With the expac going live this week I've been doing a lot of preliminary deckbuilding, wondering how the state of the game will look. I've narrowed my list down to three deck archetypes that I'm going to have a crack at once it hits:
1) Elemental Tempo Shaman - they're pushing real hard with the Elemental tribe synergy with Shaman. Air Elemental is gonna be a solid 1-drop that can't be picked off before trading into 2-drops, Fire Plume Harbinger will help push your bigger eles out earlier, Kalimos is a monster tempo swing with his board clear. Servant Of Kalimos and Spirit Echo will go a long way to keeping your hand resupplied.
2) Taunt Warrior - the redheaded stepchild of deck archetypes in the past, it's been good for stopping aggro but loses to basically everything else because Taunt minions lack punch and a proper win condition. All that changes with the Warrior quest, which will be completed in the late game just in time for you to have a huge power swing vs Control. Also, there's a bunch of nice Taunt minions coming in like Direhorn Hatchling, Cornered Sentry and Stonehill Defender. Losing Bolster won't be too bad.
3) 1-drop Hunter - hooooo boy that quest is gonna be annoying. It was pretty eh when first announced, but since then there have been a bunch of solid 1-drops released. Jewelled Macaw and Tolvir Warden will keep your hand healthy. Raptor Hatchling has value. Fire Fly will let you get an extra tick on your quest. The interaction between Brood Raptors and Tundra Rhino is just silly. Also, lol Stampede. Also considering Dinomancy to give the 1drops more punch in the later game.