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  1. #1

    My hopes for WoW

    This is my dream WoW, what is your dream version of WoW?

    Retail "WoW 2.0" without being "WoW 2.0", as in no separate game, but with massive changes:

    Single player endlessly re-playable content

    - LFR becomes single player aided by AI, story mode.
    - The same mode used in the next version of LFR story-mode becomes usable in raids from all the previous expansions - with its own separate progression and cosmetic only rewards system. One shotting all bosses xmog/mount runs just like in the current retail game still possible.

    Leveling and gearing

    - Level squish, item squish, stats squish, epic comes back to being epic and not easy to obtain, less emphasis on ilvl, more emphasis on having a targeted clearly known BiS pieces that can be obtained in different ways, raiding being one of them but not the only one.
    - New leveling system for all future expansions that would prevent levels from going beyond levels 60-70 (current characters max level reset to 60 with every expansion, 60-70 is always reserved for new expansions).
    - New characters can quest from level 10 in any part of the world, including in any previous expansion as well as new expansion continents.
    - Dailies removed, WQs can be accessed by level 10+, are found all over the world and can be a good source of XP/gear as an alternate way of leveling and fitting with the story. They would have to be done in groups however, to differentiate them from normal quests. Players not participating in kills or healing are removed from the group automatically.
    - Ability to set one's own level to any level desirable and relive any content at its original difficulty. Players would still want to play classic and older expansion content as it was back then since the classes/talents would be almost completely different from this version of WoW.

    Dungeons & Raids
    - Normal raid difficulty becomes flex practice mode, heroic drops best gear, mythic drops the best weapons and cosmetics not found elsewhere. Rank 14 is almost impossible to get in classic PvP, but it is the source of the best weapons in the game, mythic becomes that.
    - Mythic raids from the previous tier are targeted by all raiders who have cleared the new tier on heroic in order to get the weapons, not only by mythic raiders who are after cutting edge achievements. This would make all difficulties have a purpose for all levels of raiders. All weapon and gear drops drop as tokens usable/tradable by all players.
    - Last bosses in all mythic dungeons have a 5% chance at dropping powerful epic weapons, same as heroic dungeon last bosses but with gear other than weapons.
    - Normal mode dungeons are done with AI in story mode while leveling and doing quests. Heroic and Mythic dungeons only doable with groups, however, heroic can be auto formed using LFG, but mythic only with people on one's server via manually looking for groups, with friends, guild mates..etc - same concept applies to raids.
    - LFR would become flex practice (current normal) mode and cannot be formed automatically.
    - Have dungeons drop better gear than heirlooms, and by better I mean 10% to 20% better. Instead of equipping the heirloom pieces, maybe they can change it so that the stats from the pieces are applied to the gear slots as enchants or buffs, including the XP bonus...etc

    As for mythic+, I would replace it with Challenge Mode from MOP and instead, have people race to who can clear the same content in the fastest time possible, as opposed to what level of M+ can you reach...This would provide top groups the exclusivity they are after that they can remember forever by getting cutting edge achiev of having beaten the content in the shortest time possible before the next tier starts and at the same time allowing others to eventually simply just beat the timer and earn the rewards.

    Having challenge mode back would ensure that players of all levels and styles can eventually at least beat the content and earn the rewards, even if it meant them waiting till the end of the expansion, like how myself as a casual had to do to beat Mage Tower bosses and earn my favourite xmogs. Heroic and Mythic dungeon difficulties would become playable again, as you would need gear from there to be able to do the first tier heroic raid or challenge mode dungeon.

    Challenge mode does not need to be enabled for all dungeons at the same time, but one at a time, until a certain achievement has been made, for example 100 different groups have been able to defeat it on the same sever, the next dungeon challenge mode would open...etc


    PVP / Warmode
    - PvPspecific story lines, achievements, gear and quests, talents, city raids and open world non instanced siege battles. Players can take over each other's territory and gain zone wide benefits affecting gathering professions, honor and XP gains.
    - Solo RBG queue is possible, rated Arenas continue to be group based queuing only. Arena has its own progression/rewards system, Normal BGs and RBG's part of the same system with rewards being the only difference. Weapons and mounts can only be obtained from RBGs, best pvp gear back to being obtainable through normal BGs.

