1. #15421
    Quote Originally Posted by Revan Bane View Post
    I've been trying to modify BlizzardInterfaceArt\Interface\Minimap textures but when I import them to _retail_\Interface\Minimap folder nothing happens. Tried both .blp and .tga options. I'm at my wits end as to why this doesn't work - works for mostly everything else (and I quadruple checked I have the correct filenames and folders).

    <imgsnip>
    ^I've been trying to change the MiniMap-QuestArrow.blp and MinimapArrow.blp mainly as well as other tidbits. Textures in Minimap folder do not get overwritten no matter what. Funny enough replacing textures in Minimap\Tracking works just fine. How is this possible? What else can I try, seriously losing my mind over it. Thanks!
    Are you absolutely sure the texture you're trying to use is 32x32 or at least a multiple of 32? Both those arrow textures are 32x32. WoW needs textures with sides that are either a multiple of 2 or 8, can't remember the base, so 32x32, 64x64, 128x128, 64x256, and so on.
    Originally Posted by Zarhym (Blue Tracker)
    this thread is a waste of internet

  2. #15422
    Quote Originally Posted by Kanegasi View Post
    Are you absolutely sure the texture you're trying to use is 32x32 or at least a multiple of 32? Both those arrow textures are 32x32. WoW needs textures with sides that are either a multiple of 2 or 8, can't remember the base, so 32x32, 64x64, 128x128, 64x256, and so on.
    Both of those are 32x32 indeed. Funny thing is I can confirm one of them works fine when placed in Interface\Worldmap since it uses the same texture. When placed in Minimap, no dice. It's mind-boggling and infuriating, no idea what else to try. :/


    ^Same texture working when placed in Interface\Worldmap as WorldMapArrow.blp (just renamed).

    I have also tried editing ObjectIconsAtlas.blp with no result.
    Last edited by Revan Bane; 2020-07-11 at 06:47 PM.
    ~ I'm having trouble hearing you. Getting a lot of bullshit on this line. ~

  3. #15423
    I've seen a few people use what I presume is a chat addon to add a second name in brackets after their character name when typing a message. Something like this, as an example:

    [Toybox]: [Timmy] What are you up to?

    Does anyone know what addon that is, if it is one? I can't imagine it being something multiple people are doing manually & consistently every time, but I might be wrong.

    Thanks.

  4. #15424
    Okay - after many hours trying to figure this out: there is an API widget method for Minimap:SetPlayerTexture() and adding Minimap:SetPlayerTexture(mediapath.."MinimapArrow.blp") to my minimap addon finally overwrote the player arrow texture.



    Still no idea what to do about MiniMap-QuestArrow.blp. Ugh. ???

    At this point I'm okay with completely hiding it if that's possible, I just don't want to look at it.
    Last edited by Revan Bane; 2020-07-12 at 10:36 PM.
    ~ I'm having trouble hearing you. Getting a lot of bullshit on this line. ~

  5. #15425
    Quote Originally Posted by Toybox View Post
    I've seen a few people use what I presume is a chat addon to add a second name in brackets after their character name when typing a message. Something like this, as an example:

    [Toybox]: [Timmy] What are you up to?

    Does anyone know what addon that is, if it is one? I can't imagine it being something multiple people are doing manually & consistently every time, but I might be wrong.

    Thanks.
    This is the addon you may have seen: https://www.curseforge.com/wow/addons/identity-2

  6. #15426
    Quote Originally Posted by Kiingy View Post
    Heya,

    Is it possible to hook addon functions?

    for example:
    Code:
    local frame = CreateFrame("Frame")
    
    function frame:DoSomething(arg1, arg2, arg3)
        -- do something 
    end

    Could I hook DoSomething() ?
    In your example, no, DoSomething is not accessible since the frame was not named.

    As for the add-on you want to hook, you need to name it or provide the code for a straight answer.
    Originally Posted by Zarhym (Blue Tracker)
    this thread is a waste of internet

  7. #15427
    Any cooldown returned display addon like "Dooms_CooldownPulse" ( https://www.curseforge.com/wow/addons/doomcooldownpulse ) that works with ineffable truth corruption?

