Because Vanilla did not have anything like that and it would ruin the Vanilla experience. How many threads are out there where people claim that LFD/LFR has ruined their experience? They always have Classic / TBC as baseline. These people would expect Classic servers not to have an automatic matchmaking system. This is probably a big no-go for Classic fans.
You know, if I was a Classic fan and would like this experience to be recreated, I would not play a server where such things are changed to be like in retail. If you introduce LFD/LFR onto Classic servers, you might just as well play retail and turn Exp gains off at level 60.
As a warrior back in vanilla (and all my wow life), I know the pain of respecing a LOT for raiding, pvp, pve etc etc etc. So imo, not that we should have a dual spec, but i'm trully in favor to limite the money of respecing LOW like 5g max, don't forget that back in the day, money was a hard to get. So that would really help.
Very interesting survey to be honest and really liked to see a lot of "answers" there. Really interesting.
One of the questios that hit me:
89.8% voted yes.If Blizzard offers a TBC server would you like the ability to copy your vanilla character to it?
Check this out:
http://www.mmo-champion.com/threads/...-legacy-future
How is that different from any other QoL change? When you hit the max respec cost of 50g, you can simply farm for half an hour to pay that fee and along the way you might meet a friend, get in a fight with the other faction or otherwise just experience the content and the game.
These little changes that make the game easier slowly chisel away at the experience.
I can see all the benefits to dual spec, but I think it is one of the Vanilla designs that actually served a valuable purpose, rather than being an old gimmick that should be kept around for the sake of being an old gimmick.
The heftier cost of respec meant people preferred to stick to their spec, which I think strengthened individual player identity. When you have that cost in place, a player is more like a prot paladin, or a ret paladin (for example) rather than just being a paladin who can do either whenever. Need a tank for something, you look for a player who is a tank, need a healer? You look for a healer. Rather than just hitting a button and filling those roles yourself.
Maybe you see someone having a hard time doing some farming or whatever at max level as a healer spec. You help them out and then add them to friends, and the next day when you're looking for a healer--you ask them if they'd be up for a dungeon instead of just changing your spec and looking for random DPS players.
I think it does some nice things. A very slight reduction in max (or a decaying cost--so that if you don't respec for weeks/months it becomes cheaper over time), would be a better solution than implementing dual spec.
Only question i thought was weird was for new content. They are not going to hire a new Art team, encounter team, etc. That means it would take resources from the regular game which is a huge no no. If you want more stuff, just play retail or wait for a progression server.
I think transmog would be a large "no" majority too, because it actually change the whole RPG feeling of "what you see is what you get". One of the main draw Vanilla had, is its "down to earth" feeling, with much less layers of mechanisms between you and the world (hence you feel much more part of the world).
Don't forget that the only answers were "yes" and "no". It skews results quite a bit, because clear and resounding answers ("do you want LFR ?" => FUCK NOOOOOOOOO !) are undistinguishable from barely-care answer ("do you want the ST fishing contest from the start ?" => "meh, don't care. Maybe. Why not. Whatever").The one result I'm surprised at is people wanting Dishonorable kills. Like, seriously? Nobody liked them, and nobody attacked enemy towns once they were implemented because killing one stray civilian tanked your Honor rating into the dirt. At least make it exclusive to low level players or something.
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That's a pretty good rule of thumb.
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It's not "changes for the best". It's "changes that don't affect the core game too much".
The whole lesson of Classic servers is that "changes for the best" are often BS, because "the best" is very different from one person to another, and long-term effects are hard to measure. When one wants to replay something, the important part is to not alter this thing too much, not to "improve" it.
Pure to what? Launch? 1.9? 1.12? Is a classic server less "pure" just because it launches with stuff like Darkmoon Faire, Battlegrounds and Dire Maul instead of waiting an arbitrary amount of time to implement them? Would that initial few months of fake patch progression even matter in the long run if a classic server would hopefully be around for years?
Some people also just don't give a shit about PvP and don't care about World PvP. As such they might prefer to have BG available day 1.
Others likes Vanilla but don't nitpick about when the change happened or at which patch. They are fine with Vanilla as it was 1.12.
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50 gold in 30 mn ?
Feels legit.
Since when surveys can be taken serious ???
Some answers are scary, the problem with the poll is that retail players are allowed to vote. Most people want classic expansions and many want an increase in the level cap. An increase in the level cap would destroy classic feel of the game. The first rule of these servers is that there will never be a cap increase beyond 60.