    Other
    - Pet battles system can be accessed from mobile devices.
    - GCD changes made in BfA reversed.
    - Being able to play two or more player created characters (one's own alts) at the same time while doing soloable content, like questing..etc. with live multi-class switching, one is player controlled, the other(s) AI controlled and managed via "commander" panel of the owner player.
    - Followers are NPCs that have unique models and can be leveled up, geared up, sold, traded, and rented out to other players.
    - New speccing system allowing a primary spec and a secondary spec at the same time, for example primary fire, secondary frost specced mage. This would unlock after reaching max level and becomes the new max level progression (secondary spec part.) However, earning talent points at this point is tied to quests in all kinds of content and could take up to a year to complete. Assuming new expansions have a two year cycle, the second year should not present the players with anymore progression other than story-lines and new raids/dungeons with upgrades to weapons and gear pieces.
    - No more AP grinds of any kind, no more gear war/titan forging.
    - Removal of time-walking, moving associated rewards to be obtainable from other content/systems. This is necessary since classic wow, tbc, wotlk..etc would become their own separate servers where this kind of content will be seen regularly anyways.
    - Alliance and Horde players not in pvp mode can talk to and play with each other in all content other than pvp.
    - No more forced reputation grinds beyond honored, unless it's completely optional cosmetic-rewards related content such as being able to buy a mount or get a title..etc
    - Professions being profitable and impactful (such as being to craft gear usable in raids or spells usable in pvp..etc). All the different gathering profs are now given to all by default.
    - Race specific spell animations and cosmetic differences in the overall look and feel.
    - Spectator mode for certain content.
    - New class every two years. We have many, many more races than classes now.
    - A way for players on different versions of WoW to communicate with each other so as to avoid splitting up the community.
    - Guild and player housing

    Overall feel
    All content in retail needs to feel like there is a struggle, a purpose and an overall feel-good after achieving anything and everything. All content does not get invalidated until fully beating the next tier/level..etc, at which point players can enjoy their new powers by being able to do things normal players cannot do, such as two shotting normal mobs at their level, one shotting mobs below their level...etc. Basically like in classic back in 2004 (not the new classic where you can clear MC before hitting level 60 BS...).

    The idea is to make every piece of content unique and provides rewards not found elsewhere (not better versions of the same reward, but completely different ones). An incentive to play the game in all play styles. A purpose to everything. I really dislike the current design where you have difficulty increasing according to raid mode, the reward being a difference in ilvl and color of the same gear pieces.

    What I am aiming for is fun in solo activities, community bonding through group activity and server wide cooperation, guilds and communities being important to progress, no more tourist mode in all content that would completely discourage players from wanting to move on to the next difficulty, as they have already seen the content and simply by seeing it, they would lose interest in pursuing the higher difficulty version.

    Classic:
    - HD option to be added later as part of classic +
    - TBC, WoTLK, MOP and Legion have their own separate servers or playable on the same version of retail through some kind of a time travel tech that would also allow the player to use the original talent system and class rotation in "classic mode".

    Opening the next expansion server depends on a server-wide effort. Example: classic server A is linked to TBC server A, after 10 guilds have cleared Naxx on Classic server A, TBC server A becomes playable and so on, with guilds being able to help each other. Players get to copy their level 60 characters for free while keeping the original ones on classic...etc

    Note: All references to classic being hard refers to back in 2004 in vanilla times and over a dialup internet, not knowing anything about boss fights before boss nerfs, players buffs...etc
    Last edited by RemasteredClassic; 2019-09-16 at 12:56 AM.

  2. #2
    Quote Originally Posted by RemasteredClassic View Post
    - TBC, WoTLK, MOP and Legion have their own separate servers.
    "How come you don't think Cataclys... OWWW! Why are you throwing things at m... OWWW! Stop that!!!"

  3. #3
    Quote Originally Posted by RemasteredClassic View Post
    This is my dream WoW, what is your dream version of WoW?

    Retail "WoW 2.0" without being "WoW 2.0", as in no separate game, but with massive changes:

    - LFR becomes single player aided by AI, story mode.

