Vanilla: I wasn't playing WoW, so can't say truthfully, but from the stories - probably excruciatingly long grind for raids, like potions, res gear, etc
TBC: It was good in almost every aspect, but if I have to say one thing - well, lore behind Kael'tas and Illidan suddenly being bad guys.
WotLK: T9 gear looks
Cataclysm: Boring Dragon Soul aesthetics (except the last 3 encounters)
MoP: Grummle, I hate these guys. Oh and Klaxxi. Those stupid bugs treated badly Me, the Savior of Azeroth. They dared threaten my character, who not so long ago killed Deathwing, the dragon who could obliterate the whole of Pandaria just by flying over it. All of their stupid race and 100 years cycle and culture would matter none before the might of The Destroyer. I'm so glad we killed the Paragons in SoO.
Fury warriors were one of the best dps classes for most of vanilla, shamans and paladins could dps or heal (did require non set gear and shamans were better), there were shadow priests dpsing just fine and a few feral druids dpsing decently, fire mages were top dps in naxx and it was dominate for AQ40 too, basically the last half of raiding past MC and BWL. It wasn't as well balanced as today and a few specs lacked throughout (boomkin, non-war tanks) but it wasn't anywhere near as bad as people make it out. The main issues were the amount of resources raiding required (pots,res gear etc..) and the fact that Naxx wasn't out long enough for even most raiders to experience the majority of it before BC hit, in my opinion.
Let's see.....the worst thing about the game, and expansions........Oooo, I know, the complaining about not liking of things, lol Nah, I jest.
I didn't play Vanilla so no opinion.
BC I was still so new to the game, I can't say I noticed much.....maybe the addition of flying, while fun also added the "drop ganks"
Wrath was alright, though felt a little uninspired when it came to the whole, "Let's set up an arena" raid.
Cataclysm I felt had a good direction, but not enough destruction to really show how dangerous Deathwing was.
Pandaria had a bit much in the way of relying on the daily content, so many new factions to work for.
Vanilla: General grinding for everything. Korean style grinding; lots of repetitive mob killing in hopes of drops or tiny amounts of rep (sometimes 1 rep). I would complain about some of the specs or resist gear, but that was something that just had to be felt out in the early creation of MMOs. The grinding was worse because it was a conscious choice to make it that way, as opposed to just not having the experience to create well balanced classes.
TBC: Gated raiding system. Vanilla also had attunements, but they were a lot less arduous than in TBC where it required to you do all of previous raid content, multiple times to reach current content. It wasn't a gear gate, but a literal you have to do X raid all the way through before you can even enter Y raid. Doesn't seem that bad, but from a recruiting perspective it made it hard towards the end to find people who you didn't have to catch up through every raid to get them into the mix. Convincing 24 people to return to SSC when you are in BT wasn't a lot of fun.
Wrath: Separate raid lockouts and 10 man not having some of the gear. The lock system led quickly to burnout and frustration. 10 man having weaker gear wasn't my issue as much as it totally lacking certain pieces of gear (trinkets). How many pugged ToCs I had to live through to get a healing trinket while I was doing H10 ICC.
Cata: Separate raid instances for the same tier and mid tier Legendary. Moving between the two raid instances always disrupted the flow of raiding for the evening and caused focus to drop. mid tier farmable legendary can go jump off a cliff. Going back into FL over and over after FL was done and of course so many people who got it burned out after getting it. Who would have thought.
MoP: Gated reputation grind at the start of the expansion. Worst decision ever, a total reversion to a concept hated in vanilla. Raid tiers coming out too quickly and then leaving dead months at the end of the expansion.
Vanilla: the players
TBC: the community
Wrath: the people
Cata: the players again
MOP: everyone else who play this game
Love the game, hate the players.
Night elves had priests... Only they were limited to female and males had druids instead, lore wise. Ofc gameplay wise people would protest if a class was only available to 1 gender.
But holy cow, of all these you didn't mention Worgen Death Knights? That's the biggest lorelol for class - race combo for me, taking precedence even over Tauren Paladins and Orc Mages.
