"El Psy Kongroo!" Hearthstone Moderator
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
Oh thank god...
Finally, loot matters even more now.
That math is invalid because "getting useful item" is completely irrelevant. Getting specific item is where the money is.
Such as best trinkets/weapons.
You won't be crying that you got wrong pants, but you sure as hell will cry if blizzard releases another broken raid trinket and you will not get it for entire tier.
That is the point.
Like vita charged titanshard that at least half of raid wanted. Everyone was rolling and you could get 1-5 trinkets per week due to all these people using coins.
So in your math you forgot about 3 factors, whole raid group, loot being more rare and loot trading.
"El Psy Kongroo!" Hearthstone Moderator
Many of us told you, no titanforging=less drops. Blizzard will never let you gear up in less than month and let your sub expire. Now at least people chasing bis in every slot have "their" game back.
Personally I was pro keeping titanforging up to heroic raids level and make (current tier) mythic raids drop few best items that can't titanforge, through master loot. But hell, let's try one system for everyone, at least it makes game simpler and more coherent.
It's not bad luck protection, it's just laws of probability. Chance you will have heads at least once in five coin tosses is higher than chance to get head in single coin toss. Your observation it's "every 5 tosses" is just superstition very common amongs people.
Real bad luck protection (used in legendaries and currently in rank 4 essences from reps) is when chance in single coin toss is higher than previous one. So when you count chance for geting heads at least once in last X coin tosses, it grows way faster with blp implemented.
Last edited by Dracullus; 2020-09-27 at 06:13 AM.
One user said there is no longer a reward from doing M+ and said that even though they enjoyed M+ they would no longer do it. If that's not inconsistent then I don't know what is. Clearly they only enjoyed M+ as an efficient way to gear up. It's funny how all these people who "love M+" now won't do it when it doesn't reward BIS. Good on the devs for seeing how bad M+ was contributing to ilvl bloat.
Im ok with no BR anymore. it is what it is.
It used to reward you with better gear than HC. In Shadowlands it's less than the last bosses in the normal raid.
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Yeah so it'll take you areound 8 month to max out using just M+ then.
We of course will have had a new patch then so it's not ever going to be possible to get gear with M+.
It's dead content at this point.
https://wow.gamepedia.com/Bonus_rollPatch 5.3.0 added bad luck streak protection to bonus rolls.
Whenever you use a bonus roll and you don’t get any loot, your chance of getting loot on the next roll will increase. This increased probability won’t be reset until some loot is awarded, and this is independent of the boss that is being killed. The bad luck streak protection will carry over and continue to increase the probability from boss to boss and instance to instance and won't reset until you get some loot.
I'm confused why you're actually comparing the bonus roll to a coin probability honestly, because it's definitely not a 50/50 chance to get loot. Just because they're named after coins doesn't mean it functions like one.
Last edited by Jester Joe; 2020-09-27 at 02:18 PM.
"El Psy Kongroo!" Hearthstone Moderator
Oh thx, had no idea that blp rules applies to bonus roll, I though it's just thing invented for legiondaries.
Mythic item (out of 3 choices if you do some grinding, but still 2 choices are really manageable) every week that is otherwise unavailable for vast majority. Yep, dead content. I think you're so pissed about loot no longer raining from the sky that you don't put much though into your post (at least this post).
Last edited by Dracullus; 2020-09-27 at 02:25 PM.
The Weekly Vault is actually a bonus roll with a high chance of good loot. Kill 7 mythic raid bosses, and have two "bonus roll" options. The only downside is that you can't target specific boss loot tables, but the upside is that you also get up to 3 options from M+ and up to 3 from PvP.
Given how terrible the Weekly Vault is in BFA relatively with a very low chance of upgrade after a couple months of a season and given that bonus rolls only give a base 20% chance of any gear at all per roll, much less a choice of gear, the overall loot quantity and quality of the Shadowlands system is higher than in BfA, at least within raids. It's only M+ that's getting greatly reduced.
Yeah, thats way over 6 month IF you're lucky with the random rolls (lets face it, you won't get that lucky). Even 8-9 months is not very likely.
M+ can not be used as a method to get gear and you gain nothing else from it either.
It is indead dead content.
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You need mythic 10 bosses and 10 M+ at 14 or higer and even then i'ts just one item at random. Hardly that good.
Yeah I'm happy with this change too, makes sense considering the chest changes. Good for the game overall I'd say.