making so much of micro as well. Kind of makes you wonder in which direction wow will go that will influence gameplay (lvl 90 boos thats where its going /facepalm :P)
Earning so much through microtransactions that don't break the game (like the most games do) while keeping a solid player base and quality of the service is really as much as a game company could ask for.
Role model for sure.
Remember every time somebody says Free to Play, consider all the trolls in other free games and then put them in wow.
It simply wont be enjoyable. There is already to many as it is!
They'll keep running the sub + micro as long as its more profitable than their projections for any other alternatives.
I'm sure this thready is full of fanboys, but hopefully it sinks in that they 'don't have enough resources' because they're hoarding them all.
Most people who buy things like mounts, pets, etc...are people with credit cards = adults. Once they go on in their life...and the subs go down to 5million, another book will open. Don't worry, i'm a mature adult who played since start....i'm starting to think i had it by now...and i'm certainly not alone. Cheerios!
It's like we are all Red Jelly Beans in a Jar full of various colors. Every now and then they reach in and get a Red Jelly Bean.
We know we are in there, we can see the color, we just can't do anything to speed up our being taken out of the jar -- Jelly Beans can't speak.
i would say if it hits 500/600k per region. because yo need around 100k sub fee per month to keep a mmo running(this inc staff and upgrades)
and you can't just say he other mmo doesn't have that problem so why should wow have that problem.
well because they don't use the same code? thats like saying so to instal a new engine in my ferrari will take the same amount of time/money as it will for my fiat panda.
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you really think that 213m on a yearly base is alot of a company like blizzard? sure for most people its alot but remember that around 15-20% is tax. and the work they put in and keep it running 213m is nothing
And certain people on this forum like to argue how making hard end game content is financially unviable. Take a look at this.
There was a point in time when I used to think this was a good argument. It's still $180 a year for a single game. If you've been playing since release, you've dropped over $1,600 (which doesn't include the $200 for buying the game and each expansion on release, non-collector's editions of course)...
Seeing it in terms of a monthly fee is only half the story. I found it pretty depressing when I realized I had downed over $1,300 to play WoW. Just something to consider when you try to rationalize your spending .
Of course it does. How much do you think designing a raid instance actually costs? I don't know either, but nowhere near 213 million dollars. Add to that the money they make from subscriptions every month - Blizzard makes more money than god.If you're suggesting this refutes their argument, I think you're looking at this sideways.
Part of the hard end game charge is contained within the 15 dollars a month we pay.Until they stick a $35 charge on hard end game content your comment is completely unrelated to the subject of micro transactions.