    It doesn't have to flash the cd spell icon on screen, it can be the icon on the actionbar. Think I've seen people use addon like that.
    Last edited by Rebark90; 2020-07-18 at 01:39 AM.

  8. #15428
    Quote Originally Posted by Talfy123 View Post
    Any cooldown returned display addon like "Dooms_CooldownPulse" ( https://www.curseforge.com/wow/addons/doomcooldownpulse ) that works with ineffable truth corruption?
    There's nothing special with the API concerning Ineffable Truth. The way it works it makes your cooldowns go faster, so any cooldown text you see will suddenly change to a lower number. Once the buff goes away, the cooldown text will jump up a bit to reflect the original cooldown speed.

    For example, you use something with a 30 second cooldown. Ineffable Truth II (50%) procs at 24 seconds, which makes the text jump to 12 seconds. IT lasts 10 seconds, so the cooldown gets down to 2 seconds. Once the buff goes away, the text jumps up to 4 seconds. Overall, you cut 10 seconds off of this spell, since it would be at 14 seconds without the IT proc.

    All addons that deal with cooldowns should work just fine.
    Originally Posted by Zarhym (Blue Tracker)
    this thread is a waste of internet

  9. #15429
    Quote Originally Posted by Kanegasi View Post
    There's nothing special with the API concerning Ineffable Truth. The way it works it makes your cooldowns go faster, so any cooldown text you see will suddenly change to a lower number. Once the buff goes away, the cooldown text will jump up a bit to reflect the original cooldown speed.

    For example, you use something with a 30 second cooldown. Ineffable Truth II (50%) procs at 24 seconds, which makes the text jump to 12 seconds. IT lasts 10 seconds, so the cooldown gets down to 2 seconds. Once the buff goes away, the text jumps up to 4 seconds. Overall, you cut 10 seconds off of this spell, since it would be at 14 seconds without the IT proc.

    All addons that deal with cooldowns should work just fine.
    Well it's not working with Doom's CooldownPulse. That's why I'm looking for replacement.

    If I use Doom's CooldownPulse with Ineffs and they proc (ofc) the Doom's CooldownPulse-notifies get delayed. The addon don't sense the ineff-proc and go after the baseline CD.
    So it gets really mindfucking, when the notifies (from the addon) comes 10-20 second later.
    Last edited by Rebark90; 2020-07-18 at 11:25 PM.

  10. #15430
    Anyone knows the name of the unit frame texture? Its from Caith UI




  11. #15431
    Does anyone know of an add-on that notifies you of world quests you select/need for achievements? For example, I need Saberton Assemble, but checking it manually each & every day adds up when there's multiple achievements to track.

  12. #15432
    Quote Originally Posted by Kiingy View Post
    If the frame was given a name:
    Code:
    local frame = CreateFrame("Frame", "AddonName_Frame")
    Could it be hooked with the below?

    hooksecurefunc("AddonName_Frame", "DoSomething", DoSomethingElse);



    RCLootCouncil Classic
    https://www.curseforge.com/wow/addon...ouncil-classic

    Specifically, the votingFrame functions.
    Yes, if the frame was named that way, the name becomes an accessible table, however, hooksecurefunc needs the table itself and not the name:

    hooksecurefunc(FrameName,"FrameFunction",YourFunction)

    As for RCLootCouncil, it uses Ace3 and keeps its modules and addon functions in its local addon table, none of it is accessible, unless you can do something with Ace3 to get that table. I'm not familiar with Ace3's inner workings.

    Quote Originally Posted by Toybox View Post
    Does anyone know of an add-on that notifies you of world quests you select/need for achievements? For example, I need Saberton Assemble, but checking it manually each & every day adds up when there's multiple achievements to track.
    World Quest List includes a little quest ! mark next to the world quest if you don't have the achievement associated with it.
    Last edited by Kanegasi; 2020-07-27 at 09:24 AM.
    Originally Posted by Zarhym (Blue Tracker)
    this thread is a waste of internet

  13. #15433
    High Overlord Aridn's Avatar
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    Looking for a way to add a keybind to an addon. I have a script that I currently use as a macro to toggle all bags and character pane. I wish to turn this into an addon, or add it into my already existing custom addon, but I'm not sure how to enable a keybind for it. I've read about xml but if anyone can give me an ELI5 version it would be much appreciated!

