For me it is always just trying to figure out what toon to level first... and then second, etc...
For me it is always just trying to figure out what toon to level first... and then second, etc...
Vanilla- Didn't play really
TBC- Played more but was pretty newish (hit max a month before expansion) but I did notice that there was a huge amount of elitism and gloating about how much grinding they've done, at least on my server.
WOTLK- Hated how everything was just pugging once ToC came out, kind of made me feel like there was no such thing as a guild and it was mainly zerg guilds.
Cata- All the changes were nice at first and questing seemed fun but if you leveled to fast and you would get halfway through a story and it was time to go to another zone or waist time to finish a story. Plus dungeons were useless for gearing, but I did like the raids.
MOP- Hated the direction PvP went, there is little world PvP and BG's are a JOKE at best. It comes down to who has the most recent gear wins and spams their CD's faster. I do love all the isles they added (even the dino one) since I always have a good time when I play with friends and we just go rare spawn hunting or dino farming (although you can only do it so much until you get bored and quit till the next expansion).
Probably not the right place to ask, but you will to forgive my transgression. The name gets throw around here a lot and it still confuses me.
What is so utterly wrong with Vash'jr?
I never played Cata when it was current, but when I played through it shortly after MoP launch Vash'jr was by far my favourite Cata zone.
Is a love it or hate it kinda thing? Is it to slow? Are people getting lost in the 3d-ness?
To make up for my derailing here's my list:
- Vanilla: Broken classes, 1 tank class, 1 heal class, several classes that coudln't do anything properly at all.
- TBC: Outland, god I hate that place. The setting never appealed to me. The most fun I had in TBC was in Karazhan en Sunwell Plateau. both on Azeroth... (lucky me, we get to revisit -_-; )
- WOTLK: the rise of gearscore...
- CATA: haven't really played it, but the confusion it causes with storyline/timeline can be annoying. (cata lvling then back to outland lvling and a intact northrend, I can't really make out anymore when I'm where in what time and why :s )
- MOP: Timeless Isle, I just can't get the hang of that place...
- vanilla: well i got to lvl 13... i guess it's a personal thing but: not being able to stick to one character
- tbc: same as vanilla, but got to lvl 56
- wotlk:..... gearscore
- cata: raids
- mop: so tired of having to go through the same zones and do the same quests on every character I have in pandaria, ive given up on 2 characters at 85-86 because of it
also let's not focus on the bad part so im going to share my opinion of the BESt parts of them
+ vanilla: was new to the game, new world
+ tbc: found a social pve guild, loved outlands
wotlk: first max level (dk!), loved naxxramas
cata: leveling zones
mop: still unsure here
im cool pls respodn
Agreed, still feels weird imo.
You start out your life in a world destroyed by the cataclysm, then somehow travel back in time to grow in outland and an untouched northrend and then jump back to 'current' time for some more areas hit by the cataclysm and pandaria.
I think I only have one in MoP : they forced me to pvp (for the legendary cloak quest) lol... I knew I suck at pvp. I was like "shiiiiiiiiiieeeeett, why are you doing this to me, bruh!" took me around... 23-25 battlegrounds just to win silvershard mines & kotmogu temple haha
I almost gave up back dere.
Vanilla : Nothing , i enjoyed game as it was.
TBC : Nothing also enjoyed game as it was , maybe some arena balance as i was mainly arena player at that time like SL/SL lock and some other arena things, but still enjoyed game a lot.
WotLK : Also not much , some arena imbalance like Death Knights in Season 5,6,Prot/Holy Paladins,FoK Rogues...
Tho it hardly stopped me to enjoy game and have a lot of fun.
Cataclysm : Cant say much as i havent played it , just at near end. What i disliked is that underwater zone , i dont mind underwater combat and questing etc. but this one felt really forced and a lot of quests were anoying to do.Also story i found a bit weird , but thats why i joined later in exp. so i dont really mind it.
MoP : Reputation and Daily Quests really disliked those it was way overused... Imo TBC had perfect balance of grind rep,quest rep,dailys etc... for reputation.
Also dont like how Pandas look i think they dont fit WoW with how they look,dislike a lot of Monk animations i find them ridiculous really,that spell when they spin with one leg out is just really bad.
