It’s usually the retail crowd constantly trying to tear down the classic crowd because either their guild folded for classic, they lost friends fo classic or “they simple don’t understand how people could enjoy older content”
Classic players will mock the retail game, but they tend to just play classic and don’t make forum threads too often.
But there are daily anti classic threads here from the pro retail crowd. Every chance they get.
There’s room for both versions of wow to co exist but the retail crowd had got to let the classic hate go
Oh, did they say that? Could you please link to where activision said Classic has almost tripple the sub count to retail? Me and my friends have talked about this but we have no data to back it up so if you have a nice source that would be great!
How do you messure success? Number of monthly users? Why they're online? Cost vs income? What they do? Why they do it? Is it great success if a game have 1m subs but they only log on once a month?
I see a lot about raiding, what about PvP? M+? Pet battles? World quests?
Loads of statements, very little facts to back them up with.
25% of classic population is still probably more than retail, as shown from these raid logs with more people in the raid in classic than retail. Not more guilds, but more people.
Spin it any way you want, bash classic all you want... it won’t change the fact that wow raiding in retail is at its lowest point in the history of the game. Even wod and mop had more people raiding.
There’s a problem with retail raiding that’s chasing people off with or without classic even existing
Bro, do you even realize what you're saying. With your very own logic, nyalotha have also seen a 75% decline of guilds logging.
Now the difference is, I know that's not the case, but you're bit dimwitted.
I.e Nyalotha hasnt been out for long enough to make a proper judgement, BWL has been out for LESS than a week.
This^, if Classic players were that sure of themselves and that the game is going great guns, then the constant need to make these threads would not be needed.. And this is also the problem once you hit 60 in Classic, there is very little to do outside of raiding, pvp and dungeons.. This is one of the reasons they added dailies at the end of Burning Crusade to give people something to do when not raiding, pvping and dungeons..
Retail feels like a desert full of emptyness from what i have hard.
No clue though, i am unsubbed for a while now. WoW is no longer worth the money/time :/
How is it more rewarding, most of the items are trash that drop and the few good items take so long to grind its hardly worth the investment unless there items that will lad multiple tiers, not to mention there not really needed, if ur not pushing for the fastest speed run then the raids arn't difficult enough to Warrent that level of min max.
Where are these numbers from? All i can see is this:
https://www.warcraftlogs.com/zone/ra...etric=progress
https://www.warcraftlogs.com/zone/ra...s&difficulty=3
Pretty close.
Then you have this:
https://classic.warcraftlogs.com/zon...etric=progress
https://classic.warcraftlogs.com/zon...etric=progress
Not very close. In fact a HUGE decline. I know real numbers are scaring you. But actually try using them instead of using wishful thinking.
Honestly I don't give a damn which version of WoW is more popular. But when I visit the Classic subforum and see all those ''lul Classic is dead'' posts which is apparently a new meme from the retail crowd, then I can't myself but seeing karma hit them right back with how poor retail is doing instead. I mean if you look at Shadowlands it is already apparent how little launch content we get compared to previous expansions. I wouldn't be surprised if Shadowlands gets rushed aswell so that the game might not even function properly and their new features will just end up being bland and broken.
Its not like Blizzard even releases numbers for both games seperately, so we might never know how well each version is actually doing. What I do know is that Classic has had very positive results in the last few quarterly reports while BFA has barely shown anything. I remember a certain game that didn't get reported as much *cough* HOTS *cough* and then a few months later it was being put on maintenance mode.
Let me give you a single example... I have ironfoe in classic. It will forever be godly.
In retail, it would have an incredibly short lifespan before I’d have to farm another m+ ironfoe. And then another. And another. And another....
Gear becomes meaningless when it’s so seasonal, it’s practically mmo diablo 3.
classic gear has far more value and weight to them. Those items are always going to be great and only can be replaced by climbing further up the ladder and earning a replacement.
Vs retail where you can just come back next season and have gear lobbed at you. It’s unearned and boring.
An mmorpg is better when it is reflective of the real world and has social structures, and haves and have nots
Cause HoTS arrived 6 years late. People like myself got into League and spent a hefty amount of buckeroos on lame skins. When HotS lauched I always wanted to play it more seriously BUT, the amount of time and money i've spent on League, plus the stupid cost of Heroes deterred me a lot.
Now that I don't bother anymore with League, I'd love to take HotS seriously, but it feels so fucking abandoned. Art team was top notch. Without looking like Korean/Malasyan bullshit, achieved the next step on Blizz art style evolution (Seriously, they should have used HotS art team on Reforged).
Don't get me wrong, i despise Classic. Way before Classic was relaunched, I tried a Vanilla pserver when I got a MMO itch after playing League for 5 years. The vanilla experience was so irritating to me, I resubbed to Legion since Cata. Classic is easier, doesn't need additional expansions, but It takes the amount of time some people don't have anymore.