    - The same mode used in the next version of LFR story-mode becomes usable in raids from all the previous expansions - with its own separate progression and cosmetic only rewards system. One shotting all bosses xmog/mount runs just like in the current retail game still possible.

    - Level squish, item squish, stats squish, epic comes back to being epic and not easy to obtain, less emphasis on ilvl, more emphasis on having a targeted clearly known BiS pieces that can be obtained in different ways, raiding being one of them but not the only one.

    - Normal raid difficulty becomes flex practice mode, heroic drops best gear, mythic drops the best weapons and cosmetics not found elsewhere. Rank 14 is almost impossible to get in classic PvP, but it is the source of the best weapons in the game, mythic becomes that.

    - Mythic raids from the previous tier are targeted by all raiders who have cleared the new tier on heroic in order to get the weapons, not only by mythic raiders who are after cutting edge achievements. This would make all difficulties have a purpose for all levels of raiders. All weapon and gear drops drop as tokens usable/tradable by all players.

    - New leveling system for all future expansions that would prevent levels from going beyond levels 60-70 (current characters max level reset to 60 with every expansion, 60-70 is always reserved for new expansions).

    - New characters can quest from level 10 in any part of the world, including in any previous expansion as well as new expansion continents.

    - Dailies removed, WQs can be accessed by level 10+, are found all over the world and can be a good source of XP/gear as an alternate way of leveling and fitting with the story. They would have to be done in groups however, to differentiate them from normal quests. Players not participating in kills or healing are removed from the group automatically.

    - PvP-mode specific story lines, achievements, gear and quests, talents, city raids and open world non instanced siege battles.

    - Last bosses in all mythic dungeons have a 5% chance at dropping powerful epic weapons, same as heroic dungeon last bosses but with gear other than weapons.

    - Normal mode dungeons are done with AI in story mode while leveling and doing quests. Heroic and Mythic dungeons only doable with groups, however, heroic can be auto formed using LFG, but mythic only with people on one's server via manually looking for groups, with friends, guild mates..etc - same concept applies to raids.

    - Pet battles system can be accessed from mobile devices.

    - GCD changes made in BfA reversed.

    - Being able to play two or more player created characters (one's own alts) at the same time while doing soloable content, like questing..etc. with live multi-class switching, one is player controlled, the other(s) AI controlled and managed via "commander" panel of the owner player.

    - Followers are NPCs that have unique models and can be leveled up, geared up, sold, traded, and rented out to other players.

    - New speccing system allowing a primary spec and a secondary spec at the same time, for example primary fire, secondary frost specced mage. This would unlock after reaching max level and becomes the new max level progression (secondary spec part.) However, earning talent points at this point is tied to quests in all kinds of content and could take up to a year to complete. Assuming new expansions have a two year cycle, the second year should not present the players with anymore progression other than story-lines and new raids/dungeons with upgrades to weapons and gear pieces.

    - No more AP grinds of any kind, no more gear war/titan forging.

    - Solo RBG queue is possible, rated Arenas continue to be group based queuing only. Arena has its own progression/rewards system, Normal BGs and RBG's part of the same system with rewards being the only difference. Weapons and mounts can only be obtained from RBGs, best pvp gear back to being obtainable through normal BGs.

    - Removal of time-walking, moving associated rewards to be obtainable from other content/systems. This is necessary since classic wow, tbc, wotlk..etc would become their own separate servers where this kind of content will be seen regularly anyways.

    - Alliance and Horde players not in pvp mode can talk to and play with each other in all content other than pvp.

    - No more forced reputation grinds beyond honored, unless it's completely optional cosmetic-rewards related content such as being able to buy a mount or get a title..etc

    - Professions being profitable and impactful (such as being to craft gear usable in raids or spells usable in pvp..etc). All the different gathering types are now given to all by default.

    - Race specific spell animations and cosmetic differences in the overall look and feel.

    - Ability to set one's own level to any level desirable and relive any content at its original difficulty. Players would still want to play classic and older expansion content as it was back then since the classes/talents would be almost completely different from this version of WoW.

    - Spectator mode for certain content.

    - New class every two years. We have many, many more races than classes now.

    - A way for players on different versions of WoW to communicate with each other so as to avoid splitting up the community.


    All content in retail needs to feel like there is a struggle, a purpose and an overall feel-good after achieving anything and everything. All content does not get invalidated until fully beating the next tier/level..etc, at which point players can enjoy their new powers by being able to do things normal players cannot do, such as two shotting normal mobs at their level, one shotting mobs below their level...etc. Basically like in classic.

    Classic:
    - HD option to be added later as part of classic +, as a separate version on separate servers along with new content, QoL..etc
    - TBC, WoTLK, MOP and Legion have their own separate servers.
    personally i want WoW to end and another next gen MMO to replace it, but blizz are gonna milk it for years to come and we may not get anything better for years to come.

    WoW has become dated with nothing new being added no matter the expansion and its going to continue to decline, its just a standard MMO and it gives nothing interesting anymore to keep many players interested.

    Now if only if someone could create an Overlord MMO based around the manga now that would be something.

    Quote Originally Posted by mvaliz View Post
    "How come you don't think Cataclys... OWWW! Why are you throwing things at m... OWWW! Stop that!!!"
    cata was a pretty damn good expansion to be fair, it actually brought back dungeons of which are an actual challenge at the start at least and the raids were very good.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  4. #4
    Immortal Nnyco's Avatar
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    The only thing i can agree with is that gather profs should become secondary profs, everythin else in your list is basically garbage.
    Originally Posted by Blizzard Entertainment
    Crabs have been removed from the game... because if I see another one I’m just going to totally lose it. *sobbing* I’m sorry, I just can’t right now... I just... OK just give me a minute, I’ll be OK..

  5. #5
    Quote Originally Posted by kenn9530 View Post
    cata was a pretty damn good expansion to be fair, it actually brought back dungeons of which are an actual challenge at the start at least and the raids were very good.
    Why do people believe Wrath dungeons weren't "challenging" at the beginning? Hell, I remember wiping several times in the beginning on Bran's escort quest many many moons prior to LFD. >_<

    And, to quote Blizzard in their postmortem of Cataclysm "We increased the difficulty expecting Players to step up. They didn't. They simply went to play other games instead."

    EDIT: I've often said that Wrath's inclusion of LFD, and Cata's subsequent difficulty increase made me realize there's a distinct difference between "Overcoming difficult challenges" and "Fun", and the two are not mutually found exclusively within eachother. If that's your cup of tea, great! Just don't pretend that should be normal for everybody, nor that the majority always enjoy what you like.
    Last edited by mvaliz; 2019-08-31 at 03:15 PM.

  6. #6
    Quote Originally Posted by mvaliz View Post
    Why do people believe Wrath dungeons weren't "challenging" at the beginning? Hell, I remember wiping several times in the beginning on Bran's escort quest many many moons prior to LFD. >_<

    And, to quote Blizzard in their postmortem of Cataclysm "We increased the difficulty expecting Players to step up. They didn't. They simply went to play other games instead."

    EDIT: I've often said that Wrath's inclusion of LFD, and Cata's subsequent difficulty increase made me realize there's a distinct difference between "Overcoming difficult challenges" and "Fun", and the two are not mutually found exclusively within eachother. If that's your cup of tea, great! Just don't pretend that should be normal for everybody, nor that the majority always enjoy what you like.
    wotlk was when i got into raiding properly as a holy paladin and probably the best expansion but i also loved MoP probably because Disc was OP and shammy was really good also, the expansions i cleared the most of was WotlK and MoP getting the rare raid mounts but was a little late to raiding in wrath so only got the last realm first that had no extra title but was a great expansion.

    In wotlk i even lvld up as a holy paladin for some reason.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  7. #7
    I am already losing interest with Classic. Can't wait for what's in store in 8.3 and 9.0. More excited for though 9.0 since 8.3 is just BfA with slightly less BfA"ness".

  8. #8
    Quote Originally Posted by RemasteredClassic View Post
    I am already losing interest with Classic. Can't wait for what's in store in 8.3 and 9.0. More excited for though 9.0 since 8.3 is just BfA with slightly less BfA"ness".
    With N'zoth reportedly being saved for next expansion and Azshara out of the picture, it's looking likely Sylvanas will be back in the picture... which means even more "BFAness." If they don't release a new allied race worth getting, I may finally unsub from the circus sideshow of the faction war story.

