Shadowpriest raiding?
You could pull aggro at any bossfight with a few MindBlasts, no matter how long you waited wanding the boss. Every caster had mana issues and without massivly overgearing bosses with ultra short fight times, the reality was you had to use your wand for short time periods, nothing special about that. But the aggro issue made Shadowpriest basicly unusable in raids for anything else than combatressurction (AFK) or for doing nothing but Pain+Wanding, basicly AFKing again.
Using manapots, manafruits, manawhatever you had to farm anyways as any mana user, was zero issue, since it was a requirement for any kind of raiding. Healers had to farm all those buffs with healspec, spend hours and hours for each raiding hour, what kind of DPS player would show up and not use anything in the raidfight???`
I guess you could get yourself a spot in a one-time-family and friends raidgroup and just leech your way for a single clear. Would you call that raiding? I would call it in todays WoW a sold boost run, with a bit of "social engineering" you did not have to pay gold, but calling such thing raiding in vanilla is questionable at best. ^^
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I hated the 5 minute paladin buffs and having to wait all the time on the paladin team to keep the buffs up.
Blizzard is Arthas, Activision is Frostmourne, together as Activision-Blizzard they are the Lich King. #FireBobbyKotick
Bro I played vanilla hardcore and this is absolutely true. The grind from level 42 to about 51 and the mid 30s until you get to STV I think were both pretty bad. There were probably zones on Kalimdor I should have gone too but it wasn't obvious like it had been until 35 which made it really difficult to find quests.
1) Will of the Forsaken.
2) The fact that time > skill rewarded you with rank/gear. I have no solution to this problem. But I dislike it.
Once my favorite pet ran away I felt so bad.
Once I was out of ammo, had to fight in melee.
Not everything was a hunter weapon as meme sayz.
Eranikus never dropped epic sword to me, I really wanted one.
step into everything will gief ya nothing, mon
Buying reagents to buff fortitude
Asking mages to make water
Grinding Tyr’s Hand for gold as a priest
Down ranking heals. I known some love this but I thought it was dumb.
Running out of quests and having to grind to 60.
Molten Core. I was so sick of that place after a while.
Having keys filling up your bag space. The same with the Onyxia neck. I’m pretty sure you had to have it in your bag to enter even if you didn’t used it.
Blizzard is Arthas, Activision is Frostmourne, together as Activision-Blizzard they are the Lich King. #FireBobbyKotick
What do you mean that travel opened up opportunities to socialize?
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If it had updated once every 3 hours or something i think it would have been ok.
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WoW Icon update.png Patch 1.11.0 (2006-06-20): Added. - according to some random wikki
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People will nitpick this stuff but i actually agree with most of it.
I think my number one is the lack of things to do after you had everything from the end-game dungeons. If you didn't want to raid or your server didn't have a raid guild with a raid time that worked for you, the choices were AB, WSG, AV, level an alt, or run the dungeons again.
Number two would be the way resistances worked. Even at max resist of 315 players still had about a 10% chance to take full damage from an elemental attack. It's one of the few things I fault Blizz with that even with the information available at the time it was a bad decision. With even a remote understanding of how tanking works a reasonable developer should have known that was a bad idea. Maybe there were technical limitations, but I doubt it.
The other thing I fault them with is not communicating to players that not all specs were going to be raid viable. It's doubly bad for Paladins, which in Diablo 2 were the flavor of the month unstoppable killing machines when WoW launched, and I think many people that created one in WoW expected the same. Leveling a character took months, and there was no way new players could have known that Blizz wasn't even going to make a tier set for ret at all, much less balance the spec to be competitive.
The last few things I always wondered why they didn't do with the information available at the time was to try to get people from the same metro areas to all play on the same servers, and also to put the time zone a server was on on the actual character creation screen. Most people just picked a server at random and if they got three months in to leveling before realizing a server at a closer data center had half the lag, too bad.
Weapon skills weren't great, but they were more tedious than game-breaking.
Itemization was horrible, confusing, and counter-intuitive, but that was just inexperience. Farming was also bad, but no reasonable person at the time would have expected the level of tryhard some guilds were willing to go to.
Raid rotations were awful, but that was mostly because of the technical limitations caused by the debuff limit.
Last edited by garicasha; 2019-02-25 at 04:48 AM.
Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.
rolling a hunter and bieng treated like a 12 year old by default :P
Coming from WC3 I thought it lacked voiced lines, especially in open world. It was nice hearing lines when you aggroed a group of creeps in the campaigns.
I am currently writing an addon that should solve that, though. For instance I added Garithos lines like "INHUMAN BEAAAST" on aggroed Scarlet Crusade npcs when you are non-human.
Currently wondering if I should add a chance to play a line for most common npcs (could become tedious during farming), or just named ones. Hopefully I'll finish the thing before Classic releases!
Yes, that's an incredibly insignificant detail, but I guess that shows how much I like Vanilla and how I really have to dig if I want to find something I disliked.
Last edited by Koward; 2019-02-25 at 09:13 AM.
It has been so long time that I don't thankfully remember what I disliked. But I remember both liking and disliking how it was incredibly hard to see an AV conclude.
As a warrior, 10 min dots that deals a minuscule amount of damage every 3 seconds, but interrupts eating and bandaging.