Vanilla: Horrible class balance, and class design in general.
TBC: Attunements. So much grind before you could do anything but normal dungeons. PvP became arenas only. Hard to find groups for dungeons if your class had no CC.
WotLK: Class balance in the start. Raids before Ulduar were easymode. Wintergrasp that was a lag fest.
Cataclysm: They ruined so many parts of the world to make some low level quest hubs that no one ever used, given how fast leveling was and you could just spam dungeons.
MoP: LFR. Rep grinding and dailies in the start. Easier than easy dungeons. Bad difficulty curve in T14 that killed many guilds (Garalon normal was more stressing than most bosses in SoO HC). AND LEVEL 90 BOOST!!!!!
Still better than running the same content for over a year
This is why you take a day off and get to max level ASAP. If you are fast enough, the only ones that are even faster, are also too busy to gank anyone.
Last edited by Weightlifter; 2014-08-12 at 01:04 AM.
Vanilla: didn't play
BC: Illidan was present in one quest and that was it. Horrible story telling.
Wotlk: I loved everything.
Cata: everything
MoP: Asian theme, pandas
Vanilla: No easier way to grind all that money you needed for your epic mount. I must've wasted dozens of hours at Gahrron's Withering just killing the same shades over and over and over again for Runecloth and green gear to sell.
BC: Sha'tari Skyguard and Ogri'la - because it made very little sense to add them as their own faction. And especially for the Ogri'la the daily quests were horrible.
WotLK: The fight against the Blue Dragonflight - just everything about it: Poor lore, weak resolution, didn't match up with the threat from the Scourge or even from Ulduar. And don't even get me started on The Oculus...worst dungeon in all of WoW!
Cata: Hanging you on a straight questing line through the entire zone, forcing you to repeat the same schtick with every other character you wanted to level up. Unfortuneately that's still how they roll. So it won't get any better in WoD.
MoP: Taran Zhu (hated that guy), too many Pandaren NPC's, the Mantid (another bug race after the Qiraj and the Nerubians? GIMME ME A BREAK!!! Especially their sound effects made me cringe) and...these god damn Virmen...argh!
Vanilla: Mechanics. e.g. Some specs were completely useless, downranking spells, innervate priests, 5 sunders...etc
TBC: 2v2 & heroic keys.
WOTLK: Vehicles & Badges.
Cata: Redoing the old zones & splitting up new ones.
MoP: Asian theme doesn't feel like WoW at all.
Vanilla: Game was broken and barely functional but w/e. Lots of useless abilities and ability bloat, when rotaitons were generally 1-3 buttons.
TBC: Questing/leveling took forever
Wrath: entire thing besides ulduar was trash, ICC was a lame raid. People in half-normal ICC gear walking around like theyre king shiz
Cata: Dragon soul was terrible
MOP: Entire expansion has been a flop
TBC: Lore. Blizzard just threw the named characters from Warcraft 3 in and called it a day. And they butchered Illidan's character.
Wrath: Vehicles, start of faceroll heroics, faceroll DKs and paladins at the start of expansion.
Cataclysm: Deepholm, Dragon Soul.
MoP: Monks and talent tree revamp.
Last edited by Sesto; 2014-08-12 at 04:19 AM.
Vanilla- Didn't play
TBC- Attunements were a overboard, which was annoying at the end of the expansion, Bad lore
WOTLK- Death Knights, Malygos Lore. This was easily my favorite time playing
Cata- Buggy raids, Vashjr, Deathwing fight
MOP- Pandas, class homogenization, valor gear requiring rep from dailies, lack of 5 mans, terrible 5 mans, Timeless isle, PvP gearing is horrendus, Bg ques are awful, no Wintergrasp/Tol Barad
Wait wait wait! So you mean Season 4 armor was better then T5 except baring you know trinkets and shit. WOW REALLY good thing we don't have 550 pvp gear now.
Oh wait...
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For mop I'll just say what everyone is really thinking....
Warforge / Thunderforge and the fact it's sticking around.
Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu