I actually like the pacing now. A lot of options on what to do besides the raid ready stuff. When M+ comes out I'll be able to do more of that than having to wait for later after I finish my dailies for the day
I actually like the pacing now. A lot of options on what to do besides the raid ready stuff. When M+ comes out I'll be able to do more of that than having to wait for later after I finish my dailies for the day
Every thread is like entering an LFR with 5 stacks of determination. -Compstance
We never have pure A or pure B. During BfA/Legion you had moment to breathe from time to time, in SL checking everything from weekly list still takes few days (let's say Renown weekly, raid clear, doing 4xM+ for 2 choices, Torghast clear).
It's not WoD where you could just raid log. Also, some Legion/BfA style grinds were moved to cosmetic content (I think it's obvious that Anima was designed as next AP/Azurite on first SL draft few years ago), not mandatory but still something to do when you're bored. And when you log on alts, you don't have wall of chores that were designed to keep you playing on main.
I don't know if Blizzard hit exact sweet spot between grind and 'nothing to do', but they are damn close.
As the orange man likes to say "WRONG!"
The only reason it is gated is because people will nolife anything they are given access to immediately and burn out. Blizzard has repeatedly said in the past that gating is largely to protect obsessive players from themselves. Also the gating is not bad at all, every week more stuff opens. As for chores, this expansion has far less chores, and no endless grind so it allows people to do what they want instead of what they feel they need.
We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
Let us play video games and be happy.
Yeah, the time gating seems a bit extreme, and the lack of ability to gear outside of doing Mythics is kind of odd to me.
Professions are only useful for a single item.
It's still magnitudes better than BFA, but there should be some way to gear up on your own accord.
Except if they truly wanted our sub only, they would just do fixed drops every month, so everyone logs in one week a month and activates their subs. Gachagames do this style stuff all the time. Blizzards makes the same money if you log in one day a month or every day a month. So this system is not solely focused on keeping players subbed for longer, because if it was, it would be designed entirely differently.
We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
Let us play video games and be happy.
We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
Let us play video games and be happy.
I've been happy with the amount of content. I leveled two characters to max, did all m0s and the other weekly stuff. I max'd their professions, except cooking, and now I'm doing their daily callings and dungeon leveling a tank alt. I like not having any infinite power grind to always be working on, and I can play other games/do something else without any sense of falling behind.
Of course the content roll out helped classic. When did I say not to roll out content on a schedule? If you can't see the difference between weekly time gating and patches every few months, I don't really know what to tell you. Have fun with your pointless sophistry and intentional missing of the point I suppose?
Here are some things that work in classic that aren't in retail:
Class based rather than spec based design
Toolkit oriented class design rather than prescribed rotations
Emphasis on strengths and weaknesses rather than uniformity
Persistent world design rather than phasing and sharding
Miniature, unrelated stories that paint a world rather than an overarching narrative propelled by a cast of main characters
Pacing through travel, training, resting, etc..
Meaningful tradeskills that take a significant investment to level
No obsession with temporary progressional models
If "most people" returned to BFA, why is classic full of healthy servers and retail was merging servers just a couple of months ago? I'm not saying retail is failing or anything, but the idea that classic had some exodus to bfa is delusional. Sure, a lot of people that came to see what classic was like in the initial wave left, but today we still have far more servers than classic launched with and no population issue, indicating far more people still playing classic over a year later than blizzrd even expected to initially.
The issue here is not that classic is "better" or that retail should be exactly like classic. However, most of retails major problems have roots in how far it was swung in the direction of no longer being an MMO and being more of a cooperative looter. Moving back toward being an MMO would naturally fix a lot of the issues.
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I think the problem is that predictable time gating never feels like a good way to get there. Unpredictable time gating can work better, and pacing is the real solution.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Greatest expansion ever, Blizzard's truly outdone themselves this time. All ya WoW haters trying to kill it got a lot on your plate. this expansion is absolutely fantastic.
I spent the day doing normals yesterday trying to get 1 ilvl point from 154 to 155 so I could try a heroic and did not.
I am not saying that is good or bad, but it is what it is.
There were no WQs for any gear for days. My only other option was buying gears from AH. I had already gotten all good quest related gear.
In the past I could get 1 ilvl point at the start of an expansion in about 1 hour (on a bad day). I did roughly 9 or 10 of the normals.
I even had a friend come along that traded me a much needed trinket, INT on a STR class also something I have rarely had to do to cheat ilvl.
I'll try again tonight.
None of us really changes over time. We only become more fully what we are.
WoW needs some level of time gating or else I would he forced to do literally everything week one. No thanks. I think there is a balance that needs to be made though. So far I dont really see any glaring things that I wish wasn't timegated or isn't reasonable.
Only thing is to uograde honor gear past 171 you need renown level. Not sure why your covenant determines if you can upgrade your pvp gear???
Last edited by GreenJesus; 2020-12-02 at 10:03 AM.
bro, get a break from wow! works like a charm
Shadowlands is real world
The Maw is China
The Jailer is China government
Sylvanas is Blizz
Time gating = unlock content after a specific time.
Like last week you could push your covenant to rank 3. If you wanna push it to rank 4 or higher you need to have to wait for this week.
You couldn craft your legendary last week, cause you lack of soulash. This week you cant farm more soulash and are able to craft your legendary.
And some people are mad to wait vor Events/Unlocks.
The amount of content available week 1 was just about perfect. First time ever I managed to level an alt and get it running so early in to the expansion because you can skip the story on your second character and there's no endless forced grinds like isles.