  9. #9
    I like most of what you wish for. Especially making the whole world relevant at high levels again.

    I wish they'd expand World Quest system to something more like GW2. Make the world feel living.

  10. #10
    Quote Originally Posted by Voidism View Post
    I like most of what you wish for. Especially making the whole world relevant at high levels again.

    I wish they'd expand World Quest system to something more like GW2. Make the world feel living.
    I kinda don't like GW2.
    Last edited by RemasteredClassic; 2019-09-02 at 07:47 AM.

  11. #11
    My dream WoW would be Legion, but remove factions, and launch with Legendary bad luck protection, allow them to be farmable(drop rates and drop sources) from the beginning, just as they were starting about halfway thru xpak, and have balanced legendaries.

    On leveling: Leveling should to be a bigger part of the game again, and it should feel rewarding and exciting again, instead of just a boring price you have to pay to start the real game. You also should gain power as you level, not lose it. Classic leveling isn't perfect, but it is far superior to BFA. Take the parts that make classic leveling fun and apply them to the next xpak, imo. Maybe look at other MMOs to fix WoW's bad leveling. I would imagine it is harder to find a worse example for leveling than retail WoW.
    Last edited by Zenfoldor; 2019-09-02 at 07:43 AM.

  12. #12
    Quote Originally Posted by Kyphael View Post
    With N'zoth reportedly being saved for next expansion and Azshara out of the picture, it's looking likely Sylvanas will be back in the picture... which means even more "BFAness." If they don't release a new allied race worth getting, I may finally unsub from the circus sideshow of the faction war story.
    N’zoth is also just a circus sideshow he is just a pet of the void lords.

  13. #13
    Quote Originally Posted by Kyphael View Post
    With N'zoth reportedly being saved for next expansion and Azshara out of the picture, it's looking likely Sylvanas will be back in the picture... which means even more "BFAness." If they don't release a new allied race worth getting, I may finally unsub from the circus sideshow of the faction war story.
    I have unsubbed myself. Can't stand looking at BfA anymore and classic is just not for me. I was expecting vanilla, not tourist mode vanilla. My expectation is not real and I should have known better that with 1.13, nothing is the same. I miss those times when we could only do BG's against players from the same server. Queues took long, but there was so much to do while waiting for the queues, chatting, professions, watching TV, doing home work...etc.

    We might end up with a twist like team black empire vs team unity as opposed to horde vs alliance. The two factions can make a choice which team to join and go from there.
    Last edited by RemasteredClassic; 2019-09-02 at 12:01 PM.

  14. #14
    Quote Originally Posted by RemasteredClassic View Post
    I have unsubbed myself. Can't stand looking at BfA anymore and classic is just not for me. I was expecting vanilla, not tourist mode vanilla. My expectation is not real and I should have known better that with 1.13, nothing is the same. I miss those times when we could only do BG's against players from the same server. Queues took long, but there was so much to do while waiting for the queues, chatting, professions, watching TV, doing home work...etc.

    We might end up with a twist like team black empire vs team unity as opposed to horde vs alliance. The two factions can make a choice which team to join and go from there.
    What's tourist mode vanilla????

  15. #15
    Quote Originally Posted by melzas View Post
    What's tourist mode vanilla????
    It's just how I choose to call 1.12, even in its original vanilla version. I see that hundreds of thousands are enjoying it and I am happy for them, but it's just not for me.

  16. #16
    Quote Originally Posted by RemasteredClassic View Post
    It's just how I choose to call 1.12, even in its original vanilla version. I see that hundreds of thousands are enjoying it and I am happy for them, but it's just not for me.
    You sound like one of these guys that can never be happy. Yikes.

  17. #17
    Mythic only dropping weapons would not be rewarding enough for the current amount of time you have to put in. It's already fairly undervalued at the moment with benthic gear in 3-4 slots

  18. #18
    Immortal FuxieDK's Avatar
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    Quote Originally Posted by RemasteredClassic View Post
    This is my dream WoW, what is your dream version of WoW?

    Retail "WoW 2.0" without being "WoW 2.0", as in no separate game, but with massive changes:

    - LFR becomes single player aided by AI, story mode.