  14. #15434
    Quote Originally Posted by Aridn View Post
    Looking for a way to add a keybind to an addon. I have a script that I currently use as a macro to toggle all bags and character pane. I wish to turn this into an addon, or add it into my already existing custom addon, but I'm not sure how to enable a keybind for it. I've read about xml but if anyone can give me an ELI5 version it would be much appreciated!
    This is the simplest method, change J to your desired key:

    Code:
    local button=CreateFrame("button","MyCustomKeybind")
    SetBindingClick("J",button:GetName())
    button:SetScript("OnClick",function()
        -- put code here
    end)
    Originally Posted by Zarhym (Blue Tracker)
    this thread is a waste of internet

  15. #15435
    High Overlord Aridn's Avatar
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    Quote Originally Posted by Kanegasi View Post
    This is the simplest method, change J to your desired key:
    This worked exactly how I hoped! Thank you. The only issue I have is it doesn't load on login. I have to /reload in order for it to work.
    @Aridnz[/CENTER]

  16. #15436
    Quote Originally Posted by Aridn View Post
    This worked exactly how I hoped! Thank you. The only issue I have is it doesn't load on login. I have to /reload in order for it to work.
    That's odd, it may need to be delayed for login:

    Code:
    local f=CreateFrame("frame")
    f:RegisterEvent("PLAYER_LOGIN")
    f:SetScript("OnEvent",function()
        local button=CreateFrame("button","MyCustomKeybind")
        SetBindingClick("J",button:GetName())
        button:SetScript("OnClick",function()
            -- put code here
        end)
    end)

    You also need to check the keybind menu for the key you chosen and unbind it, there might be some conflict there. When in the keybind menu, just click any unbound spot, bind your key, then unbind it.
    Originally Posted by Zarhym (Blue Tracker)
    this thread is a waste of internet

  17. #15437
    High Overlord Aridn's Avatar
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    Quote Originally Posted by Kanegasi View Post
    That's odd, it may need to be delayed for login:

    Code:
    local f=CreateFrame("frame")
    f:RegisterEvent("PLAYER_LOGIN")
    f:SetScript("OnEvent",function()
        local button=CreateFrame("button","MyCustomKeybind")
        SetBindingClick("J",button:GetName())
        button:SetScript("OnClick",function()
            -- put code here
        end)
    end)

    You also need to check the keybind menu for the key you chosen and unbind it, there might be some conflict there. When in the keybind menu, just click any unbound spot, bind your key, then unbind it.
    This works perfectly! Thank you so much for your help!
    @Aridnz[/CENTER]

  18. #15438

    Turned off TargetFrame... Combo Point Tracker still shows

    I play WoW Classic, Downloaded the NeatPlates Addon so decided turn off the default Blizzard nameplates... however the Combo Point Gem things still show up and its bugging me, how do i get rid of these too?

  19. #15439
    I just want to be able to check my alts' calendar events without relogging every time. Does anyone know of a working, updated addon that can accomplish this?

  20. #15440
    I'm looking for a command to hide class (your own class) specific buffs and debuffs above the nameplates. See picture.

    Been checking https://wow.gamepedia.com/Console_variables ctrl-F "Nameplates" but I don't find anything.
    "nameplateShowDebuffsOnFriendly" is a command, but it's for friendly nameplates and all debuffs(?). I still want to see the icons for important CC (stuns etc), like default. I mean it must be possible to disable this wwmonk specific icons, since they are only visible there for myself (no one else sees my eye of the tiger and spinning crane buff there).

    "nameplateResourceOnTarget - Nameplate class resource overlay mode. 0=self, 1=target" sounds a bit right what I'm looking for, but it's not for the enemy plameplates - it's for the self player bar (in center of screen) that you enable in interface.


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