Originally Posted by
Aucald
Incompetent? No, I don't think so. Flawed? Certainly. Much of the regular frequency of criticism I think stems from a variety of sources that don't really have much to do with the quality of the writing, though; which while a definite hostage to gameplay mechanics and "rule of cool" type storytelling has been pretty consistency from the get-go (all the way back to its roots in WC1's lore). I've identified what I think of the three central pillars of criticism when it comes to the Warcraft universe's writing and popular criticism from the playerbase.
1.) WoW is an ancient game that cleaves to older traditions of writing. By which I mean that people often forget that WoW is itself a product of the early aughts, a time when story in gaming was only starting to rise to the relative prominence it has now. Held to the standard of some modern games or indie darlings with cerebral plots and compelling storylines WoW does fall somewhat flat. It relies more on the age of its own IP than any kind of internal narrative richness, and the story is more akin to older games where the narrative is more sketched than belabored - until later expansions it more left the world-building aspect largely to the players' collective imagination. I think the newer writing team is trying to "update" WoW's story in a sense to the more modern conventions, but obviously they are somewhat hamstrung by the older lore as well as deep-set loyalties in the WoW fandom.
2.) The playerbase is highly resistant to change or progress in the story of beloved characters. You see this one over and over - there is a definite sense that players do not want their favorite characters to change or progress, regardless where that logical progression may lead. Sometimes I think this is down to just the nature of MMORPG's in general, where there is an expectation of a less dynamic world that is paradoxically juxtaposed with a desire for organic change. The expression of this basically comes down to the translated sentence: "Oh, I want new content, I just don't want anything to fundamentally change." This resistance to change takes many forms, but in the lore department it often takes the appearance of protectionism toward certain characters, or of the world itself. It is the primary reason why I think the Cata revamp was received so poorly, because it essentially ended a world the playerbase was enamored of and replaced it with something updated and new, but not the same as what was.
3.) Factionalism. Probably the most consistent source of player disharmony and anger - just the notion that the story, the writers, and/or the developers themselves have a pronounced favoritism toward one faction or the other. Accusations of bias from either side telescope out into players heaping scorn on the story itself for enabling said biases, electing totems who represent "all the problems with WoW's writing," etc. etc. This issue is exacerbated many times over by the fact that the factions are forced to exist in a relative state of balanced status quo by the game mechanics themselves, and so there can't be a way for either competitive faction to essentially "win" within the narrative. One faction loses a major city, the other faction must lose one, etc. etc. This of course also bleeds into the other two pillars accordingly, as victory or defeat must also spell change to those characters involved, and must also manifestly change the world or else feel meaningless in the long term. This is itself, in my eyes, the ultimate narrative failure of BfA itself - a convoluted story-arc of war and conflict spanning the world of Azeroth, which ultimately is forced to end in detente and resumption of the effective status quo.
Is the story of the Warcraft universe flawed? Certainly. But I also think it's more or less fine for what it is. It *could* be more than that, but I think it would take a writing team with, let's face it, a lot more mechanical and technical skill to "fix" the issues with the story than the game currently has. It would also involve some significant subtextual retcons to bring about, which if I were to guess is what is likely coming - but for good or bad I can't really say.