Some people hold doors while others would let the door smash right in your face.
Life or mainly people can be bitchy.
Some people hold doors while others would let the door smash right in your face.
Life or mainly people can be bitchy.
Kindness has a 1 to 1 inverse relationship with convenience.
They patched kindness out of the game with the groupfinder and then cross-realm.
If it helps, I think they made the wrong decision.
Last edited by Zenfoldor; 2022-07-05 at 06:24 PM.
A lot of the time a random person will initiate the kick without a reason, knowing that many people will click "yes" as a knee-jerk response before they even read who's being kicked or think about where they're at or what they're doing. Basically, just a way to harass people for the fun of it, for a given value of fun. Sadly quite common in LFR/LFD groups where no one knows each other and there aren't really consequences for doing it.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
You didn't state a fact, you stated an opinion. And a shitty one at that.
I've seen that system be abused repeatedly. In WoW, and many other MMOs. It is not a failsafe, but a means to use it simply to progress if someone is preventing you from doing so. In fact, it is abused so often, that if reported, Blizzard often times takes action against those who bully and treat others poorly.
Hell, if anyone remembers TERA, it was so bad in that game that tanks would kick berserkers because they shared loot. And if the rest of the group didn't kick the berserker, the tank would leave and find a new group that would. It was so bad they had to change the entire loot system of the game to fix this issue.
So I'm pretty sure saying the system works as intended, is an easy way to say you don't care about other people's problems because it doesn't affect you. Which isn't the point of the OPs thread.
They should run premades if they want that level of speed clears rather than queueing with randoms expecting to get players on their level and skill.
Elitists do their damndest to ruin the game for others, it's why blizz is trying to restructure the report feature so you have an outlet for your frustrations against players abusing the kick function in auto-lfg groups. These idiots don't know what makes the game good, just be happy they didn't wait for the lastboss to pull their trolling bs - wasting the time of a player that sat in queue and ran the dungeon which they then have the gall to flame afterwards as bads and beneath them when they're deliberately trying to keep them there. Scumbags should be reported and punished for ruining the game for others and keeping wows numbers dwindling..
If you knew the candle was fire then the meal was cooked a long time ago.
No good reason i can't think of to treat you like that. Soz you had to put up with it mate, hope you'll meet chiller groups.
It's not that people don't believe this did not happen to you, but it's the fact that you also seem to be aware that this is prevalent in LFG groups... and yet still made a thread to complain about it, while challenging the website to explain to you why other people are dicks.
Without any feedback from the group that kicked you, it's hard to say. They could just be major asses or there could've been more going on. Regardless, they shouldn't have kicked you, that all is super easy to roll.
Perhaps they were assholes, perhaps you weren't even kicked and the instance server simply crashed, perhaps you only tell half the story and there was an actual reason to kick you, perhaps everything is just made up for internet points or something like that.
There is very little for us to discuss here, particularily without having a chance to hear from the other side. Just as anecdotally I can add I haven't been kicked a single time in 20 years wow, so *shrug*
I've been playing MMOs since 1997 with Ultima Online and honestly it's almost like a cult. New player comes in, plays the game, see's how everyone is acting and starts acting like them over and over and over and over. Like I get sarcasm and it's hard to read over the internet or in-games but people who are just being assholes to be assholes it's because nothing happens to them. They kick you ... nothing happens to them, they get what they want so it just keeps perpetuating over and over.
And if you get pissed and call them out... well, usually you're the one who ends up being in trouble.
My suggestion is to join a guild known to be friendly to disabled players, and only play with them. Pugging toxicity is everywhere and there's no solution to it, it's just human nature.
Organic reputation within the community is a healing salve to anonymous misanthropic nihilism. Something all the social contracts in the world are powerless against.
IMO, the answer isn't to develop new technology, moderation AI that by nature of litigious capitalism will be obtuse.
I don't know the answer.
However, my guess is that developers target mass appeal which makes the game generic and community reputation(popular in early wow) impossible. There is a difference between being anonymous with your actual identity and being anonymous with your avatar. It amazes me that with all the tools(directly in the game, mind) we have to determine r.io level that we cringe at the idea of seeing other valuable metadata about individual avatars. Perhaps this is already available?
Can you tell in-game from an addon, how many times a toon has dropped a dungeon/raid before finishing, or initiated a vote to kick? If you don't value organic moderation, this would be the next best thing, because it is exactly the type of thing organic community moderation was concerned with. It would also provide a reason to care about and profit from the success of others, for the misanthropic nihilistic adjacent.
As a side note, IMO good moderation works when action items tend towards reward, and not punishment. Reputation is such a different thing than moderation. When everyone is anonymous, it's like being in a time loop. No one can go anywhere or achieve anything or even fail. It's programmed nihilism, yet we wonder why moral principles are most often scoffed at inside the game.
Some time in our past, many mmo players aspired to gain reputation in their games. To become known for their skill, prowess, leadership, responsibility, or even for their community service(like Let me solo her in elden ring). Why not wow, once again? We had it before, and lost it. Why do we have to suffer this community based game as a bunch of randos, to anyone we don't personally know? We could get our identities back in-game, someday, it seems impossible now, but give it time. It seems unlikely now but wow devs will eventually come back around to this imo.
Last edited by Zenfoldor; 2022-07-05 at 07:46 PM.
Antisocial nature of the game is partially to blame for this type of attitudes.
When no one communicates you're really no different than a bot to some players. That combined with no social consequences pretty much sets the stage for players treating each other like they're disposable.
I never said people wouldn't be shitty even with social consequences. People certainly still were back in vanilla. Back when getting server blacklisted mattered.
A lot of people are opportunists. If they can get away with treating others poorly, they will. Having social consequences just a deterrent of varying effectiveness for some.