There's only 1 solution to this: high ilvl people should stop queue for normal. Then his group will never fill and he will have to give up or get off his high horse.
At least it's a bit less "bad" than in legion where overgeared people were zerging trivial raids for chance for legendaries so you couldn't find any gear up group only "zerg run" and "weekly raid tour" and so forth.
Again, item level means next to nothing because of things like the cloak and neck.
I'll use the alt mage I am playing right now for example. 454 item level. I have terrible trinkets, no good corruption, and okay azerite, but they are at 450. On tuesady I will be getting two 465 azerite pieces and a random 465 piece of gear. I will almost be 460 at that point and still need normal.
It's not that it's overtuned, it's that a lot of people make the game harder than it needs to be. Just got into a WCM +11. Tank kites the first obelisk out into the courtyard with the rift in the middle of everything and we chain die. So we pull the hallway normal. Get to Raals room and the healer Flame Shocks the boss during trash wiping us. Then the warriors Obsidian Destruction explodes pulling Raal again and wiping us. We one shot Raal and go out into the courtyard, the warrior dies to Coven Thornshaper and leaves. On top of it all, the 464 unholy DK was doing less than 10k dps, and doing one third the tanks damage.
If what doesn't kill you, makes you stronger. Then I should be a god by now.
As a feral druid i just gave up on M+ completely. Got tired of getting declined for hours or kicked when they realize im not an owl
What you will find, doing keys 10-15 is the worst bracket you can run. You have wannabe elitist jerks there, who are actually bad at the game but only think that others drag them down and they are superior or something. 16+ you will get better teammates, less toxic people, better quality runs. That being said, leaving a key is not uncommon in higher key levels, but mostly in sensible manner, if you wipe twice before you get to the first boss, that's a done key. I run quite a few keys and I have yet to encounter a player who leaves a key before the last boss (this patch).
Also I never join others pugs. Always assemble your own party with decent raider.io score players/alts. You can also clarify in the note, that you want to finish the key, but then in general you will get worse players, tho they will most likely stay if you wipe few times
or... scale down by one key level and try again? that is the beauty of having multiple of levels, you can always scale down to the level below until you hit normal, which can be one manned easy at this point. And you can always scale up too until it's mathematically impossible to complete so more skilled players also have an option to do "overtuned" content for pure challenge.
There are just certain times when you know it's time to leave the group. I have a personal limit that if the totems reset 5 times in AD, any difficulty, I call it and hearth out unless it's a guild run and then I don't care how long it takes them to learn it as long as they learn how to do it.
Me thinks Chromie has a whole lot of splaining to do!
I only leave mid-run if it's a wipefest and there's something specific that I think will prevent us from completing the dungeon, or if others leave. I've only been first to leave once in BFA. I try to avoid any groups where someone is carrying their friend or the group leader has a super low ilvl. I got bamboozled in a +10 Shrine on my alt yesterday. The leader (healer) and a hunter dps were guildies and both around 455-460 ilvl. Turned out the hunter had zero game sense, terrible movement, no idea how to do any mechanics, and trivial dps. He died 15+ times, including three times on our kill of the last boss, and wiped us once on lord stormsong, but we got it done eventually.
Having done more keys than normal this weekend, I can definitely feel some of the frustration that comes with people messing up basics. I still don't think that being frustrated/annoyed is a fair excuse for being an ass to people, and I don't call people out but it's definitely a headache. I really do appreciate people who make groups for a 15 who put a note like "in time" or "for weekly" because that at least tells me their intention and can help me decide what group to sign for. If i'm chasing down my last 2 +15s in time, a "for weekly" group won't be my thing and I can just sign for another one. But sometimes just getting A key done is the main goal and then those groups are fine.
I'd almost swear I played with his monk this morning. I've been called some not nice names as a tank after the timer expires but the stuff he called me DURING the run with plenty of time on the clock was a new one to me. At least he got mad and left before I reached my limit of what I'll put up with so my bud could get a timed 10 in Junkyard. Hunter and healer both said I'd took more unnecessary abuse than they would have taken.
Me thinks Chromie has a whole lot of splaining to do!
I don't get why bringing in replacements is forbidden in M+.
Given the time it takes to get a replacement and summon, the key is likely ruined anyways. But it'd be nice to at least be able to finish and get loot rather than just disband because one of the players fucked off.
Putin khuliyo
Here's the thing in my groups you wouldn't be top dps. Because the way I pull outside of cancer weeks is very different from your average pug tank. A 2k score is doing each dungeon once on 15 and timing it. If I'm making a group for even a 16 or 17 why would I take less? Also you can see the run lists on r.io
Also it takes a long time to find a tank because tanks have to know every pull and evaluate what to change mid run while dps are along for the ride.
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Lol no it shows who consistently does M+ and you aren't getting carried through 20s.
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Would make it even easier to sell and boost undergeared characters
Blood Elves were based on a STRONG request from a poll of Asian players where many remarked on the Horde side that they and their girlfriends wanted a non-creepy femme race to play (Source)