I kinda have mixed feeling about LFR , i like that i can see content but its just way to brain dead it is becoming worse then BGs lol with all bots and afking,slacking , leaving...
Fire Mages cant be used in BWL and MC due to the resists mechanics hence why fire was so good in Nax and AQ40. Warriors as you say were great DPS, Shamans and paladins DPS however was entirely bad. Any other DPS class did better than them. The issue mainly was if a guild was serious about progression they min maxed and took the optimal specs.
Some shamans like my self had the enhanced DPS totems. Stuck in a melee group to buff them and heal them. However it was their first real go at raiding and tbh I enjoyed it, and since then they've taken huge strides in getting raiding right. Hybrid specs in TBC was a great leap forward compared to Vanilla, making DPS shamans a realistic option.
Nax hit the same problem as SWP imo. Difficult to complete and not out long enough to really see more people complete it.
Vanilla: waiting until level 40 for a slow mount... ARGH!
TBC: Nothing for me here really.
Wrath Of the Lich King: Uldu... ONLY JOKING... argent tournament by a long shot.
Cataclysm : Ultraxion Trash and the two part Deathwing fight... (fighting his claws and on his back? surely we all wanted to smack him in his massive chin.)
Mists: Not being able to play as much as i would have liked.
I really enjoyed the attunements in TBC, and i think they should bring them back, atleast for normal raiding and above.
Vanilla: never got to live it all
TBC: raids as the only endgame
WotLK: nothing
Cata: raids
Pandaria: pandas
Unfriendly players.
Worst
BC: Blood Elves
Wrath: Snow and death 24/7
Cata: Terrible leveling and zones. (The old world revamp was fantastic tho)
MoP: Scenarios
Best
BC: New world
Wrath: Peak of WoW
Cata: Old world revamp. Goblins and Worgen.
MoP: New race and class. Something new.
Vanilla: City raids were difficult
BC: They started nerfing raids and removed attunements
Wrath: Ulduar, silly raid, bad mechanics/theme.
Cata: Too much rehashing (though, it made sense given the theme, but too much of it as far as dungeons etc)
MoP: Class nerfs made some fair unplayable, and having to go to war vs my warchief when he is 100% in the right.
Warlords: Having to go back in time and fight horde legends.
Vanilla: Server stability. No game could get away with that today.
TBC: Class stacking at its worst.
WotLK: The start of the end of challenging-to-complete 5 man content.
Cata: The horrible tuning of 10 man at launch.
MoP: The eternal quest grids, i.e Dailies for mains and Legendary cloak for alts.
Warlords: Anyone who tells you they know are most likely mistaken.
Classic: Never played.
Burning Crusade: Introduction of Arenas, blood elves taking over the Horde.
Wrath: Death Knights, intro of the random dungeon finder
Cataclysm: EVERYTHING (especially the removal of the old world for some piece of shit) except for Worgen, though they really fucked them up
Pandaria: The start was great, but then the focus turned to just the Horde with the Alliance tagging along and turned to shit. Also, every zone except for Jade Forest and Valley of the Four Winds and them permanently fucking up the Vale of Eternal Blossoms.
Classic: Rogues/Shamans could 1 shot anybody, raids apart from BWL were horrible.
BC: Rep grinds, having to still be attuned to get into heroic/raids, Isle of Quel'danas after a while got extremely boring.
Wrath: Deathknights thinking they were gods while leveling up through dungeons, trail of the crusader was pretty meh, other than that best time I've had in WoW.
Cataclysm: Didn't care for the new races, raids went from fun in Wotlk to nightmare mode Classic style in Cata huge step back in my opinion, Dragon Soul was fucking sad.
MoP: Way too much emphasis on dailies, horrible gating, bad loot distribution on bosses (had to wait till ToT to get my first weapon on my hunter), LFR went from bad to horrible, timeless isle and SoO have been one of the worst patches since Trial of the crusader.
WoD: Hasn't even come out yet so I can't really judge, but it will be the first expansion pack that I pass on, nothing so far has interested me in the least.
"I can no longer sit back and allow Communist infiltration, Communist indoctrination, Communist subversion and the international Communist conspiracy to sap and impurify all of our precious bodily fluids. "
- General Jack D. Ripper.