Tht is pretty much what happened once the levelling was done. Peoplelog in for 45 minutes or whatever it takes to clear the current phase and then leave it be.
Isnt the game dead though? What's left is raid loggers and some players chasing rank 14.
It's like 40 min que to BGs, zero people dueling outside cities, no one even cares anymore to world pvp, ally and horde just running pass eachother focusing on farming herbs and what not. Leveling is a desert.
Idk, feels dead.
I don't think I can recall any people/threads who claimed Classic will be dead 2 weeks in. Most of them (myself included) thought the population will drop massively 2 months in. Which is actually what happened. A lot of people (again, myself included) did quit after or shortly after they upped a toon to 60. That's why layers were removed and only a few servers remained well populated.
But dead? Not really, as there will always be these people for whom Classic was exclusively created. The same bunch of thousand people who used to play on that legacy server which Blizzard never managed to bring down for years, so they created Classic instead.
So yeah, Classic is still a thing, but a much lesser thing of what some people tend to believe.
IMHO biggest flaw of classic is its classes where a lot of stuff was still unfinished/missing/pointless.
TBC brings a ton of improvements to classes which greatly improves the game from lvl 1, so i am really looking forward to it.
Counterpoint: Where are all the naysayers that said Classic would overtake and kill retail? Checkmate.
Your persistence of vision does not come without great sacrifice. Let go of the tangible mass of your mind, it is only an illusion. There is no escape.. For the soul burns on everlasting encapsulated within infinite time. A thousand year journey at the blink of an eye... Humanity is dust..
I play the game. On launch I was on a server with massive queue times and loads of free transfers. By all accounts, the game at 60 is dead. There's a collection of hardcore PvPers pushing r14, and a decent smattering of guilds that are farming for AQ/Naxx, but from the launch to now, the dropoff has been massive. Leveling alts shows how dead the world is. I can never find a pug for a dungeon. Max level dungeons are a pipe dream and gearing an alt mainly comes from alt runs in my guild's raids. We're struggling to recruit. We're the biggest guild on the realm, with the fastest kill times, best execution, and first clears. At our peak had 5 raid groups all clearing MC in under 90 minutes without anything special like full consumables & buffs. We've had to cut down to 2 groups and a weekend alt/casual run. More than half of the MC guilds have died and the number of guilds consistently clearing BWL is substantially lower than MC was.
Maybe it's an issue on my server only, but the game feels like it is dying. And I think the dropoff is because people are remembering how bad it is. Let's be real, at level 60, once you have your pre-raid BiS, the only reason to log on weekly is to raid and maybe do some minor farming for gold for consumables (which aren't really needed given how easy the raids are). If you PvP there is a bit more to do, but ranking up is dependent not on skill but how many hours you can grind the same 3 battlegrounds for. There are few people who really want to do much of either. Leveling an alt is a pain with needing 5-10 days played depending on skill/class/gear/etc. Even in raiding and PvP, there is no real challenge. Clearing a raid the first day in under 3 hours was disappointing. I hoped BWL would at least take us a week. PvP has little to do with actually killing each other and everything to do with the meta of maximizing honor per hour. In most games I've been in, one side was more organized than the other, so they "win". To maximize honor/hour, the obvious losers sit to the side and fight with the winners for HKs, while the winners complete the objectives. Many a WSG was spent fighting at one of the GYs while a single guy ran the flag 3 times without contest. AB is the same, and AV is basically a glorified PvE raid boss.
The game has its charm, and I'll likely keep playing it until we clear Naxx, but let's be honest with ourselves and recognize that the game has dramatically dropped in population and only a few dedicated fans remain. There just isn't any solid content to keep ourselves busy nor is there any of that sense of world, exploration, or newness that made Classic WoW so good 16 years ago.
Given what's on the front page, I imagine what we saw happen from Classic to WoD is happening but in a very condensed time frame. All the hardcore players are flocking to the few servers that aren't dead, while servers like mine drain into the "mega" servers. It's interesting that on Classic launch, every realm had massive queue times, and now it's down to a small handful of servers. Kind of telling in itself.
Last edited by God Save The King; 2020-04-14 at 06:57 AM.
“You can never get a cup of tea large enough or a book long enough to suit me.”
– C.S. Lewis
well,if by most we mean compared to those in the early days,than its safe to say yeah its most,i mean even my pve realm had huge ques early on,now it never happens,and even the top servers on eu barely see any ques,the list is full of low servers,the game isnt dead ofc,but it sure isnt doing amazing,and once shadowlands comes and tbc,its just gonna bleed out more
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same can be said about the other side ''classic will have 10milion and never fall''...well,if we look at it today,compared to the first days,its pretty dead by comparison,my pve realm had big ques early on,now it never happenes,even the top servers barely get any and thats mostly because realm cap is very low,theres no cross realm zones,and the realms are very few,plenty of low realms,i dont get why blizz doesnt just merge them,horde on the pve ones could easily be merged to simply be on par with aliance numbers
sure but what does that que rly say?the realm capacity is ofc lower than retail,there are no sharded zones,the number of realms are pretty low and people tend to funnel themselves to the high pop realms,plenty of them are low,on eu for example i tried loging in at 22:00 and no realm had ques...this with people satying home...i dont understand why they dont just merge them
Well like others have said, most of the people checking it out have quit. I've always said it would have a decent sized core playerbase which holds true now. But there are a lot that would have quit just during the levelling process alone (god knows i did). But i still see some "It has more than retail!" People occasionally so nobody has really left.
3 months ago i already mentioned in this kind of threads that blizzard needs to start working on plan how they will merge dying servers.
it was obvious to anyone with more then 2 brain cells that its exackly what will happen - and it happpend.
imo what would save it a bit is 2 things :
1)server merges to keep less servers but all with "full" status
2)option to buy char boost to 60 - this way people who cant stand leveling would have option to join endgame and help to repopulate dying guilds.
Well, simple interpolation suggests that Retail itself may be below 1 million players at this point, well below if we account for the fact that 8.3 is shit. If Classic was at 1 million it'd be doing extremely well. My current guess would be 800k for Retail and 500k for Classic.
Are you joking? The only "long range" of classic for me was the long ass leveling experience, which was painful as hell. All my mates said "it'll make you feel so 'connected' and 'immersed' with your character that you won't want to quit!" Alas, I wasn't really immersed, and definitely not enough to make the boring and easy end game content worth my time.
I stand with those who may seem rude by saying classic only holds up due to nostalgia, because as someone who didn't play it much back in the day I thought it was terrible.
I think Classic is great. I'd love TBC, and WoTLK. They're all great for different reasons. It's the rabid fan boys like the OP that are the problem.
Also, most people still won't touch Naxx, it takes for too much investment, especially by today's WoW standards. Will more than the 2% see it? likely. But I doubt most players will reach that level.