When I look at wow's past before and during wod I notice a odd attitude develop over time and slowly it seems to of taken hold of the community. The idea that grinding easy content should somehow be expected if you want to advance your character.
I was always left with the question though ... but why?
I recall how in the lionshare of wows history grinding really wasn't needed if your goal was to simply clear the hardest of raids or bring a new alt to one. You simply did relevant content then joined the main raid after a week or so.
Now? Now the game has gone down a extremely anticasual mindset and I can't really grasp why... if you joined wow now you would be looking at roughly two months of playing regularly just to kite out a new character for mythic or rated pvp. I don't really see how this is acceptable...
So what if going forward we simply made it that all " alternative power progression " just effected the open world and nothing else?
Players would be free to run what content they want without all the weird time gates. Those who enjoy weird time gates would have an edge in world pvp and farming materials.
Seems like a win win no?