    - The same mode used in the next version of LFR story-mode becomes usable in raids from all the previous expansions - with its own separate progression and cosmetic only rewards system. One shotting all bosses xmog/mount runs just like in the current retail game still possible.

    - Level squish, item squish, stats squish, epic comes back to being epic and not easy to obtain, less emphasis on ilvl, more emphasis on having a targeted clearly known BiS pieces that can be obtained in different ways, raiding being one of them but not the only one.

    - Normal raid difficulty becomes flex practice mode, heroic drops best gear, mythic drops the best weapons and cosmetics not found elsewhere. Rank 14 is almost impossible to get in classic PvP, but it is the source of the best weapons in the game, mythic becomes that.

    - Mythic raids from the previous tier are targeted by all raiders who have cleared the new tier on heroic in order to get the weapons, not only by mythic raiders who are after cutting edge achievements. This would make all difficulties have a purpose for all levels of raiders. All weapon and gear drops drop as tokens usable/tradable by all players.

    - New leveling system for all future expansions that would prevent levels from going beyond levels 60-70 (current characters max level reset to 60 with every expansion, 60-70 is always reserved for new expansions).

    - New characters can quest from level 10 in any part of the world, including in any previous expansion as well as new expansion continents.

    - Dailies removed, WQs can be accessed by level 10+, are found all over the world and can be a good source of XP/gear as an alternate way of leveling and fitting with the story. They would have to be done in groups however, to differentiate them from normal quests. Players not participating in kills or healing are removed from the group automatically.

    - PvP-mode specific story lines, achievements, gear and quests, talents, city raids and open world non instanced siege battles.

    - Last bosses in all mythic dungeons have a 5% chance at dropping powerful epic weapons, same as heroic dungeon last bosses but with gear other than weapons.

    - Normal mode dungeons are done with AI in story mode while leveling and doing quests. Heroic and Mythic dungeons only doable with groups, however, heroic can be auto formed using LFG, but mythic only with people on one's server via manually looking for groups, with friends, guild mates..etc - same concept applies to raids.

    - Pet battles system can be accessed from mobile devices.

    - GCD changes made in BfA reversed.

    - Being able to play two or more player created characters (one's own alts) at the same time while doing soloable content, like questing..etc. with live multi-class switching, one is player controlled, the other(s) AI controlled and managed via "commander" panel of the owner player.

    - Followers are NPCs that have unique models and can be leveled up, geared up, sold, traded, and rented out to other players.

    - New speccing system allowing a primary spec and a secondary spec at the same time, for example primary fire, secondary frost specced mage. This would unlock after reaching max level and becomes the new max level progression (secondary spec part.) However, earning talent points at this point is tied to quests in all kinds of content and could take up to a year to complete. Assuming new expansions have a two year cycle, the second year should not present the players with anymore progression other than story-lines and new raids/dungeons with upgrades to weapons and gear pieces.

    - No more AP grinds of any kind, no more gear war/titan forging.

    - Solo RBG queue is possible, rated Arenas continue to be group based queuing only. Arena has its own progression/rewards system, Normal BGs and RBG's part of the same system with rewards being the only difference. Weapons and mounts can only be obtained from RBGs, best pvp gear back to being obtainable through normal BGs.

    - Removal of time-walking, moving associated rewards to be obtainable from other content/systems. This is necessary since classic wow, tbc, wotlk..etc would become their own separate servers where this kind of content will be seen regularly anyways.

    - Alliance and Horde players not in pvp mode can talk to and play with each other in all content other than pvp.

    - No more forced reputation grinds beyond honored, unless it's completely optional cosmetic-rewards related content such as being able to buy a mount or get a title..etc

    - Professions being profitable and impactful (such as being to craft gear usable in raids or spells usable in pvp..etc). All the different gathering types are now given to all by default.

    - Race specific spell animations and cosmetic differences in the overall look and feel.

    - Ability to set one's own level to any level desirable and relive any content at its original difficulty. Players would still want to play classic and older expansion content as it was back then since the classes/talents would be almost completely different from this version of WoW.

    - Spectator mode for certain content.

    - New class every two years. We have many, many more races than classes now.

    - A way for players on different versions of WoW to communicate with each other so as to avoid splitting up the community.


    All content in retail needs to feel like there is a struggle, a purpose and an overall feel-good after achieving anything and everything. All content does not get invalidated until fully beating the next tier/level..etc, at which point players can enjoy their new powers by being able to do things normal players cannot do, such as two shotting normal mobs at their level, one shotting mobs below their level...etc. Basically like in classic.

    The idea is to make every piece of content unique and provides rewards not found elsewhere (not better versions of the same reward, but completely different ones). An incentive to play the game in all play styles. A purpose to everything. I really dislike the current design where you have difficulty increasing according to raid mode, the reward being a difference in ilvl and color of the same gear pieces.

    As for mythic+, I would replace it with Challenge Mode from MOP and instead, have people race to who can clear the same content in the fastest time possible, as opposed to what level of M+ can you reach...This would provide top groups the exclusivity they are after that they can remember forever by getting cutting edge achiev of having beaten the content in the shortest time possible before the next tier starts and at the same time allowing others to eventually simply just beat the timer and earn the rewards.

    Having challenge mode back would ensure that players of all levels and styles can eventually at least beat the content and earn the rewards, even if it meant them waiting till the end of the expansion, like how myself as a casual had to do to beat Mage Tower bosses and earn my favourite xmogs. Heroic and Mythic dungeon difficulties would become playable again, as you would need gear from there to be able to do the first tier heroic raid or challenge mode dungeon.

    Challenge mode does not need to be enabled for all dungeons at the same time, but one at a time, until a certain achievement has been made, for example 100 different groups have been able to defeat it on the same sever, the next dungeon challenge mode would open...etc

    What I am aiming for is fun in solo activities, community bonding through group activity and server wide cooperation, guilds and communities being important to progress, no more tourist mode in all content that would completely discourage players from wanting to move on to the next difficulty, as they have already seen the content and simply by seeing it, they would lose interest in pursuing the higher difficulty version.

    LFR would become flex practice (current normal) mode and cannot be formed automatically.

    Classic:
    - HD option to be added later as part of classic +, as a separate version on separate servers along with new content, QoL..etc
    - TBC, WoTLK, MOP and Legion have their own separate servers.

    Opening the next expansion server depends on a server-wide effort. Example classic server A is linked to TBC server A, after 10 guilds have cleared Naxx on Classic server A, TBC server A becomes playable and so on, with guilds being able to help each other.

    Note: All references to classic being hard refers to back in 2004 in vanilla times and over a dialup internet, not knowing anything about boss fights before boss nerfs, players buffs...etc
    I'm happy you are not in charge... The only good suggestion you have, is Pet Battles on phones and no more AP grind.

    Everything else, will make the game worse.
    Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK

    My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/

  19. #19
    Field Marshal Aynen's Avatar
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    I agree with pretty much everything on this list, and a couple of them I was already thinking about myself. It's like you read my mind.

    However:
    * The list should include Guild halls
    * Classic should remain Vanilla only in my opinion. TBC and Wrath should remain timewalking content for Retail.

  20. #20
    I don't even .. wha ... what did I just read?

    Out of all of that, the only good thing may be the solo RBG queue.

    A story mode instead of normal could work I guess, where you have an npc and select which role you want him to be, I think SWTOR works like this, but that would be rather pointless and a waste of time since you can easily use the LFD to actually do it with other players .. it's a walk in the park too.

    IMO WoW only needs to:
    - Be less hack and slash
    - Cut down on the RNG
    - Remove the AP farming system (the essence one is fine)
    - Work on specs that have lousy gameplay
    - Make crafting professions actually provide you with a piece or 2 of gear before it's useless to craft it (can be even close to BIS like in the past, unlike now where by the time you craft it, you no longer need it)
    - Create an actual good story

    The epic quality bullshit, sure, whatever, it's just a color. Make epics only drop in Mythic raids and Mythic10+. This will only impact Enchanting, everything else regarding the item color is just in your head.
    Last edited by Firedemon; 2019-09-02 at 01:10 PM.
    Warlock soloing https://www.youtube.com/user/Firedemon012 (old & abandoned)

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